forked from pool/gzdoom
Jan Engelhardt
6ae30f0aae
OBS-URL: https://build.opensuse.org/package/show/games/gzdoom?expand=0&rev=77
113 lines
3.8 KiB
RPMSpec
113 lines
3.8 KiB
RPMSpec
#
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# spec file for package gzdoom
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#
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# Copyright (c) 2022 SUSE LLC
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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# upon. The license for this file, and modifications and additions to the
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# file, is the same license as for the pristine package itself (unless the
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# license for the pristine package is not an Open Source License, in which
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# case the license is the MIT License). An "Open Source License" is a
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# license that conforms to the Open Source Definition (Version 1.9)
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# published by the Open Source Initiative.
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# Please submit bugfixes or comments via https://bugs.opensuse.org/
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#
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Name: gzdoom
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Version: 4.8.2
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Release: 0
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Summary: A DOOM source port with graphic and modding extensions
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License: GPL-3.0-only
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Group: Amusements/Games/3D/Shoot
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URL: https://zdoom.org/
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#Git-Clone: https://github.com/coelckers/gzdoom
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Source: https://github.com/coelckers/gzdoom/archive/g%version.tar.gz
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Patch1: gzdoom-waddir.patch
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Patch2: gzdoom-lzma.patch
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Patch3: gzdoom-asmjit.patch
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Patch4: gzdoom-sdlbug.patch
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Patch5: gzdoom-vulkan.patch
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Patch6: gzdoom-discord.patch
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Patch8: 0001-Revert-load-the-hex-font-as-early-as-possible.patch
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Patch9: 0001-Revert-use-static_assert-to-make-32-bit-builds-fail.patch
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BuildRequires: cmake >= 2.8.7
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BuildRequires: discord-rpc-devel
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BuildRequires: gcc-c++
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BuildRequires: glslang-devel
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BuildRequires: libjpeg-devel
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BuildRequires: pkg-config
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BuildRequires: unzip
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BuildRequires: zmusic-devel
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BuildRequires: pkgconfig(bzip2)
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BuildRequires: pkgconfig(clzma) >= 17.01
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BuildRequires: pkgconfig(flac)
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BuildRequires: pkgconfig(gl)
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BuildRequires: pkgconfig(gtk+-3.0)
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BuildRequires: pkgconfig(openal)
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BuildRequires: pkgconfig(sdl2) >= 2.0.6
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BuildRequires: pkgconfig(vpx)
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BuildRequires: pkgconfig(vulkan) >= 1.2.162
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BuildRequires: pkgconfig(zlib)
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Suggests: freedoom
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Provides: qzdoom = 1.3.0
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Provides: zdoom = 2.8.1
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# DUMB is modified to read OggVorbis samples
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Provides: bundled(gdtoa)
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Provides: bundled(re2c) = 0.16.0
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Provides: bundled(xbrz) = 1.7
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%description
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GZDoom is a port (a modification) of the original Doom source code, featuring:
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* an OpenGL renderer, HQnX/xBRZ rescaling, 3D floor and model support
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* Truecolor software rendering, extending the classic 8-bit palette
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* a three-point projection software renderer, extending the classic
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2-point projection
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* Heretic, Hexen and Strife game modes and support for a lot of
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additional IWADs.
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* Boom and Hexen map extension support, scriptability with ACS and
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ZScript, and various modding features regarding actors and scenery.
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* Demo record/playback of classic and Boom demos is not supported.
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The executables hard-require SSE2 on i686 currently.
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%prep
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%autosetup -n %name-g%version -p1
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perl -i -pe 's{__DATE__}{"does not matter when"}g' src/common/platform/posix/sdl/i_main.cpp
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perl -i -pe 's{<unknown version>}{%version}g' tools/updaterevision/UpdateRevision.cmake
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rm -Rf glslang src/common/rendering/vulkan/thirdparty/vulkan
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mkdir -p extra_include/glslang
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%if 0%{?suse_version} && 0%{?suse_version} < 1550
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touch extra_include/glslang/build_info.h
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%endif
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%build
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# There is handcrafted assembler, which LTO does not play nice with.
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%define _lto_cflags %nil
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export CXXFLAGS="$CXXFLAGS -I$PWD/extra_include"
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%cmake -DNO_STRIP=1 \
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-DCMAKE_SHARED_LINKER_FLAGS="" \
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-DCMAKE_EXE_LINKER_FLAGS="" -DCMAKE_MODULE_LINKER_FLAGS="" \
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-DINSTALL_DOCS_PATH="%_defaultdocdir/%name" \
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-DINSTALL_PK3_PATH="%_datadir/doom" \
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-DINSTALL_SOUNDFONT_PATH="%_datadir/doom" \
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-DDYN_OPENAL=OFF
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%cmake_build
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%install
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%cmake_install
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%post
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echo "INFO: %name: The global IWAD directory is %_datadir/doom."
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%files
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%_bindir/%name
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%_defaultdocdir/%name
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%_datadir/doom/
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%changelog
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