forked from pool/gzdoom
Jan Engelhardt
36768d6f86
OBS-URL: https://build.opensuse.org/package/show/games/gzdoom?expand=0&rev=27
68 lines
2.7 KiB
Diff
68 lines
2.7 KiB
Diff
From: Jan Engelhardt <jengelh@inai.de>
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Date: 2019-04-13 15:02:22.799297208 +0200
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Use Vulkan system libraries instead of bundled code.
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---
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CMakeLists.txt | 3 ---
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src/CMakeLists.txt | 2 +-
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src/rendering/vulkan/shaders/vk_shader.cpp | 2 +-
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src/rendering/vulkan/system/vk_builders.cpp | 4 ++--
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4 files changed, 4 insertions(+), 7 deletions(-)
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Index: gzdoom-g4.2.0/CMakeLists.txt
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===================================================================
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--- gzdoom-g4.2.0.orig/CMakeLists.txt
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+++ gzdoom-g4.2.0/CMakeLists.txt
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@@ -301,9 +301,6 @@ option(FORCE_INTERNAL_ASMJIT "Use intern
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mark_as_advanced( FORCE_INTERNAL_ASMJIT )
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if (HAVE_VULKAN)
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- add_subdirectory( libraries/glslang/glslang)
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- add_subdirectory( libraries/glslang/spirv )
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- add_subdirectory( libraries/glslang/OGLCompilersDLL )
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endif()
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# Fast math flags, required by some subprojects
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Index: gzdoom-g4.2.0/src/CMakeLists.txt
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===================================================================
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--- gzdoom-g4.2.0.orig/src/CMakeLists.txt
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+++ gzdoom-g4.2.0/src/CMakeLists.txt
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@@ -466,7 +466,7 @@ add_custom_target( revision_check ALL
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message( STATUS "Fluid synth libs: ${FLUIDSYNTH_LIBRARIES}" )
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set( ZDOOM_LIBS ${ZDOOM_LIBS} "${ZLIB_LIBRARIES}" "${JPEG_LIBRARIES}" "${BZIP2_LIBRARIES}" "${GME_LIBRARIES}" "${CMAKE_DL_LIBS}" )
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if (HAVE_VULKAN)
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- set( ZDOOM_LIBS ${ZDOOM_LIBS} "glslang" "SPIRV" "OGLCompiler")
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+ set( ZDOOM_LIBS ${ZDOOM_LIBS} -lglslang -lSPIRV -lOGLCompiler)
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endif()
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include_directories( "${ZLIB_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIRS}" "${JPEG_INCLUDE_DIR}" "${GME_INCLUDE_DIR}" )
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Index: gzdoom-g4.2.0/src/rendering/vulkan/shaders/vk_shader.cpp
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===================================================================
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--- gzdoom-g4.2.0.orig/src/rendering/vulkan/shaders/vk_shader.cpp
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+++ gzdoom-g4.2.0/src/rendering/vulkan/shaders/vk_shader.cpp
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@@ -4,7 +4,7 @@
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#include "hwrenderer/utility/hw_shaderpatcher.h"
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#include "w_wad.h"
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#include "doomerrors.h"
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-#include <ShaderLang.h>
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+#include <glslang/Public/ShaderLang.h>
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VkShaderManager::VkShaderManager(VulkanDevice *device) : device(device)
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{
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Index: gzdoom-g4.2.0/src/rendering/vulkan/system/vk_builders.cpp
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===================================================================
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--- gzdoom-g4.2.0.orig/src/rendering/vulkan/system/vk_builders.cpp
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+++ gzdoom-g4.2.0/src/rendering/vulkan/system/vk_builders.cpp
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@@ -2,8 +2,8 @@
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#include "vk_builders.h"
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#include "doomerrors.h"
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#include "r_data/renderstyle.h"
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-#include <ShaderLang.h>
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-#include <GlslangToSpv.h>
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+#include <glslang/Public/ShaderLang.h>
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+#include <SPIRV/GlslangToSpv.h>
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static const TBuiltInResource DefaultTBuiltInResource = {
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/* .MaxLights = */ 32,
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