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forked from pool/gzdoom
gzdoom/gzdoom-vulkan.patch

52 lines
2.1 KiB
Diff

From: Jan Engelhardt <jengelh@inai.de>
Date: 2019-04-13 15:02:22.799297208 +0200
Use Vulkan system libraries instead of bundled code.
---
CMakeLists.txt | 4 +---
libraries/glslang/spirv/CMakeLists.txt | 1 +
src/CMakeLists.txt | 2 +-
3 files changed, 3 insertions(+), 4 deletions(-)
Index: gzdoom-g4.4.0/CMakeLists.txt
===================================================================
--- gzdoom-g4.4.0.orig/CMakeLists.txt
+++ gzdoom-g4.4.0/CMakeLists.txt
@@ -307,9 +307,7 @@ option(FORCE_INTERNAL_ASMJIT "Use intern
mark_as_advanced( FORCE_INTERNAL_ASMJIT )
if (HAVE_VULKAN)
- add_subdirectory( libraries/glslang/glslang)
- add_subdirectory( libraries/glslang/spirv )
- add_subdirectory( libraries/glslang/OGLCompilersDLL )
+ include_directories(/usr/include/glslang/Public /usr/include/SPIRV)
endif()
if( ZLIB_FOUND AND NOT FORCE_INTERNAL_ZLIB )
Index: gzdoom-g4.4.0/libraries/glslang/spirv/CMakeLists.txt
===================================================================
--- gzdoom-g4.4.0.orig/libraries/glslang/spirv/CMakeLists.txt
+++ gzdoom-g4.4.0/libraries/glslang/spirv/CMakeLists.txt
@@ -50,6 +50,7 @@ set(SPVREMAP_HEADERS
doc.h)
add_library(SPIRV ${LIB_TYPE} ${SOURCES} ${HEADERS})
+set_property(TARGET SPIRV OUTPUT_NAME libSPIRV-zdoom)
set_property(TARGET SPIRV PROPERTY FOLDER glslang)
set_property(TARGET SPIRV PROPERTY POSITION_INDEPENDENT_CODE ON)
target_include_directories(SPIRV PUBLIC
Index: gzdoom-g4.4.0/src/CMakeLists.txt
===================================================================
--- gzdoom-g4.4.0.orig/src/CMakeLists.txt
+++ gzdoom-g4.4.0/src/CMakeLists.txt
@@ -435,7 +435,7 @@ add_custom_target( revision_check ALL
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${ZLIB_LIBRARIES}" "${JPEG_LIBRARIES}" "${BZIP2_LIBRARIES}" "${CMAKE_DL_LIBS}" )
if (HAVE_VULKAN)
- set( ZDOOM_LIBS ${ZDOOM_LIBS} "glslang" "SPIRV" "OGLCompiler")
+ set( ZDOOM_LIBS ${ZDOOM_LIBS} -lglslang -lSPIRV -lOGLCompiler)
endif()
include_directories( "${ZLIB_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIRS}" "${JPEG_INCLUDE_DIR}" "${ZMUSIC_INCLUDE_DIR}" )