diff --git a/prboom-plus-2.5.1.3.tar.xz b/prboom-plus-2.5.1.3.tar.xz deleted file mode 100644 index f17e524..0000000 --- a/prboom-plus-2.5.1.3.tar.xz +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a66ea73a119c67b9a93b2b326d6bfa2879cb8e3f7dacc164d656fbd9fbd5f809 -size 1016920 diff --git a/prboom-plus-2.5.1.4~test4355.tar.xz b/prboom-plus-2.5.1.4~test4355.tar.xz new file mode 100644 index 0000000..ec3a5ff --- /dev/null +++ b/prboom-plus-2.5.1.4~test4355.tar.xz @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d6d109705df868105df44a4fe7c30f7ffb33e8bcdd05f611e767f90c3628a41b +size 1202216 diff --git a/prboom-plus.changes b/prboom-plus.changes index dc438fa..4ecd3b7 100644 --- a/prboom-plus.changes +++ b/prboom-plus.changes @@ -1,3 +1,28 @@ +------------------------------------------------------------------- +Mon Nov 11 05:06:31 UTC 2013 - jengelh@inai.de + +- Update to snapshot 2.5.1.4 SVN4355 +* Added "Fix clipping problems in large levels" option. +* Added "gl_finish" config variable. +* Added a "Health Bar Above Monsters" option (health_bar* config + variables; GL only). +* Added a "Things appearance" automap option. Possible values: + "classic", "scaled" and "icons". +* Added "notarget" and "fly" cheat codes. +* Added MBF's "-beta" codepointers. +* Added a new HUD. +* Added "shaders" sector light mode. +* Support "Classic Doom" WAD files of Doom 3 BFG Edition and HACX + 1.2 IWAD +* Added a crosshair. Three different crosshair graphics are for + choice: cross, angle and dot. Extra features are changing + crosshair colors according to the player's health and/or on sight + of a target. +* "Use GL surface for software mode" mode now works much faster if + gl_finish is 0 in config. +* Ability to use e.g. doom1.wad as a resource for a doom2 IWAD, + e.g. freedoom (prboom-plus -iwad freedoom.wad -file doom1.wad). + ------------------------------------------------------------------- Sun Mar 24 13:35:18 UTC 2013 - jengelh@inai.de diff --git a/prboom-plus.spec b/prboom-plus.spec index 235d595..7accc25 100644 --- a/prboom-plus.spec +++ b/prboom-plus.spec @@ -17,20 +17,24 @@ Name: prboom-plus -Version: 2.5.1.3 +Version: 2.5.1.4~test4355 Release: 0 Summary: Open source port of the DOOM game engine License: GPL-2.0+ Group: Amusements/Games/3D/Shoot Url: http://prboom-plus.sourceforge.net/ +#SVN-Clone: http://crowproductions.de/repos/prboom/branches/prboom-plus-24/prboom2/ #Freecode-URL: http://freecode.com/projects/prboom-plus #DL-URL: http://downloads.sf.net/prboom-plus/prboom-plus-2.5.1.3.tar.gz -Source: %name-%version.tar.xz +Source: %name.tar.xz Patch1: prboom-nodatetime.diff Patch2: prboom-types1.diff Patch3: prboom-types2.diff Patch5: prboom-enable-tessellation.diff +Patch6: prboom-hbar-color.diff +Patch7: prboom-hbar-all.diff +Patch8: prboom-hbar-gradient.diff Source2: clean_source.sh BuildRequires: Mesa-devel BuildRequires: automake @@ -66,8 +70,8 @@ Doom/Doom2 engines, and it is possible to be confident this will never happen in the future since compatibility is as important. %prep -%setup -q -%patch -P 1 -P 2 -P 3 -P 5 -p1 +%setup -qn prboom2 +%patch -P 1 -P 2 -P 3 -P 5 -P 6 -P 7 -P 8 -p1 %build ./bootstrap; diff --git a/prboom-plus.tar.xz b/prboom-plus.tar.xz new file mode 100644 index 0000000..a6aa545 --- /dev/null +++ b/prboom-plus.tar.xz @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:43ad13fe4c70454dcd9da47024306226314addbe709c3c2563f0dbf4af23ddbd +size 2137928