SHA256
1
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forked from pool/gzdoom

- Update to release 4.9.0

OBS-URL: https://build.opensuse.org/package/show/games/gzdoom?expand=0&rev=88
This commit is contained in:
Jan Engelhardt 2022-11-05 22:37:52 +00:00 committed by Git OBS Bridge
parent c74005eaaa
commit 986a187c84
8 changed files with 83 additions and 88 deletions

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@ -8,19 +8,16 @@ This reverts commit 8c244f6f850eeb5a5dede7f887f3f1ba87b3d8bc.
src/common/engine/i_interface.cpp | 2 --
1 file changed, 2 deletions(-)
diff --git a/src/common/engine/i_interface.cpp b/src/common/engine/i_interface.cpp
index 13d35a3a9..217f9212f 100644
--- a/src/common/engine/i_interface.cpp
+++ b/src/common/engine/i_interface.cpp
@@ -1,8 +1,6 @@
#include "i_interface.h"
#include "st_start.h"
Index: gzdoom-g4.9.0/src/common/engine/i_interface.cpp
===================================================================
--- gzdoom-g4.9.0.orig/src/common/engine/i_interface.cpp
+++ gzdoom-g4.9.0/src/common/engine/i_interface.cpp
@@ -5,8 +5,6 @@
#include "c_cvars.h"
#include "gstrings.h"
-static_assert(sizeof(void*) == 8, "32 builds are not supported");
-
// Some global engine variables taken out of the backend code.
FStartupScreen* StartWindow;
SystemCallbacks sysCallbacks;
--
2.36.1

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@ -0,0 +1,59 @@
From 040fafaf7260b51031e20d850aa5358c0a7bd9a7 Mon Sep 17 00:00:00 2001
From: Jan Engelhardt <jengelh@inai.de>
Date: Sat, 5 Nov 2022 22:30:07 +0100
Subject: [PATCH] build: unbreak compilation on Linux
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
gzdoom/src/d_anonstats.cpp:14:10: fatal error: i_mainwindow.h: No such file or directory
14 | #include "i_mainwindow.h"
| ^~~~~~~~~~~~~~~~
compilation terminated.
make[2]: *** [src/CMakeFiles/zdoom.dir/build.make:1441: src/CMakeFiles/zdoom.dir/d_anonstats.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
make[1]: *** [CMakeFiles/Makefile2:959: src/CMakeFiles/zdoom.dir/all] Error 2
make: *** [Makefile:136: all] Error 2
gzdoom/src/d_anonstats.cpp:126:17: error: actor was not declared in this scope; did you mean AActor?
126 | actor-> return false; // no host, disable
| ^~~~~
| AActor
$ find . -name "i_mainw*"
./src/common/platform/win32/i_mainwindow.h
./src/common/platform/win32/i_mainwindow.cpp
Fixes: g4.5pre-1327-g6670bc09b
Fixes: g4.9pre-359-g082818405
---
src/d_anonstats.cpp | 5 ++---
1 file changed, 2 insertions(+), 3 deletions(-)
diff --git a/src/d_anonstats.cpp b/src/d_anonstats.cpp
index 1dcd05824..2e1456259 100644
--- a/src/d_anonstats.cpp
+++ b/src/d_anonstats.cpp
@@ -11,9 +11,8 @@ void D_ConfirmSendStats()
#else // !NO_SEND_STATS
-#include "i_mainwindow.h"
-
#if defined(_WIN32)
+#include "i_mainwindow.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <winsock2.h>
@@ -121,7 +120,7 @@ bool I_HTTPRequest(const char* request)
bool I_HTTPRequest(const char* request)
{
if ((*sys_statshost)[0] == 0)
- actor-> return false; // no host, disable
+ return false; // no host, disable
int sockfd, portno, n;
struct sockaddr_in serv_addr;
--
2.38.0

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@ -1,36 +0,0 @@
From 0f0b4b7620557410e4969cec6119a7771b8acf35 Mon Sep 17 00:00:00 2001
From: Omar Polo <op@omarpolo.com>
Date: Mon, 11 Jul 2022 11:52:43 +0200
Subject: [PATCH] fix gzdoom.pk3 not found error
Move the initialization before BaseFileSearch is called, otherwise
GameConfig is used not initialized and it doesn't find the gzdoom.pk3
file.
GameConfig used uninitalized was spotted by @LoneFox78.
---
src/d_main.cpp | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
Index: gzdoom-g4.8.2/src/d_main.cpp
===================================================================
--- gzdoom-g4.8.2.orig/src/d_main.cpp
+++ gzdoom-g4.8.2/src/d_main.cpp
@@ -3534,6 +3534,8 @@ static int D_DoomMain_Internal (void)
std::set_new_handler(NewFailure);
const char *batchout = Args->CheckValue("-errorlog");
+
+ D_DoomInit();
// [RH] Make sure zdoom.pk3 is always loaded,
// as it contains magic stuff we need.
@@ -3568,8 +3570,6 @@ static int D_DoomMain_Internal (void)
if (!batchrun) Printf(PRINT_LOG, "%s version %s\n", GAMENAME, GetVersionString());
- D_DoomInit();
-
extern void D_ConfirmSendStats();
D_ConfirmSendStats();

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@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:4edd60f8094c9dc3dfb7400bdbc0ebb0a5e574b0a6747eee4c8d9f1f6af77127
size 24247668

3
g4.9.0.tar.gz Normal file
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@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:2f4354654ec54e505f37e2766f0f1dc27bd996bab2daf480cac56fd192c855f4
size 24246263

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@ -1,35 +0,0 @@
From: Jan Engelhardt <jengelh@inai.de>
Date: 2020-06-12 02:05:34.009865606 +0200
When a SDL_PollEvent is sandwiched between SDL_CreateWindow and
SDL_CreateRenderer, SDL crashes during SDL_IME_PumpEvents because dbus message
still references the old window (still exists and pointer is non-NULL) and
tries to access members of window->driverdata (block was freed and pointer is
NULL.)
Workaround this by recreating the SDL_Window object and immediately afterwards
creating the renderer.
This crash only happens for gzdoom when running with the SoftPoly rasterizer,
as that is the only place that issues SDL_CreateRenderer after the mainloop has
started.
Needs a bugreport on libsdl.org.
---
src/common/platform/posix/sdl/sdlglvideo.cpp | 2 ++
1 file changed, 2 insertions(+)
Index: gzdoom-g4.4.1/src/common/platform/posix/sdl/sdlglvideo.cpp
===================================================================
--- gzdoom-g4.4.1.orig/src/common/platform/posix/sdl/sdlglvideo.cpp
+++ gzdoom-g4.4.1/src/common/platform/posix/sdl/sdlglvideo.cpp
@@ -294,6 +294,8 @@ uint8_t *I_PolyPresentLock(int w, int h,
{
polyvsync = vsync;
+ Priv::DestroyWindow();
+ Priv::CreateWindow(SDL_WINDOW_VULKAN | (Priv::softpolyEnabled ? SDL_WINDOW_HIDDEN : 0));
polyrendertarget = SDL_CreateRenderer(Priv::window, -1, vsync ? SDL_RENDERER_PRESENTVSYNC : 0);
if (!polyrendertarget)
{

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@ -1,3 +1,14 @@
-------------------------------------------------------------------
Sat Nov 5 19:55:42 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
- Update to release 4.9.0
* IQM bone model support
* Textured particles
* The SoftPoly renderer was removed
- Delete gzdoom-sdlbug.diff (obsolete),
0001-fix-gzdoom.pk3-not-found-error.patch (merged)
- Add 0001-build-unbreak-compilation-on-Linux.patch
-------------------------------------------------------------------
Mon Oct 24 23:24:06 UTC 2022 - Jan Engelhardt <jengelh@inai.de>

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@ -17,7 +17,7 @@
Name: gzdoom
Version: 4.8.2
Version: 4.9.0
Release: 0
Summary: A DOOM source port with graphic and modding extensions
License: GPL-3.0-only
@ -28,10 +28,9 @@ URL: https://zdoom.org/
Source: https://github.com/coelckers/gzdoom/archive/g%version.tar.gz
Patch1: gzdoom-waddir.patch
Patch2: gzdoom-lzma.patch
Patch4: gzdoom-sdlbug.patch
Patch3: 0001-build-unbreak-compilation-on-Linux.patch
Patch5: gzdoom-vulkan.patch
Patch6: gzdoom-discord.patch
Patch8: 0001-fix-gzdoom.pk3-not-found-error.patch
Patch9: 0001-Revert-use-static_assert-to-make-32-bit-builds-fail.patch
BuildRequires: cmake >= 2.8.7
BuildRequires: discord-rpc-devel