From e5d7224171927f5a724128ffef7004daae6dd5c8 Mon Sep 17 00:00:00 2001 From: Jan Engelhardt Date: Thu, 23 Jun 2022 23:41:18 +0200 Subject: [PATCH] Revert "- load the hex font as early as possible." References: https://github.com/coelckers/gzdoom/issues/1615 This reverts commit 010f41a3aad3719b1e5d4d8ce157a5d9b0077b44. --- src/common/fonts/hexfont.cpp | 24 +++++++----------------- src/d_main.cpp | 17 +++++++---------- 2 files changed, 14 insertions(+), 27 deletions(-) diff --git a/src/common/fonts/hexfont.cpp b/src/common/fonts/hexfont.cpp index 8b50427f4..e2bdbff7a 100644 --- a/src/common/fonts/hexfont.cpp +++ b/src/common/fonts/hexfont.cpp @@ -58,12 +58,11 @@ struct HexDataSource // //========================================================================== - void ParseDefinition(FResourceLump* font) + void ParseDefinition(int lumpnum) { FScanner sc; - auto data = font->Lock(); - sc.OpenMem("newconsolefont.hex", (const char*)data, font->Size()); + sc.OpenLumpNum(lumpnum); sc.SetCMode(true); glyphdata.Push(0); // ensure that index 0 can be used as 'not present'. while (sc.GetString()) @@ -97,7 +96,6 @@ struct HexDataSource lumb = i * 255 / 17; SmallPal[i] = PalEntry(255, lumb, lumb, lumb); } - font->Unlock(); } }; @@ -402,7 +400,7 @@ public: FFont *CreateHexLumpFont (const char *fontname, int lump) { - assert(hexdata.FirstChar != INT_MAX); + if (hexdata.FirstChar == INT_MAX) hexdata.ParseDefinition(lump); return new FHexFont(fontname, lump); } @@ -414,7 +412,7 @@ FFont *CreateHexLumpFont (const char *fontname, int lump) FFont *CreateHexLumpFont2(const char *fontname, int lump) { - assert(hexdata.FirstChar != INT_MAX); + if (hexdata.FirstChar == INT_MAX) hexdata.ParseDefinition(lump); return new FHexFont2(fontname, lump); } @@ -426,7 +424,8 @@ FFont *CreateHexLumpFont2(const char *fontname, int lump) uint8_t* GetHexChar(int codepoint) { - assert(hexdata.FirstChar != INT_MAX); + auto lump = fileSystem.CheckNumForFullName("newconsolefont.hex", 0); // This is always loaded from gzdoom.pk3 to prevent overriding it with incomplete replacements. + if (hexdata.FirstChar == INT_MAX) hexdata.ParseDefinition(lump); if (hexdata.glyphmap[codepoint] > 0) { @@ -434,13 +433,4 @@ uint8_t* GetHexChar(int codepoint) return &hexdata.glyphdata[offset]; } return nullptr; -} - -void LoadHexFont(const char* filename) -{ - auto resf = FResourceFile::OpenResourceFile(filename); - if (resf == nullptr) I_FatalError("Unable to open %s", filename); - auto hexfont = resf->FindLump("newconsolefont.hex"); - if (hexfont == nullptr) I_FatalError("Unable to find newconsolefont.hex in %s", filename); - hexdata.ParseDefinition(hexfont); -} +} \ No newline at end of file diff --git a/src/d_main.cpp b/src/d_main.cpp index e658d74a3..9b5f9cabe 100644 --- a/src/d_main.cpp +++ b/src/d_main.cpp @@ -175,7 +175,6 @@ void FreeSBarInfoScript(); void I_UpdateWindowTitle(); void S_ParseMusInfo(); void D_GrabCVarDefaults(); -void LoadHexFont(const char* filename); // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- @@ -3533,15 +3532,6 @@ static int D_DoomMain_Internal (void) std::set_new_handler(NewFailure); const char *batchout = Args->CheckValue("-errorlog"); - // [RH] Make sure zdoom.pk3 is always loaded, - // as it contains magic stuff we need. - wad = BaseFileSearch(BASEWAD, NULL, true, GameConfig); - if (wad == NULL) - { - I_FatalError("Cannot find " BASEWAD); - } - LoadHexFont(wad); // load hex font early so we have it during startup. - C_InitConsole(80*8, 25*8, false); I_DetectOS(); @@ -3571,6 +3561,13 @@ static int D_DoomMain_Internal (void) extern void D_ConfirmSendStats(); D_ConfirmSendStats(); + // [RH] Make sure zdoom.pk3 is always loaded, + // as it contains magic stuff we need. + wad = BaseFileSearch (BASEWAD, NULL, true, GameConfig); + if (wad == NULL) + { + I_FatalError ("Cannot find " BASEWAD); + } FString basewad = wad; FString optionalwad = BaseFileSearch(OPTIONALWAD, NULL, true, GameConfig); -- 2.36.1