forked from pool/prboom-plus
27 lines
889 B
Diff
27 lines
889 B
Diff
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From: Jan Engelhardt <jengelh@inai.de>
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Date: 2013-05-01 09:53:49.000000000 +0200
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Category: improvement
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Status: sent Wed, 1 May 2013 14:28:44 +0200
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Show the health bar for all destructible items (including
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barrels and Lost Souls).
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---
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src/gl_main.c | 3 ++-
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1 file changed, 2 insertions(+), 1 deletion(-)
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Index: prboom2/src/gl_main.c
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===================================================================
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--- prboom2.orig/src/gl_main.c
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+++ prboom2/src/gl_main.c
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@@ -2399,7 +2399,8 @@ static void gld_DrawSprite(GLSprite *spr
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static void gld_AddHealthBar(mobj_t* thing, GLSprite *sprite)
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{
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- if (((thing->flags & (MF_COUNTKILL | MF_CORPSE)) == MF_COUNTKILL) && (thing->health > 0))
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+ if ((thing->flags & MF_SHOOTABLE) && thing->info->spawnhealth > 0 &&
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+ thing->health > 0)
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{
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GLHealthBar hbar;
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int health_percent = thing->health * 100 / thing->info->spawnhealth;
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