diff --git a/gzdoom.changes b/gzdoom.changes index c2200b2..f3bbd0f 100644 --- a/gzdoom.changes +++ b/gzdoom.changes @@ -1,3 +1,8 @@ +------------------------------------------------------------------- +Sun Nov 6 23:02:58 UTC 2022 - Jan Engelhardt + +- Update description for the removal of SoftPoly + ------------------------------------------------------------------- Sat Nov 5 19:55:42 UTC 2022 - Jan Engelhardt diff --git a/gzdoom.spec b/gzdoom.spec index 8a886b7..60c3502 100644 --- a/gzdoom.spec +++ b/gzdoom.spec @@ -67,8 +67,6 @@ Provides: bundled(xbrz) = 1.7 GZDoom is a port (a modification) of the original Doom source code, featuring: * an OpenGL renderer, HQnX/xBRZ rescaling, 3D floor and model support * Truecolor software rendering, extending the classic 8-bit palette -* a three-point projection software renderer, extending the classic - 2-point projection * Heretic, Hexen and Strife game modes and support for a lot of additional IWADs. * Boom and Hexen map extension support, scriptability with ACS and