# # spec file for package prboom-plus # # Copyright (c) 2015 SUSE LINUX GmbH, Nuernberg, Germany. # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via http://bugs.opensuse.org/ # Name: prboom-plus Version: 2.5.1.4~test4355 Release: 0 Summary: Open source port of the DOOM game engine License: GPL-2.0+ Group: Amusements/Games/3D/Shoot Url: http://prboom-plus.sourceforge.net/ #SVN-Clone: https://svn.prboom.org/repos/branches/prboom-plus-24/prboom2 #DL-URL: http://downloads.sf.net/prboom-plus/prboom-plus-2.5.1.3.tar.gz Source: %name-%version.tar.xz Patch1: prboom-nodatetime.diff Patch2: prboom-types1.diff Patch3: prboom-types2.diff Patch5: prboom-enable-tessellation.diff Patch6: prboom-hbar-color.diff Patch7: prboom-hbar-all.diff Patch8: prboom-hbar-gradient.diff Source2: clean_source.sh BuildRequires: Mesa-devel BuildRequires: automake BuildRequires: fluidsynth-devel BuildRequires: libSDL_image-devel BuildRequires: libSDL_mixer-devel BuildRequires: libSDL_net-devel BuildRequires: libpng-devel BuildRequires: libvorbis-devel BuildRequires: pcre-devel BuildRequires: xz Suggests: freedoom Provides: prboom = 2.5.0plus Obsoletes: prboom <= 2.5.0 BuildRoot: %{_tmppath}/%{name}-%{version}-build %description PrBoom+ is a Doom source port developed from the original PrBoom project. prboom is an open-source port of Doom, the classic 3D first-person shooter game. It totally outclassed any 3D world games that preceded it, with amazing speed, flexibility, and outstanding gameplay. The specs to the game were released, and thousands of extra levels were written by fans of the game; even today new levels are written for Doom faster then any one person could play them. The target of the prboom-plus project is to extend the original port with features that are necessary or useful to the developers and all those interested in their work. It is worth noting that all changes introduced in no way break PrBoom's compatibility with the original Doom/Doom2 engines, and it is possible to be confident this will never happen in the future since compatibility is as important. %prep %setup -qn prboom2 %patch -P 1 -P 2 -P 3 -P 5 -P 6 -P 7 -P 8 -p1 %build ./bootstrap; # rpm has its own optimizations, so turn off shipped defaults %configure --enable-gl --disable-cpu-opt --program-prefix='' \ --with-waddir=%_datadir/doom --disable-dogs make %{?_smp_mflags} %install b="%buildroot"; make install DESTDIR="$b"; # Will manually package docs (see %%files) rm -Rf "$b/%_datadir/doc"; mkdir -p "$b/%_bindir"; mv "$b/%_prefix/games"/* "$b/%_bindir/"; # Convenience symlink ln -s prboom-plus "$b/%_bindir/prboom"; %post echo "INFO: %name: The global IWAD directory is %_datadir/doom."; %files %defattr(-,root,root) %doc NEWS AUTHORS README %doc doc/MBF.txt doc/MBFFAQ.txt doc/README.compat doc/README.demos doc/boom.txt %_bindir/* %_datadir/doom %_mandir/*/* %changelog