From: Jan Engelhardt Date: 2020-06-12 02:05:34.009865606 +0200 When a SDL_PollEvent is sandwiched between SDL_CreateWindow and SDL_CreateRenderer, SDL crashes during SDL_IME_PumpEvents because dbus message still references the old window (still exists and pointer is non-NULL) and tries to access members of window->driverdata (block was freed and pointer is NULL.) Workaround this by recreating the SDL_Window object and immediately afterwards creating the renderer. This crash only happens for gzdoom when running with the SoftPoly rasterizer, as that is the only place that issues SDL_CreateRenderer after the mainloop has started. Needs a bugreport on libsdl.org. --- src/common/platform/posix/sdl/sdlglvideo.cpp | 2 ++ 1 file changed, 2 insertions(+) Index: gzdoom-g4.4.1/src/common/platform/posix/sdl/sdlglvideo.cpp =================================================================== --- gzdoom-g4.4.1.orig/src/common/platform/posix/sdl/sdlglvideo.cpp +++ gzdoom-g4.4.1/src/common/platform/posix/sdl/sdlglvideo.cpp @@ -294,6 +294,8 @@ uint8_t *I_PolyPresentLock(int w, int h, { polyvsync = vsync; + Priv::DestroyWindow(); + Priv::CreateWindow(SDL_WINDOW_VULKAN | (Priv::softpolyEnabled ? SDL_WINDOW_HIDDEN : 0)); polyrendertarget = SDL_CreateRenderer(Priv::window, -1, vsync ? SDL_RENDERER_PRESENTVSYNC : 0); if (!polyrendertarget) {