From ebebaebb619ef64d4243eb5066fa0b786b42a951 Mon Sep 17 00:00:00 2001 From: Jan Engelhardt Date: Wed, 1 May 2013 09:42:45 +0200 Subject: [PATCH 2/4] Redistribute health bar colors With the current value of health_hbar_green=0, green will never be shown for monsters, which feels incorrect. --- prboom2/src/m_misc.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git prboom2/src/m_misc.c prboom2/src/m_misc.c index 0bf3f5b9..c83f23df 100644 --- prboom2/src/m_misc.c +++ prboom2/src/m_misc.c @@ -1045,11 +1045,11 @@ default_t defaults[] = def_bool,ss_stat}, {"health_bar_full_length", {&health_bar_full_length}, {1},0,1, def_bool,ss_stat}, - {"health_bar_red", {&health_bar_red}, {50},0,100, + {"health_bar_red", {&health_bar_red}, {25},0,100, def_int,ss_stat}, - {"health_bar_yellow", {&health_bar_yellow}, {99},0,100, + {"health_bar_yellow", {&health_bar_yellow}, {50},0,100, def_int,ss_stat}, - {"health_bar_green", {&health_bar_green}, {0},0,100, + {"health_bar_green", {&health_bar_green}, {99},0,100, def_int,ss_stat}, // NSM -- 2.30.2