# # spec file for package gzdoom # # Copyright (c) 2019 SUSE LINUX GmbH, Nuernberg, Germany. # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via https://bugs.opensuse.org/ # Name: gzdoom Version: 4.0.0 Release: 0 Summary: A DOOM source port with graphic and modding extensions License: GPL-3.0-only Group: Amusements/Games/3D/Shoot Url: http://zdoom.org/ #Git-Clone: https://github.com/coelckers/gzdoom Source: %name-%version.tar.xz Patch1: gzdoom-waddir.patch Patch2: gzdoom-wadsrc-extra.patch Patch3: gzdoom-staticlibs.patch Patch4: fl2.patch Patch5: gzdoom-lzma.patch Patch6: gzdoom-asmjit.patch BuildRoot: %{_tmppath}/%{name}-%{version}-build BuildRequires: cmake >= 2.8.7 BuildRequires: gcc-c++ #BuildRequires: glslang-devel BuildRequires: libjpeg-devel BuildRequires: nasm BuildRequires: pkg-config BuildRequires: unzip BuildRequires: xz #BuildRequires: pkgconfig(SPIRV-Tools) BuildRequires: pkgconfig(bzip2) BuildRequires: pkgconfig(flac) BuildRequires: pkgconfig(fluidsynth) BuildRequires: pkgconfig(gl) BuildRequires: pkgconfig(gtk+-3.0) BuildRequires: pkgconfig(libgme) BuildRequires: pkgconfig(libmpg123) BuildRequires: pkgconfig(openal) BuildRequires: pkgconfig(sdl2) BuildRequires: pkgconfig(sndfile) BuildRequires: pkgconfig(zlib) %if 0%{?suse_version} >= 1500 BuildRequires: pkgconfig(clzma) >= 17.01 %else Provides: bundled(lzma-sdk) = 17.01 %endif %if 0%{?suse_version} == 1315 BuildRequires: gcc6-c++ %endif Recommends: freedoom Recommends: timidity Recommends: timidity-eawpats Provides: qzdoom = 1.3.0 Provides: zdoom = 2.8.1 # DUMB is modified to read OggVorbis samples Provides: bundled(dumb) = 0.9.3 Provides: bundled(gdtoa) Provides: bundled(re2c) = 0.16.0 %description GZDoom is a port (a modification) of the original Doom source code, featuring: * an OpenGL renderer, HQnX/xBRZ rescaling, 3D floor and model support * Truecolor software rendering, extending the classic 8-bit palette * a three-point projection software renderer, extending the classic 2-point projection * Heretic, Hexen and Strife game modes and support for a lot of additional IWADs. * Boom and Hexen map extension support, scriptability with ACS and ZScript, and various modding features regarding actors and scenery. * Demo record/playback of classic and Boom demos is not supported. %prep %setup -q %patch -P 1 -P 2 -P 3 -P 4 -P 6 -p1 %if 0%{?suse_version} >= 1500 %patch -P 5 -p1 %endif perl -i -pe 's{__DATE__}{""}g' src/posix/sdl/i_main.cpp perl -i -pe 's{}{%version}g' \ tools/updaterevision/updaterevision.c %build # We must not strip - %%debug_package will take care of it # Deactivate -Wl,--as-needed %cmake -DNO_STRIP=1 \ %if 0%{suse_version} == 1315 -DCMAKE_C_COMPILER=gcc-6 -DCMAKE_CXX_COMPILER=g++-6 \ %endif -DCMAKE_SHARED_LINKER_FLAGS="" \ -DCMAKE_EXE_LINKER_FLAGS="" -DCMAKE_MODULE_LINKER_FLAGS="" \ -DINSTALL_DOCS_PATH="%_defaultdocdir/%name" \ -DINSTALL_PK3_PATH="%_datadir/doom" \ -DDYN_FLUIDSYNTH=OFF -DDYN_OPENAL=OFF \ -DDYN_SNDFILE=OFF -DDYN_MPG123=OFF make %{?_smp_mflags} %install %cmake_install %post echo "INFO: %name: The global IWAD directory is %_datadir/doom." %files %_bindir/%name %_defaultdocdir/%name %_datadir/doom/ %changelog