diff --git a/gamescope-3.14.22.tar.xz b/gamescope-3.14.22.tar.xz deleted file mode 100644 index 992f712..0000000 --- a/gamescope-3.14.22.tar.xz +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:6c6470c1310e7009f696f883c1ba4a520eb485006922f3191672467d18762ea0 -size 103906912 diff --git a/gamescope-3.14.24.tar.xz b/gamescope-3.14.24.tar.xz new file mode 100644 index 0000000..52c61bc --- /dev/null +++ b/gamescope-3.14.24.tar.xz @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5398783027d2c07eda4db6882707627cd25a6e41407dfb74beb7e4b393a6db33 +size 103887988 diff --git a/gamescope.changes b/gamescope.changes index 1b32cef..88d8784 100644 --- a/gamescope.changes +++ b/gamescope.changes @@ -1,3 +1,45 @@ +------------------------------------------------------------------- +Thu Jul 18 14:42:51 UTC 2024 - antonio.teixeira@suse.com + +- Update to version 3.14.24: + * WaylandBackend: Run UpdateVRRRefreshRate on Wayland_Surface_Leave + * WaylandBackend: Fix picking output refresh for VRR displays. + * steamcompmgr: Add adaptive sync convar + * steamcompmgr: Add filter appids for relative mouse mode + * Utils: Add helpers for std::vector in our Algorithm helpers + * convar: Add some helpers for std::string convars and callbacks + * steamcompmgr: Only forward relative mouse mode if we have a cursor constraint + * Utils: Use Contains in CloseAllFds + * Utils: Add small Algorithm helper file + * main: Only set no_display if in Steam mode. + * openvr: Fix trackpad mode with fps limiter + * openvr: Add trackpad stuff for relative mouse mode + * steamcompmgr: Don't consider Steam for relative mouse mode + * convar: Fix ordering for <=> + * convar: Print info if invoked with one arg + * steamcompmgr: Use active cursor for setting relative mouse mode + * steamcompmgr: Fix relative mouse getting enabled when using a nested cursor + * convar: Support for float convars + * openvr: Use full output width/height for backing texture for now + * main: Defer unlink for mangoapp/limiter configs + * main: Set GAMESCOPE_LIMITER_FILE in UpdateCompatEnvVars + * steamcompmgr: Add debug_force_repaint command + * Utils: Only attempt to close open FDs in CloseAllFds + * gamescopereaper: Fix zombie process buildup + * utils: make setting/restoring from RT thread work on musl + * gamescopereaper: add missing include + * utils: Move defer to Utils folder + * wlserver: Handle cursor not reaching full length of popup menus + * gamescopestream: Hook up to regular log stuff + * build: Move certain apps to src/Apps + * gamescopereaper: Change name for reaper log + * steamcompmgr: Some console changes + * log: Make logging a bit more colourful + * steamcompmgr: Remove old buffer map variables + * all: Refactor process launching + app waiting + add watchdog reaper thing + * mangoapp: Use existing MANGOHUD_CONFIGFILE if set + * openvr: Remove need for backing if screensize and alpha if backing is transparent + ------------------------------------------------------------------- Thu Jun 27 14:52:01 UTC 2024 - antonio.teixeira@suse.com diff --git a/gamescope.spec b/gamescope.spec index 09392e1..1eb3b95 100644 --- a/gamescope.spec +++ b/gamescope.spec @@ -18,7 +18,7 @@ %bcond_without intree_libs Name: gamescope -Version: 3.14.22 +Version: 3.14.24 Release: 0 Summary: Micro-compositor optimized for running video games on Wayland License: BSD-2-Clause @@ -128,6 +128,7 @@ sed -i "s|#include |#include |g" src/InputEmulatio %{_bindir}/%{name} %{_bindir}/%{name}stream %{_bindir}/%{name}ctl +%{_bindir}/%{name}reaper %{_libdir}/libVkLayer_FROG_gamescope_wsi_%{_arch}.so %dir %{_datadir}/vulkan/implicit_layer.d/ %{_datadir}/vulkan/implicit_layer.d/VkLayer_FROG_gamescope_wsi.%{_arch}.json