forked from pool/slade
- Update to release 3.1.11
OBS-URL: https://build.opensuse.org/package/show/games:tools/slade?expand=0&rev=22
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BIN
3.1.1.5.tar.gz
(Stored with Git LFS)
BIN
3.1.1.5.tar.gz
(Stored with Git LFS)
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BIN
3.1.11.tar.gz
(Stored with Git LFS)
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BIN
3.1.11.tar.gz
(Stored with Git LFS)
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18
basepk3.diff
18
basepk3.diff
@ -8,22 +8,22 @@ which is not used in Linux distros.)
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src/Archive/ArchiveManager.cpp | 4 +---
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1 file changed, 1 insertion(+), 3 deletions(-)
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Index: SLADE-3.1.1.4/src/Archive/ArchiveManager.cpp
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Index: SLADE-3.1.11/src/Archive/ArchiveManager.cpp
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===================================================================
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--- SLADE-3.1.1.4.orig/src/Archive/ArchiveManager.cpp
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+++ SLADE-3.1.1.4/src/Archive/ArchiveManager.cpp
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@@ -138,14 +138,12 @@ bool ArchiveManager::init()
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--- SLADE-3.1.11.orig/src/Archive/ArchiveManager.cpp
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+++ SLADE-3.1.11/src/Archive/ArchiveManager.cpp
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@@ -153,14 +153,12 @@ bool ArchiveManager::init()
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}
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// Find slade3.pk3 directory
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- string dir_slade_pk3 = appPath("slade.pk3", DIR_RES);
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+ string dir_slade_pk3 = appPath("slade.pk3", DIR_USER);
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- string dir_slade_pk3 = App::path("slade.pk3", App::Dir::Resources);
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+ string dir_slade_pk3 = App::path("slade.pk3", App::Dir::User);
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if (!wxFileExists(dir_slade_pk3))
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dir_slade_pk3 = appPath("slade.pk3", DIR_DATA);
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dir_slade_pk3 = App::path("slade.pk3", App::Dir::Data);
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if (!wxFileExists(dir_slade_pk3))
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dir_slade_pk3 = appPath("slade.pk3", DIR_APP);
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dir_slade_pk3 = App::path("slade.pk3", App::Dir::Executable);
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if (!wxFileExists(dir_slade_pk3))
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- dir_slade_pk3 = appPath("slade.pk3", DIR_USER);
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- dir_slade_pk3 = App::path("slade.pk3", App::Dir::User);
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- if (!wxFileExists(dir_slade_pk3))
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dir_slade_pk3 = "slade.pk3";
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@ -1,24 +0,0 @@
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From 74a3129429a8f99dfcac78ac676d2ca845e05af6 Mon Sep 17 00:00:00 2001
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From: "Bernhard M. Wiedemann" <bwiedemann@suse.de>
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Date: Tue, 26 Jun 2018 12:36:57 +0200
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Subject: [PATCH] Do not save extra file attributes in .zip
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to make it easier to make a reproducible build
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See https://reproducible-builds.org/ for why this is good.
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---
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dist/CMakeLists.txt | 2 +-
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1 file changed, 1 insertion(+), 1 deletion(-)
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diff --git a/dist/CMakeLists.txt b/dist/CMakeLists.txt
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index 842d3cb1..a7c617bd 100644
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--- a/dist/CMakeLists.txt
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+++ b/dist/CMakeLists.txt
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@@ -4,7 +4,7 @@ find_program(ZIPTOOL_7Z_EXECUTABLE 7z "$ENV{ProgramFiles}/7-Zip")
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if(ZIPTOOL_7Z_EXECUTABLE)
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set(ZIP_COMMAND "${ZIPTOOL_7Z_EXECUTABLE}" u -tzip -r "${CMAKE_BINARY_DIR}/slade.pk3" .)
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elseif(ZIPTOOL_ZIP_EXECUTABLE)
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- set(ZIP_COMMAND "${ZIPTOOL_ZIP_EXECUTABLE}" -r "${CMAKE_BINARY_DIR}/slade.pk3" .)
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+ set(ZIP_COMMAND "${ZIPTOOL_ZIP_EXECUTABLE}" -X -r "${CMAKE_BINARY_DIR}/slade.pk3" .)
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else()
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message(STATUS "no zip executable, slade.pk3 won't build")
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endif()
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@ -1,3 +1,18 @@
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-------------------------------------------------------------------
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Sat Apr 18 17:06:32 UTC 2020 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 3.1.11
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* Added a Lua scripting engine
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* Updated the start page with a new look and layout
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* Improved console panel
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* Improved support for high DPI displays
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* Added support for vanilla-compatible tall gfx patches
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* Added support for SiN archives
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* Translations now work on truecolour images
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* ZScript parsing
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- Remove reproducible.patch (merged), wxChar.patch (no longer
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applicable)
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-------------------------------------------------------------------
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Tue Jun 26 10:46:19 UTC 2018 - bwiedemann@suse.com
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29
slade.spec
29
slade.spec
@ -1,7 +1,7 @@
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#
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# spec file for package slade
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#
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# Copyright (c) 2018 SUSE LINUX GmbH, Nuernberg, Germany.
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# Copyright (c) 2020 SUSE LLC
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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@ -12,30 +12,27 @@
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# license that conforms to the Open Source Definition (Version 1.9)
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# published by the Open Source Initiative.
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# Please submit bugfixes or comments via http://bugs.opensuse.org/
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# Please submit bugfixes or comments via https://bugs.opensuse.org/
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#
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Name: slade
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Version: 3.1.1.5
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Version: 3.1.11
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Release: 0
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Summary: An editor for DOOM maps and WAD/PK3 archives
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License: GPL-2.0-or-later
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Group: Amusements/Games/3D/Shoot
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Url: https://github.com/sirjuddington/SLADE
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URL: https://github.com/sirjuddington/SLADE
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Source: https://github.com/sirjuddington/%name/archive/%version.tar.gz
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Source2: slade.desktop
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Source100: slade.appdata.xml
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Patch1: basepk3.diff
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Patch2: wxChar.patch
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Patch2: wx.diff
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Patch10: disable_sse.patch
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# PATCH-FIX-UPSTREAM https://github.com/sirjuddington/SLADE/pull/892
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Patch11: reproducible.patch
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BuildRoot: %{_tmppath}/%{name}-%{version}-build
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BuildRequires: ImageMagick
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BuildRequires: cmake
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BuildRequires: cmake >= 3.1
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BuildRequires: freeimage-devel
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BuildRequires: gcc-c++
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BuildRequires: gcc-c++ >= 6
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BuildRequires: update-desktop-files
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BuildRequires: wxWidgets-3_0-devel
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BuildRequires: zip
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@ -51,7 +48,7 @@ BuildRequires: strip-nondeterminism
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%endif
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%description
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SLADE3 is a modern editor for Doom-engine based games and source
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SLADE3 is an editor for Doom-engine based games and source
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ports. It has the ability to view, modify, and write many different
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game-specific formats, and even convert between some of them, or
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from/to other generic formats such as PNG.
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@ -59,13 +56,13 @@ from/to other generic formats such as PNG.
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%prep
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%setup -qn SLADE-%version
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%patch -P 1 -P 2 -p1
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%ifnarch %{ix86} x86_64
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%ifnarch %ix86 x86_64
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%patch10 -p0
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%endif
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%patch11 -p1
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%build
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%cmake -DUSE_WEBKIT_STARTPAGE=ON
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%define _lto_cflags %nil
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%cmake -DNO_WEBVIEW=ON -DWX_GTK3=OFF
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make %{?_smp_mflags}
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%install
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@ -99,8 +96,8 @@ install -Dm644 "%_sourcedir/slade.desktop" "$b/%_datadir/applications/%name.desk
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%endif
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%files
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%defattr(-,root,root)
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%doc gpl-2.0.txt README.md
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%license gpl-2.0.txt
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%doc README.md
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%_bindir/slade
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%_datadir/slade3/
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%_datadir/pixmaps/%name.png
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35
wx.diff
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35
wx.diff
Normal file
@ -0,0 +1,35 @@
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[ 12s] /usr/include/wx-3.0/wx/filename.h:139: undefined reference to `wxFileName::Assign(wxString const&, wxPathFormat)'
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[ 12s] /usr/lib64/gcc/x86_64-suse-linux/9/../../../../x86_64-suse-linux/bin/ld: CMakeFiles/external.dir/email/wxEmailMessage.o: in function `wxEmailMessage::DoAddAttachment(wxString const&, wxString&) const':
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---
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src/CMakeLists.txt | 2 +-
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src/External/CMakeLists.txt | 4 ++--
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2 files changed, 3 insertions(+), 3 deletions(-)
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Index: SLADE-3.1.11/src/CMakeLists.txt
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===================================================================
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--- SLADE-3.1.11.orig/src/CMakeLists.txt
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+++ SLADE-3.1.11/src/CMakeLists.txt
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@@ -52,7 +52,7 @@ if (WX_GTK3)
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set(wxWidgets_CONFIG_OPTIONS --toolkit=gtk3)
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endif (WX_GTK3)
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-SET(WX_LIBS std aui gl stc richtext propgrid media)
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+SET(WX_LIBS base std aui gl stc richtext propgrid media)
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if (NO_WEBVIEW)
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SET(WX_LIBS ${WX_LIBS} html)
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else (NO_WEBVIEW)
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Index: SLADE-3.1.11/src/External/CMakeLists.txt
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===================================================================
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--- SLADE-3.1.11.orig/src/External/CMakeLists.txt
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+++ SLADE-3.1.11/src/External/CMakeLists.txt
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@@ -30,6 +30,6 @@ file(GLOB_RECURSE EXTERNAL_SOURCES
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${SLADE_HEADERS}
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)
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-add_library(external ${EXTERNAL_SOURCES})
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-target_link_libraries(external ${ZLIB_LIBRARY})
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+add_library(external STATIC ${EXTERNAL_SOURCES})
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+target_link_libraries(external ${ZLIB_LIBRARY} ${wxWidgets_LIBRARIES})
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set(EXTERNAL_LIBRARIES external PARENT_SCOPE)
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26
wxChar.patch
26
wxChar.patch
@ -1,26 +0,0 @@
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From: Luke Jones <luke.nukem.jones@gmail.com>
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Date: Mon, 19 Dec 2016 21:33:56 +0000
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Fix conversion from wxString to wxChar when using wxWidgets >= 3.0.2
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---
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src/UI/Lists/ArchiveEntryList.cpp | 6 ++++--
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1 file changed, 4 insertions(+), 2 deletions(-)
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Index: SLADE-3.1.1.4/src/UI/Lists/ArchiveEntryList.cpp
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===================================================================
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--- SLADE-3.1.1.4.orig/src/UI/Lists/ArchiveEntryList.cpp
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+++ SLADE-3.1.1.4/src/UI/Lists/ArchiveEntryList.cpp
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@@ -584,8 +584,10 @@ bool ArchiveEntryList::entrySort(long le
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result = 0;
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// Name sort
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- else if (ael_current->col_name >= 0 && ael_current->col_name == lv_current->sortColumn())
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- result = le->getName().CompareTo(re->getName(), string::ignoreCase);
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+ else if (ael_current->col_name >= 0 && ael_current->col_name == lv_current->sortColumn()) {
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+ const wxChar *reName = re->getName().c_str();
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+ result = le->getName().CompareTo(reName, string::ignoreCase);
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+ }
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// Other (default) sort
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else
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