SHA256
1
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forked from pool/slade

Accepting request 411423 from home:jengelh:dev

OBS-URL: https://build.opensuse.org/request/show/411423
OBS-URL: https://build.opensuse.org/package/show/games:tools/slade?expand=0&rev=1
This commit is contained in:
Matthias Mailänder 2016-07-17 09:51:12 +00:00 committed by Git OBS Bridge
commit de9773f5a1
6 changed files with 133 additions and 0 deletions

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## Default LFS
*.7z filter=lfs diff=lfs merge=lfs -text
*.bsp filter=lfs diff=lfs merge=lfs -text
*.bz2 filter=lfs diff=lfs merge=lfs -text
*.gem filter=lfs diff=lfs merge=lfs -text
*.gz filter=lfs diff=lfs merge=lfs -text
*.jar filter=lfs diff=lfs merge=lfs -text
*.lz filter=lfs diff=lfs merge=lfs -text
*.lzma filter=lfs diff=lfs merge=lfs -text
*.obscpio filter=lfs diff=lfs merge=lfs -text
*.oxt filter=lfs diff=lfs merge=lfs -text
*.pdf filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.rpm filter=lfs diff=lfs merge=lfs -text
*.tbz filter=lfs diff=lfs merge=lfs -text
*.tbz2 filter=lfs diff=lfs merge=lfs -text
*.tgz filter=lfs diff=lfs merge=lfs -text
*.ttf filter=lfs diff=lfs merge=lfs -text
*.txz filter=lfs diff=lfs merge=lfs -text
*.whl filter=lfs diff=lfs merge=lfs -text
*.xz filter=lfs diff=lfs merge=lfs -text
*.zip filter=lfs diff=lfs merge=lfs -text
*.zst filter=lfs diff=lfs merge=lfs -text

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.osc

BIN
3.1.0.5.tar.gz (Stored with Git LFS) Normal file

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From: Jan Engelhardt <jengelh@inai.de>
Search for the resource file in /usr/share/slade, and prefer ~/.slade
over anything else.
---
src/ArchiveManager.cpp | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
Index: SLADE-3.1.0.5/src/ArchiveManager.cpp
===================================================================
--- SLADE-3.1.0.5.orig/src/ArchiveManager.cpp
+++ SLADE-3.1.0.5/src/ArchiveManager.cpp
@@ -138,11 +138,13 @@ bool ArchiveManager::init()
}
// Find slade3.pk3 directory
- string dir_slade_pk3 = appPath("slade.pk3", DIR_DATA);
+ string dir_slade_pk3 = appPath("slade.pk3", DIR_USER);
+ if (!wxFileExists(dir_slade_pk3))
+ dir_slade_pk3 = appPath("slade.pk3", DIR_DATA);
if (!wxFileExists(dir_slade_pk3))
dir_slade_pk3 = appPath("slade.pk3", DIR_APP);
if (!wxFileExists(dir_slade_pk3))
- dir_slade_pk3 = appPath("slade.pk3", DIR_USER);
+ dir_slade_pk3 = "/usr/share/slade/slade.pk3";
if (!wxFileExists(dir_slade_pk3))
dir_slade_pk3 = "slade.pk3";

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-------------------------------------------------------------------
Sun Jul 17 01:15:06 UTC 2016 - jengelh@inai.de
- Add basepk3.diff
-------------------------------------------------------------------
Tue Oct 20 14:31:10 UTC 2015 - jengelh@inai.de
- Initial package (version 3.1.0.5) for build.opensuse.org

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#
# spec file for package slade
#
# Copyright (c) 2016 SUSE LINUX GmbH, Nuernberg, Germany.
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via http://bugs.opensuse.org/
#
Name: slade
Version: 3.1.0.5
Release: 0
Summary: An editor for DOOM maps and WAD/PK3 archives
License: GPL-2.0+
Group: Amusements/Games/3D/Shoot
Url: http://slade.mancubus.net/
Source: https://github.com/sirjuddington/SLADE/archive/%version.tar.gz
Patch1: basepk3.diff
BuildRoot: %{_tmppath}/%{name}-%{version}-build
BuildRequires: cmake
BuildRequires: freeimage-devel
BuildRequires: ftgl-devel
BuildRequires: gcc-c++
BuildRequires: sfml2-devel
BuildRequires: wxWidgets-3_0-devel
BuildRequires: zip
BuildRequires: pkgconfig(fluidsynth)
BuildRequires: pkgconfig(gl)
BuildRequires: pkgconfig(glew)
BuildRequires: pkgconfig(x11)
%description
SLADE3 is a modern editor for Doom-engine based games and source
ports. It has the ability to view, modify, and write many different
game-specific formats, and even convert between some of them, or
from/to other generic formats such as PNG.
%prep
%setup -qn SLADE-%version
%patch -P 1 -p1
%build
%cmake
make %{?_smp_mflags}
%install
mkdir -p "%buildroot/%_bindir" "%buildroot/%_datadir/%name"
pushd build/
install -pm0755 slade "%buildroot/%_bindir/"
install -pm0644 slade.pk3 "%buildroot/%_datadir/%name/"
popd
%files
%defattr(-,root,root)
%_bindir/slade
%_datadir/%name/
%doc u*.txt gpl*txt
%changelog