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forked from pool/gzdoom

Accepting request 631842 from games

- Update to version 3.5.0

The XBRZ implementation shipped by gzdoom is forked from HqMAME (https://sourceforge.net/projects/xbrz/files/HqMAME/)
and that one is GPL3.

OBS-URL: https://build.opensuse.org/request/show/631842
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/gzdoom?expand=0&rev=2
This commit is contained in:
Dominique Leuenberger 2018-08-31 08:44:31 +00:00 committed by Git OBS Bridge
commit e625bb5b12
7 changed files with 154 additions and 4630 deletions

File diff suppressed because it is too large Load Diff

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@ -2,8 +2,8 @@
<service name="tar_scm" mode="disabled">
<param name="scm">git</param>
<param name="url">git://github.com/coelckers/gzdoom</param>
<param name="revision">g3.2.5</param>
<param name="versionformat">3.2.5</param>
<param name="revision">g3.5.0</param>
<param name="versionformat">3.5.0</param>
<!-- non-OSI media -->
<param name="exclude">wadsrc_extra</param>
</service>

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@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:69f941b20fa9e7260f04f1949a2956805b72db58cb8a8435b54905cc9d206a13
size 7600388

3
gzdoom-3.5.0.tar.xz Normal file
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@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:a58c76511a7d5c4219bd430063c8431037b9cf02c4f28836d42a8dd72453cfb6
size 7991064

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@ -1,27 +1,16 @@
From: Jan Engelhradt <jengelh@inai.de>
Date: 2018-01-08 13:45:39.937133591 +0100
Use system-provided LZMA SDK.
---
CMakeLists.txt | 4 ++--
src/CMakeLists.txt | 4 ++--
tools/zipdir/CMakeLists.txt | 4 ++--
3 files changed, 6 insertions(+), 6 deletions(-)
Index: gzdoom-3.2.5/CMakeLists.txt
===================================================================
--- gzdoom-3.2.5.orig/CMakeLists.txt
+++ gzdoom-3.2.5/CMakeLists.txt
@@ -13,6 +13,7 @@ endif()
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 1328491d3..219c20461 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -12,6 +12,7 @@ endif()
list( APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake )
include( CreateLaunchers )
include( FindPackageHandleStandardArgs )
+include(FindPkgConfig)
# Produce a warning if XP support will be missing.
# Produce a warning if XP support will be missing when building a 32 bit target for MSVC.
if( MSVC )
@@ -311,7 +312,7 @@ else()
@@ -320,7 +321,7 @@ else()
set( GME_LIBRARIES gme )
endif()
@ -30,7 +19,7 @@ Index: gzdoom-3.2.5/CMakeLists.txt
if( NOT CMAKE_CROSSCOMPILING )
if( NOT CROSS_EXPORTS )
@@ -329,7 +330,6 @@ install(DIRECTORY docs/
@@ -338,7 +339,6 @@ install(DIRECTORY docs/
DESTINATION ${INSTALL_DOCS_PATH}
COMPONENT "Documentation")
@ -38,11 +27,11 @@ Index: gzdoom-3.2.5/CMakeLists.txt
add_subdirectory( tools )
add_subdirectory( dumb )
add_subdirectory( gdtoa )
Index: gzdoom-3.2.5/src/CMakeLists.txt
===================================================================
--- gzdoom-3.2.5.orig/src/CMakeLists.txt
+++ gzdoom-3.2.5/src/CMakeLists.txt
@@ -454,7 +454,7 @@ add_custom_target( revision_check ALL
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 993952e8d..ea222f12a 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -460,7 +460,7 @@ add_custom_target( revision_check ALL
message( STATUS "Fluid synth libs: ${FLUIDSYNTH_LIBRARIES}" )
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${ZLIB_LIBRARIES}" "${JPEG_LIBRARIES}" "${BZIP2_LIBRARIES}" "${GME_LIBRARIES}" "${CMAKE_DL_LIBS}" )
@ -51,7 +40,7 @@ Index: gzdoom-3.2.5/src/CMakeLists.txt
if( SNDFILE_FOUND )
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${SNDFILE_LIBRARIES}" )
@@ -1220,7 +1220,7 @@ if(${CMAKE_SYSTEM_NAME} STREQUAL "SunOS"
@@ -1285,7 +1285,7 @@ if(${CMAKE_SYSTEM_NAME} STREQUAL "SunOS")
set( ZDOOM_LIBS ${ZDOOM_LIBS} nsl socket)
endif()
@ -60,10 +49,10 @@ Index: gzdoom-3.2.5/src/CMakeLists.txt
include_directories( .
g_statusbar
Index: gzdoom-3.2.5/tools/zipdir/CMakeLists.txt
===================================================================
--- gzdoom-3.2.5.orig/tools/zipdir/CMakeLists.txt
+++ gzdoom-3.2.5/tools/zipdir/CMakeLists.txt
diff --git a/tools/zipdir/CMakeLists.txt b/tools/zipdir/CMakeLists.txt
index 6a36b2cb5..75cadf47e 100644
--- a/tools/zipdir/CMakeLists.txt
+++ b/tools/zipdir/CMakeLists.txt
@@ -1,9 +1,9 @@
cmake_minimum_required( VERSION 2.8.7 )

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@ -1,3 +1,129 @@
-------------------------------------------------------------------
Sun Aug 5 12:00:27 UTC 2018 - mardnh@gmx.de
- Update to version 3.5.0
* (modern branch only) Fullscreen is now borderless window (which,
technically, it always has been, anyhow). Removed hacks which
changed the desktop resolution in order to simulate exclusive
fullscreen because they were a constant stability concern.
* (modern branch only) fixed a performance regression with the
software renderer, introduced by the recent changes to the video
backend in 3.4.
* Save item statistics - Items are now saved into save games and
are displayed on the statfile
* Upgrade libADLMIDI and libOPNMIDI
* Large number of MinGW fixes
* add tags for all Doom and Heretic monsters for mods that reveal
monster names
* various compatibility fixes for old maps and mods
* fixed titlepic animation
* Custom hardware shaders now can use custom texture units
* default to "fullscreen" display
* fixed a potential exploit with malformed WAD files.
- Update to version 3.4.1
* fixed: redirect script access to the compatflags CVARs to their
internal shadow variables. This is needed so that MAPINFO settings
for these flags don't get ignored.
* fixed: flag CVars in ZScript referenced wrong addresses
* fixed: ZScript used the wrong variable for compatflags2.
* fixed: remove ARM specific gl_es definition since it's not even
really much different from the main line definition, anyhow
* fixed generation of brightmaps for sprites. This forgot to take
the added empty border for filtering improvement into account.
* fixed ADynamicLight's shadowmap index must be reset when loading
a savegame.
* fixed portal restoration on revisiting level in hub.
* Added function to FLevelLocals to test if map is being reentered.
* fixed crash with GL 3.x and fixed colormap active.
- Update to version 3.4.0
* enable #include support in modeldef files
* removed DirectDraw and Direct3D backends, removed unaccerated SDL
framebuffer backend
* reorganization of 2D and 3D rendering code in preparation for Vulkan
in the future, performance improvements on newer hardware
* CVAR that handles it is now 'vid_rendermode' - vid_renderer,
swtruecolor, and r_polyrender have been removed and combined into
new CVAR
* added a 'lightsizefactor' command to gldefs.
* allow animated title pics.
* Add support for Unreal Engine 1 vertex mesh format.
* added LevelLocals vec2/3Offset(Z) functions for portal-aware
offsetting without needing actors
* Add "OnGiveSecret" virtual function on Actor for customizing behavior
of secret finding.
* BLOCKASPLAYER flag: treat non-player actors as blockable by
"block players" lines
* added 'revealed on automap' linedef flag, UDMF only
* added forced automap style to linedef, UDMF only
* Added startup song definition for custom IWADs
* This release contains a major render optimization for highly detailed
maps that may give a +20% performance improvement on Intel and AMD
hardware (less on NVidia because the driver has far less overhead that
could be optimized away.)
- Update to version 3.3.2
* Fixed detection of .ipk7 custom IWADs
* Restored vanilla behavior of lightning for original Hexen
* Added loading of ZSDF lumps by full paths
* Disabled the survey code
* Exported P_ActivateLine() to ZScript along with constants for
activation type
* Increased size of the savegame comment area.
- Update to version 3.3.1
* Better handling of defaults with some ZScript/DECORATE functions
* Many bug fixes since 3.3.0
- Update to version 3.3.0
ZScript & Mapping Highlights
* Added dynamic spot lights, configurable in the UDMF map format
* Exported GetChecksum() function as part of FLevelLocals in ZScript
* Mod-defined aliases no longer permanently change CVARs
* Added FriendlySeeBlocks actor property that allows a modder to expand
the maximum radius that a friendly monster can see enemies. It's
accessible from both ZScript/DECORATE and UDMF
* Custom submenus are no longer removed from altered protected menu
* Exported S_GetMSLength() function to ZScript
* Added GetRadiusDamage() function. It returns the raw calculated
explosion damage falloff by distance only
* Added Screen.getViewWindow() function
* Exported Trace() interface to ZScript
* Added TeleportSpecial() as an alias for Teleport() in ZScript to
deconflict from Actor.Teleport() function
* Added Distance2DSquared() and Distance3DSquared() functions
* Fixed skip_super application for ZScript
* Split off the interface part of DHUDMessage
* Exported sector effect pointers
* Fixed missing pointer assignment on Lighting effect creation
* Made left button down event available to UI event handler
* Exported Inventory.AltHUDIcon field to ZScript
* Added WorldLinePreActivated to override line activation
* Added DI_MIRROR flag to statusbar image drawing, useful for rearview
mirrors
* Enabled string and float user_ properties in UDMF things
Other Highlights
* Added in-game reverb editor using the menu system
* Improved French translations
* Fixed 'precise' rendering in OpenGL
* Added new Materials Shader system to allow textures to show new
properties such as glossiness and specularity, affected by dynamic
lights, or with PBR, reflecting their direct surroundings
* Added new rocket smoke sprites by Talon1024
* Embedded Timidity++ into GZDoom directly
* Added light definition for megasphere
* Fixed midtex nowrap clipping bug when 3d floors are in view
(Software Renderer)
* Improved profilethinkers in various ways
* Added variables am_unexploredsecretcolor and am_ovunexploredsecretcolor
to mark undiscovered secrets differentl
- Drop patch (Upstream updated to 18.05):
* 0001-Update-LZMA-SDK-to-version-17.01.patch
- Rebase patch:
* gzdoom-lzma.patch
-------------------------------------------------------------------
Mon Jan 8 12:48:59 UTC 2018 - jengelh@inai.de

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@ -17,10 +17,10 @@
Name: gzdoom
Version: 3.2.5
Version: 3.5.0
Release: 0
Summary: A DOOM source port with graphic and modding extensions
License: GPL-3.0
License: GPL-3.0-only
Group: Amusements/Games/3D/Shoot
Url: http://zdoom.org/
@ -29,7 +29,6 @@ Source: %name-%version.tar.xz
Patch1: gzdoom-waddir.patch
Patch2: gzdoom-wadsrc-extra.patch
Patch3: gzdoom-staticlibs.patch
Patch4: 0001-Update-LZMA-SDK-to-version-17.01.patch
Patch5: gzdoom-lzma.patch
BuildRoot: %{_tmppath}/%{name}-%{version}-build
BuildRequires: cmake >= 2.8.7
@ -80,7 +79,8 @@ GZDoom is a port (a modification) of the original Doom source code, featuring:
%prep
%setup -q
%patch -P 1 -P 2 -P 3 -P 4 -p1
%patch -P 1 -P 2 -P 3 -p1
%if 0%{?suse_version} >= 1500
%patch -P 5 -p1
%endif