From: Jan Engelhardt Date: 2019-04-13 15:02:22.799297208 +0200 Use Vulkan system libraries instead of bundled code. --- CMakeLists.txt | 3 --- src/CMakeLists.txt | 2 +- src/rendering/vulkan/shaders/vk_shader.cpp | 2 +- src/rendering/vulkan/system/vk_builders.cpp | 22 +++++++++++----------- 4 files changed, 13 insertions(+), 16 deletions(-) Index: gzdoom-4.0.0/CMakeLists.txt =================================================================== --- gzdoom-4.0.0.orig/CMakeLists.txt +++ gzdoom-4.0.0/CMakeLists.txt @@ -287,9 +287,6 @@ option(FORCE_INTERNAL_ASMJIT "Use intern mark_as_advanced( FORCE_INTERNAL_ASMJIT ) if (HAVE_VULKAN) - add_subdirectory( glslang/glslang) - add_subdirectory( glslang/spirv ) - add_subdirectory( glslang/OGLCompilersDLL ) endif() # Fast math flags, required by some subprojects Index: gzdoom-4.0.0/src/CMakeLists.txt =================================================================== --- gzdoom-4.0.0.orig/src/CMakeLists.txt +++ gzdoom-4.0.0/src/CMakeLists.txt @@ -465,7 +465,7 @@ add_custom_target( revision_check ALL message( STATUS "Fluid synth libs: ${FLUIDSYNTH_LIBRARIES}" ) set( ZDOOM_LIBS ${ZDOOM_LIBS} "${ZLIB_LIBRARIES}" "${JPEG_LIBRARIES}" "${BZIP2_LIBRARIES}" "${GME_LIBRARIES}" "${CMAKE_DL_LIBS}" ) if (HAVE_VULKAN) - set( ZDOOM_LIBS ${ZDOOM_LIBS} "glslang" "SPIRV" "OGLCompiler") + set( ZDOOM_LIBS ${ZDOOM_LIBS} -lglslang -lSPIRV -lOGLCompiler) endif() include_directories( "${ZLIB_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIRS}" "${JPEG_INCLUDE_DIR}" "${GME_INCLUDE_DIR}" ) Index: gzdoom-4.0.0/src/rendering/vulkan/shaders/vk_shader.cpp =================================================================== --- gzdoom-4.0.0.orig/src/rendering/vulkan/shaders/vk_shader.cpp +++ gzdoom-4.0.0/src/rendering/vulkan/shaders/vk_shader.cpp @@ -4,7 +4,7 @@ #include "hwrenderer/utility/hw_shaderpatcher.h" #include "w_wad.h" #include "doomerrors.h" -#include +#include VkShaderManager::VkShaderManager(VulkanDevice *device) : device(device) { Index: gzdoom-4.0.0/src/rendering/vulkan/system/vk_builders.cpp =================================================================== --- gzdoom-4.0.0.orig/src/rendering/vulkan/system/vk_builders.cpp +++ gzdoom-4.0.0/src/rendering/vulkan/system/vk_builders.cpp @@ -2,8 +2,8 @@ #include "vk_builders.h" #include "doomerrors.h" #include "r_data/renderstyle.h" -#include -#include +#include +#include static const TBuiltInResource DefaultTBuiltInResource = { /* .MaxLights = */ 32,