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gzdoom/gzdoom.spec

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RPMSpec

#
# spec file for package gzdoom
#
# Copyright (c) 2023 SUSE LLC
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via https://bugs.opensuse.org/
#
Name: gzdoom
Version: 4.11.3
Release: 0
Summary: A DOOM source port with graphic and modding extensions
License: GPL-3.0-only
Group: Amusements/Games/3D/Shoot
URL: https://zdoom.org/
#Git-Clone: https://github.com/zdoom/gzdoom
Source: https://github.com/zdoom/gzdoom/archive/g%version.tar.gz
Patch1: gzdoom-waddir.patch
Patch2: gzdoom-lzma.patch
Patch6: gzdoom-discord.patch
Patch8: 0001-removed-some-32bit-only-CMake-code.patch
Patch9: 0001-Revert-use-static_assert-to-make-32-bit-builds-fail.patch
Patch10: 0001-Revert-Switch-to-miniz-from-zlib.patch
BuildRequires: cmake >= 2.8.7
BuildRequires: discord-rpc-devel
BuildRequires: gcc-c++
BuildRequires: libjpeg-devel
BuildRequires: pkg-config
BuildRequires: unzip
BuildRequires: zmusic-devel
BuildRequires: pkgconfig(bzip2)
BuildRequires: pkgconfig(clzma) >= 17.01
BuildRequires: pkgconfig(flac)
BuildRequires: pkgconfig(gl)
BuildRequires: pkgconfig(gtk+-3.0)
BuildRequires: pkgconfig(libwebp)
BuildRequires: pkgconfig(openal)
BuildRequires: pkgconfig(sdl2) >= 2.0.6
BuildRequires: pkgconfig(vpx)
BuildRequires: pkgconfig(zlib)
Provides: bundled(glslang) = 11.10.0
Provides: bundled(vulkan) = 1.2.189.1
Suggests: freedoom
Provides: qzdoom = 1.3.0
Provides: zdoom = 2.8.1
Provides: bundled(gdtoa)
Provides: bundled(re2c) = 0.16.0
Provides: bundled(xbrz) = 1.8
%description
GZDoom is a port (a modification) of the original Doom source code, featuring:
* an OpenGL renderer, HQnX/xBRZ rescaling, 3D floor and model support
* Truecolor software rendering, extending the classic 8-bit palette
* Heretic, Hexen and Strife game modes and support for a lot of
additional IWADs.
* Boom and Hexen map extension support, scriptability with ACS and
ZScript, and various modding features regarding actors and scenery.
* Demo record/playback of classic and Boom demos is not supported.
The executables hard-require SSE2 on i686 currently.
%prep
%autosetup -n %name-g%version -p1
perl -i -pe 's{__DATE__}{"does not matter when"}g' src/common/platform/posix/sdl/i_main.cpp
perl -i -pe 's{<unknown version>}{%version}g' tools/updaterevision/UpdateRevision.cmake
%build
# There is handcrafted assembler, which LTO does not play nice with.
%define _lto_cflags %nil
export CXXFLAGS="$CXXFLAGS -I$PWD/extra_include"
%cmake -DNO_STRIP=1 \
-DCMAKE_SHARED_LINKER_FLAGS="" \
-DCMAKE_EXE_LINKER_FLAGS="" -DCMAKE_MODULE_LINKER_FLAGS="" \
-DINSTALL_DOCS_PATH="%_defaultdocdir/%name" \
-DINSTALL_PK3_PATH="%_datadir/doom" \
-DINSTALL_SOUNDFONT_PATH="%_datadir/doom" \
-DDYN_OPENAL=OFF -DINSTALL_RPATH:STRING="NO"
%cmake_build
%install
%cmake_install
%post
echo "INFO: %name: The global IWAD directory is %_datadir/doom."
%files
%_bindir/%name
%_defaultdocdir/%name
%_datadir/doom/
%changelog