From: Jan Engelhardt Date: 2013-05-01 09:53:49.000000000 +0200 Category: improvement Status: sent Wed, 1 May 2013 14:28:44 +0200 Show the health bar for all destructible items (including barrels and Lost Souls). --- src/gl_main.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) Index: prboom2/src/gl_main.c =================================================================== --- prboom2.orig/src/gl_main.c +++ prboom2/src/gl_main.c @@ -2399,7 +2399,8 @@ static void gld_DrawSprite(GLSprite *spr static void gld_AddHealthBar(mobj_t* thing, GLSprite *sprite) { - if (((thing->flags & (MF_COUNTKILL | MF_CORPSE)) == MF_COUNTKILL) && (thing->health > 0)) + if ((thing->flags & MF_SHOOTABLE) && thing->info->spawnhealth > 0 && + thing->health > 0) { GLHealthBar hbar; int health_percent = thing->health * 100 / thing->info->spawnhealth;