------------------------------------------------------------------- Sun Feb 9 10:13:41 UTC 2025 - Jan Engelhardt - Update to release SDK-1.4.304.1 * Support for SPV_QCOM_image_processing2 * Added mesh shader and task shader support ------------------------------------------------------------------- Tue Oct 8 17:46:58 UTC 2024 - Jan Engelhardt - Update to release SDK-1.3.296.0 * Support cases of LUTs which are not function-local * Block loop optimization if Phi is used * Use recursive template for spvArrayCopy * Add option to enforce fragment execution with side effects in MSL * HLSL: Implement SM 6.8 BaseVertex/BaseInstance ------------------------------------------------------------------- Thu Mar 21 09:56:29 UTC 2024 - Jan Engelhardt - Update to release SDK-1.3.280.0 * Add support for the SPV_QCOM_image_processing, SPV_EXT_integer_dot_product extensions * MSL: Support variable sized descriptor array in argument buffer * MSL: Implement spvDescriptorArray path for SSBO/UBO ------------------------------------------------------------------- Tue Jan 30 08:57:10 UTC 2024 - Jan Engelhardt - Update to release SDK-1.3.275.0 * MSL: Support std140 half matrices and arrays. * HLSL: Fix issue with vec4 straddle rules in substructs. ------------------------------------------------------------------- Fri Oct 27 04:14:52 UTC 2023 - Jan Engelhardt - Update to release SDK-1.3.268.0 * GLSL: Implement 64-bit image support. * GLSL: Handle empty block declarations. ------------------------------------------------------------------- Fri Aug 25 08:56:10 UTC 2023 - Jan Engelhardt - Update to release SDK-1.3.261.0 * GLSL: Support KHR_subgroup_arithmetic IAdd/FAdd/IMul/FMul * HLSL: support Texture2D::GatherCmp function * HLSL: Add support to preserve (RW)StructuredBuffer resources * HLSL: Add CLI option for --hlsl-preserve-structured-buffers * MSL: Consider bool/short remapping when dealing with composites * MSL: Handle more complex array copy scenarios with bool <-> short * MSL: Support `SPV_KHR_shader_ballot` and `SPV_KHR_subgroup_vote` ------------------------------------------------------------------- Wed Mar 29 19:39:16 UTC 2023 - Jan Engelhardt - Update to release SDK-1.3.243.0 * Add C API option for enabling row-major workaround. * Add tests for loops compiled with debug semantics. * GLSL/HLSL: Add legacy handling for int vertex attributes * GLSL: Support GL_NV_shader_noperspective_interpolation in GLES * GLSL: Multiplying matrix with scalar shouldn't force transpose * GLSL: Add various additional extension checks. * GLSL: Allow sample inputs in desktop < 400 with GL_ARB_sample_shading * GLSL: Add support for modf, isnan and isinf in legacy GLSL * GLSL/HLSL: Add emulated fallbacks for sinh/cosh/tanh/asinh/acosh/atanh * GLSL: Legacy matrix inverse/determinant polyfills, outerProduct() ------------------------------------------------------------------- Tue Jan 3 18:34:50 UTC 2023 - Jan Engelhardt - Update to release 1.3.236.0 * MSL: Support "raw" buffer input in tessellation evaluation shaders. * MSL: Handle partial access chains with array-of-UBO/SSBO. * HLSL: Implement VK_EXT_mesh_shader ------------------------------------------------------------------- Mon Oct 24 20:13:48 UTC 2022 - Jan Engelhardt - Update to release 1.3.231.0 * GLSL: disable row major load around on GLES. * GLSL: added an option to disable row-major-load workaround. * GLSL: Implement GL_EXT_mesh_shader. * GLSL: Implement task shaders. * GLSL: Account for ES sampler1D to sampler2D promotion in textureSize. * MSL: Report unsupported 64-bit atomics. * Add reflection support for shader record buffers. ------------------------------------------------------------------- Wed Jun 15 17:05:14 UTC 2022 - Jan Engelhardt - Update to release 1.3.216.0 * GLSL, HLSL: Support logical subgroup ops. * Support reflecting builtins. * GLSL: Support GL_EXT_shader_image_load_formatted. * GLSL: Implement gl_FragFullyCoveredNV and control flow hints. * Handle SPIR-V 1.4 selection constructs. * GLSL: Support pervertexNV in NV barycentric extension. * GLSL: Implement GL_EXT_ray_query. * MSL: Support row-major transpose when storing matrix from constant RHS matrix. * Add support for additional ops in OpSpecConstantOp. * Add 64 bit support for OpSwitch * HLSL: Add support for gl_HelperInvocation * VK_KHR_ray_query implementation - Use an SRPM-based name for the -devel subpackage. ------------------------------------------------------------------- Fri Jan 15 13:10:46 UTC 2021 - Jan Engelhardt - Update to release 2020-01-25 * GLSL: Support both SPV_KHR_ray_tracing and NV_ray_tracing. * Support pull-model interpolation on MSL 2.3+. ------------------------------------------------------------------- Tue Jul 7 22:19:53 UTC 2020 - Mia Herkt - Update to 2020-06-29 (no changelog) ------------------------------------------------------------------- Thu May 21 12:40:41 UTC 2020 - Mia Herkt - Update to 2020-05-19 (no changelog) ------------------------------------------------------------------- Wed Apr 8 11:02:21 UTC 2020 - Jan Engelhardt - Update to release 2020-04-03 * MSL: Reintroduce workarounds for arrays not being value types. * Expose query if a resource was used as a comparison/depth resource. ------------------------------------------------------------------- Sat Jan 18 19:51:33 UTC 2020 - Martin Herkt <9+suse@cirno.systems> - Update to 2020-01-16 (no changelog) ------------------------------------------------------------------- Sat Aug 24 06:15:26 UTC 2019 - Jan Engelhardt - Trim description for non-"main" (by importance) subpackages. Compact main description. ------------------------------------------------------------------- Sun Aug 11 07:47:46 UTC 2019 - Martin Herkt <9+suse@cirno.systems> - Update to 2019-07-26 * No upstream changelog ------------------------------------------------------------------- Fri Jun 14 00:19:53 UTC 2019 - Martin Herkt <9+suse@cirno.systems> - Init, 2019-05-20