# # spec file for package gzdoom # # Copyright (c) 2020 SUSE LLC # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via https://bugs.opensuse.org/ # Name: gzdoom Version: 4.4.0 Release: 0 Summary: A DOOM source port with graphic and modding extensions License: GPL-3.0-only Group: Amusements/Games/3D/Shoot URL: https://zdoom.org/ #Git-Clone: https://github.com/coelckers/gzdoom Source: https://github.com/coelckers/gzdoom/archive/g%version.tar.gz Patch1: gzdoom-waddir.patch Patch2: gzdoom-lzma.patch Patch3: gzdoom-asmjit.patch Patch4: gzdoom-vulkan.patch BuildRequires: cmake >= 2.8.7 BuildRequires: gcc-c++ BuildRequires: libjpeg-devel BuildRequires: nasm BuildRequires: pkg-config BuildRequires: unzip BuildRequires: zmusic-devel BuildRequires: pkgconfig(bzip2) BuildRequires: pkgconfig(clzma) >= 17.01 BuildRequires: pkgconfig(flac) BuildRequires: pkgconfig(gl) BuildRequires: pkgconfig(gtk+-3.0) BuildRequires: pkgconfig(openal) BuildRequires: pkgconfig(sdl2) BuildRequires: pkgconfig(vulkan) BuildRequires: pkgconfig(zlib) %if 0%{?sle_version} >= 150200 BuildRequires: glslang-devel >= 6.3 %else Provides: bundled(glslang) = 8.13.3559 %endif Recommends: freedoom Recommends: timidity Recommends: timidity-eawpats Provides: qzdoom = 1.3.0 Provides: zdoom = 2.8.1 # DUMB is modified to read OggVorbis samples Provides: bundled(gdtoa) Provides: bundled(re2c) = 0.16.0 Provides: bundled(xbrz) = 1.7 %description GZDoom is a port (a modification) of the original Doom source code, featuring: * an OpenGL renderer, HQnX/xBRZ rescaling, 3D floor and model support * Truecolor software rendering, extending the classic 8-bit palette * a three-point projection software renderer, extending the classic 2-point projection * Heretic, Hexen and Strife game modes and support for a lot of additional IWADs. * Boom and Hexen map extension support, scriptability with ACS and ZScript, and various modding features regarding actors and scenery. * Demo record/playback of classic and Boom demos is not supported. %prep %setup -qn %name-g%version %patch -P 1 -P 2 -P 3 -p1 %if 1 || 0%{?sle_version} >= 150200 %patch -P 4 -p1 rm -Rf glslang %endif rm -Rf src/common/rendering/vulkan/thirdparty/vulkan perl -i -pe 's{__DATE__}{""}g' src/posix/sdl/i_main.cpp %build # There is handcrafted assembler, which LTO does not play nice with. %define _lto_cflags %nil %ifarch %ix86 # Allow sw to use intrinsics (functions like _mm_set_sd). # Guarded by cpuid calls by sw. export CFLAGS="%optflags -msse -msse2" export CXXFLAGS="%optflags -msse -msse2" %endif %cmake -DNO_STRIP=1 \ -DCMAKE_SHARED_LINKER_FLAGS="" \ -DCMAKE_EXE_LINKER_FLAGS="" -DCMAKE_MODULE_LINKER_FLAGS="" \ -DINSTALL_DOCS_PATH="%_defaultdocdir/%name" \ -DINSTALL_PK3_PATH="%_datadir/doom" \ -DDYN_OPENAL=OFF make %{?_smp_mflags} %install %cmake_install %post echo "INFO: %name: The global IWAD directory is %_datadir/doom." %files %_bindir/%name %_defaultdocdir/%name %_datadir/doom/ %changelog