forked from pool/gamescope
765 lines
36 KiB
Plaintext
765 lines
36 KiB
Plaintext
-------------------------------------------------------------------
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Wed Aug 21 14:21:17 UTC 2024 - antonio.teixeira@suse.com
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- Update to version 3.15.0:
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* vblankmanager: Rework redzone + drawtime on VRR to be tight
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* steamcompmgr: Don't always repaint if we cycle through and we have an ignored overlay repaint
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* steamcompmgr: Add adaptive_sync_ignore_overlay
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* steamcompmgr: Reset nIgnoredOverlayRepaint if we don't need to repaint overlays
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* steamcompmgr: Make ignored overlay repaints on VRR path more clear
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* steamcompmgr: VRR fifo/fps limiter fixes
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* steamcompmgr: Rewrite VRR logic to make more sense and be cleaner
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* steamcompmgr: Fix bHasOverlay check
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* steamcompmgr: Clear upscale images if we aren't using them
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* steamcompmgr, commit: Add support for pre-emptive upscaling for focused windows using FIFO commits
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* rendervulkan: Allow vulkan_composite to take in a command buffer
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* rendervulkan: Add the ability to add external dependencies/signals to submissions
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* rendervulkan: Enable VK_KHR_external_semaphore_fd
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* rendervulkan: Add IsInUse helper to CVulkanTexture
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* Timeline, rendervulkan: Add ability to construct CTimeline from a device-local timeline semaphore, and vice versa
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* Timeline: Add GetPoint
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* shaders: Fix rendering without luts applying blend TF
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* WaylandBackend: Enable explicit sync
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* rendervulkan: Use correct alpha-ness DRM format for composited outputs
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* rendervulkan: Add CreateTimelineSemaphore/ImportTimelineSemaphore
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* WaylandServer, steamcompmgr: Implement linux_drm_syncobj ourselves
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* Timeline: Add constructor that just takes in a syncobj fd
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* WaylandServer: Move some legacy code to WaylandServerLegacy header
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* WaylandServer: Add CWaylandProtocol
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* WaylandServer: Add CWaylandResource
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* Timeline: Add DRM timeline helpers
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* Utils: Add NonCopyable type
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* steamcompmgr: Set cursor to invisible when m_imageEmpty
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* wlserver: Fix cursor clamp assertion
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* DRMBackend: Cache requested dynamic refresh rate and compare against that
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* build: include missing gamescope_version for color utils
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* wlserver: fix nullptr dereference on oPoint->pTimeline
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* DRMBackend: Fix mode fallback on connector changes
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* DRMBackend: Track pending flip count robustly
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* DRMBackend: Clean up flip_lock usage
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* steamcompmgr: Add paint_debug_pause_base_plane
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* log: Create convars to control log level
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-------------------------------------------------------------------
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Thu Aug 01 18:36:07 UTC 2024 - antonio.teixeira@suse.com
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- Update to version 3.14.26:
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* wlserver, backend: Fix explicit sync release not accounting for backend fb referencing
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* wlserver: Add cv_drm_debug_syncobj_force_wait_on_commit
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* wlserver: Filter wp_linux_drm_syncobj_manager_v1 if explicit sync is disabled by convar
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* steamcompmgr: Remove "launch".
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* subprojects: Bump to wlroots 0.18 + some very minor build changes
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* wlserver, rendervulkan: Update to wlroots 0.18 release
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* rendervulkan: Fix flipping shm textures
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* DRMBackend: Fix parsing chromaticity coords
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* DRMBackend: Change DeckHD check to be more specific
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* modegen: DeckHD Support (#1281)
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-------------------------------------------------------------------
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Thu Jul 18 14:42:51 UTC 2024 - antonio.teixeira@suse.com
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- Update to version 3.14.24:
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* WaylandBackend: Run UpdateVRRRefreshRate on Wayland_Surface_Leave
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* WaylandBackend: Fix picking output refresh for VRR displays.
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* steamcompmgr: Add adaptive sync convar
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* steamcompmgr: Add filter appids for relative mouse mode
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* Utils: Add helpers for std::vector in our Algorithm helpers
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* convar: Add some helpers for std::string convars and callbacks
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* steamcompmgr: Only forward relative mouse mode if we have a cursor constraint
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* Utils: Use Contains in CloseAllFds
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* Utils: Add small Algorithm helper file
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* main: Only set no_display if in Steam mode.
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* openvr: Fix trackpad mode with fps limiter
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* openvr: Add trackpad stuff for relative mouse mode
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* steamcompmgr: Don't consider Steam for relative mouse mode
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* convar: Fix ordering for <=>
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* convar: Print info if invoked with one arg
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* steamcompmgr: Use active cursor for setting relative mouse mode
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* steamcompmgr: Fix relative mouse getting enabled when using a nested cursor
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* convar: Support for float convars
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* openvr: Use full output width/height for backing texture for now
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* main: Defer unlink for mangoapp/limiter configs
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* main: Set GAMESCOPE_LIMITER_FILE in UpdateCompatEnvVars
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* steamcompmgr: Add debug_force_repaint command
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* Utils: Only attempt to close open FDs in CloseAllFds
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* gamescopereaper: Fix zombie process buildup
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* utils: make setting/restoring from RT thread work on musl
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* gamescopereaper: add missing include
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* utils: Move defer to Utils folder
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* wlserver: Handle cursor not reaching full length of popup menus
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* gamescopestream: Hook up to regular log stuff
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* build: Move certain apps to src/Apps
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* gamescopereaper: Change name for reaper log
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* steamcompmgr: Some console changes
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* log: Make logging a bit more colourful
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* steamcompmgr: Remove old buffer map variables
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* all: Refactor process launching + app waiting + add watchdog reaper thing
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* mangoapp: Use existing MANGOHUD_CONFIGFILE if set
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* openvr: Remove need for backing if screensize and alpha if backing is transparent
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-------------------------------------------------------------------
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Thu Jun 27 14:52:01 UTC 2024 - antonio.teixeira@suse.com
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- Update to version 3.14.22:
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* steamcompmgr: Rewrite + split buffer memoizer
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* wlserver: Don't pass incorrect wl_resource for gamescope_swapchain on legacy gamescope_xwayland interface
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* submodules: Update openvr version requirement
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* drm: Add workaround for NV12 scanout on SteamOS 3.6
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* rendervulkan: Fix NV12 colorspace producing washed out colours
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* mangoapp: Add extra elements
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* steamcompmgr: Fix inverted logic in drawing cursor
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* wlserver: Rough basic impl of wlr_layer_shell
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* build: Add missing GamescopeVersion.h requirement
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* openvr: Add cv_vr_use_window_icons
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-------------------------------------------------------------------
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Wed Jun 05 18:57:26 UTC 2024 - opensuse@dstoecker.de
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- Update to version 3.14.18:
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* wayland_backend: Fix fractional scale bug
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* wayland_backend: Fix cursor position with display scaling
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* main: hide disabled backends from user
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* Fix `sdl2_backend=disabled`
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* layer: Attempt at fixing CI
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* steamcompmgr: Handle FIFO stuff for Wayland windows
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* layer: Get working with native Wayland applications
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* steamcompmgr: Hook up more common stuff to XDG code
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* all: Refactor IBackendFb to be owned by CVulkanTexture
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* steamcompmgr: Don't re-enable applyOutputColorMgmt when dumping screen buffer for screenshots
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- Drop libliftoff-fix-gcc14-calloc-transposed-args.patch
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-------------------------------------------------------------------
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Wed May 08 13:35:00 UTC 2024 - antonio.teixeira@suse.com
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- Update to version 3.14.13:
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* wlserver: Fix content overrides for reparented windows
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* drm: Add drm_debug_disable_in_fence_fd convar
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* wlserver: Cursor constraint improvements
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* wlserver: Add affirmative log that libei started
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* layer: Fix double ptr in RemoveFromChain (and add vkroots checks)
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* rendervulkan, shaders: Fix mura correction with FSR + NIS
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* InputEmulation: Add missing break to {START,STOP}_EMULATING
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* layer: Fix crash with frame limiter aware
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* reshade: added helper lambda: matchesAnnotationName
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* reshade: prefer ranges + bind_front over custom lambda
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- Add upstream patch libliftoff-fix-gcc14-calloc-transposed-args.patch
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* Fix libliftoff builds with gcc14
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-------------------------------------------------------------------
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Thu Apr 25 14:16:52 UTC 2024 - antonio.teixeira@suse.com
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- Update to version 3.14.6:
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* wlserver: Collection of cursor improvements/fixes
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* wlserver: Fix some crashes wrt. Gamescope swapchain lifetime
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* Revert "drm: Update AMD color management for Linux 6.8"
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* convar: add Split helper
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* drm: Only expose explicit sync on > kernel 6.8
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* wayland_backend: comment out assert for now
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* build: Add missing input_emulation option
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* input: Add support for xtest emulation with libei
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* drm: Get backend to close down cleanly
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* steamcompmgr: Set PDEATHSIG for launched children
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-------------------------------------------------------------------
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Thu Mar 07 20:27:13 UTC 2024 - antonio.teixeira@suse.com
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- Update to version 3.14.2:
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* wayland_backend: Use a fake sequential timestamp
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* wayland_backend: Implement fullscreening + keybinds
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* wayland_backend: Fix 0 refresh in _Presented callback
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* src/meson: include protocols_client_src
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* Tell git to ignore subprojects from meson that aren't git submodules
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* wayland_backend: allow unmapping subsurfaces
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* wayland_backend: don't crash because of out of bounds accesses
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* wayland_backend: Fix build
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* wayland_backend: Handle --hdr-enabled correctly
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* wayland_backend: Add new wayland backend
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-------------------------------------------------------------------
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Tue Jan 23 21:09:17 UTC 2024 - antonio.teixeira@suse.com
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- Update to version 3.14.0:
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* readme: Remove dead shortcut
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* main: Pick correct Vulkan device for DRM
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* Add configurable mouse sensitivity
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* reshade: Make changeset as small using inlining
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* reshade: Removed explicit datatype parameter for inferred typename T (of function)
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* reshade: Condense to one common lambda function
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* reshade: Break function into smaller chunks & common params
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* vr_session: update to OpenVR 2
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* steamcompmgr: Limit desired size by drm cursor size
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* rendervulkan: Add VkExternalMemoryImageCreateInfo for any flippable surface
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-------------------------------------------------------------------
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Fri Dec 22 19:05:28 UTC 2023 - antonio.teixeira@suse.com
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- Update to version 3.13.19:
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* drm: fix other headless NPE
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* layer: Fix warning on printf
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* waitable: Fix some FD close settings
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* waitable: Factor out common ITimerWaitable
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* drm: fix NPE while in headless mode
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* layer: Print more info about VkHdrMetadata
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* layer: Log more about minImageCount
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* drm: Port mode and lut tracking to drm_blob
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* drm: Introduce a drm_blob abstraction
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* drm: Initialize the owned field of blob wrappers properly
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-------------------------------------------------------------------
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Mon Dec 04 20:05:27 UTC 2023 - antonio.teixeira@suse.com
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- Update to version 3.13.16:
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* waitable: Set running to false before nudge
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* waitable: Fix draining CNudgeWaitable
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* steamcompmgr: Handle external overlays better for steamcompmgr_user_has_any_game_open
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* drm: Handle rotated screens properly in drm_get_default_refresh
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* steamcompmgr: Workaround kernel NULL pointer bug with epoll + dmabuf + close
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* waitable: Remove unused func
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* steamcompmgr: Remove dmabuf waitable on HUP
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* steamcompmgr: Reduce alloc overhead of new xwayland resources
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* drm: Reset CTM on layers with applyColorMgmt = false
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* mangoapp: Use visible frames for reporting to mangohud if FIFO
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-------------------------------------------------------------------
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Wed Nov 15 16:48:15 UTC 2023 - antonio.teixeira@suse.com
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- Update to version 3.13.3:
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* wlserver: Fix removal of gamescope_control resources
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* steamcompmgr: Fix pipewire color mgmt luts
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* steamcompmgr: Save 11MB of VRAM on images we weren't using
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* steamcompmgr: Naiively handle streaming HDR content
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* rendervulkan: Fix NV12 capture colors
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* drm: Allow reading color primaries from EDID on Galileo
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* protocol: Add only_change_refresh_rate flag to target_refresh_cycle_flag
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* layer: Disable EXT_swapchain_maintenance1
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* subprojects: Bump vkroots
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* layer: Migrate display timing impl to EnumerateDeviceExtensionProperties
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-------------------------------------------------------------------
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Mon Oct 09 12:23:30 UTC 2023 - antonio.teixeira@suse.com
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- Update to version 3.12.7+git0.d1eb70b:
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* steamcompmgr: Overwrite SDL_VIDEODRIVER before nested app launch
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* main: Make not having presentation time not fatal
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* main: Default back to SDL_VIDEODRIVER x11 if not exposing wayland
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* wlserver: Enable xwayland force_xrandr_emulation option
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* wlserver: Handle pending surfaces in set_wl_id when we already have an existing surface
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* wlserver: Add feature bit for pixel filter
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* rendervulkan: Add PIXEL filter (band-limited pixel filter)
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* rendervulkan: Emulate bilinear sampling when we need to do custom degammas
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* wlserver: Fix rare crash on shutdown
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* sdlwindow: Fix crash on shutdown with session
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- Add arch suffix to VkLayer filename as per recent changes.
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-------------------------------------------------------------------
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Wed Sep 13 19:01:13 UTC 2023 - Callum Farmer <gmbr3@opensuse.org>
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- Tumbleweed now has a pkgconfig file for stb
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-------------------------------------------------------------------
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Fri Sep 01 12:43:48 UTC 2023 - antonio.teixeira@suse.com
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- Update to version 3.12.5+git0.a8471d8:
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* steamcompmgr: Fix build (rebase woes)
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* steamcompmgr: If we have an override surface, make sure new commits are for it
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* Remove reference to non-existent key bind
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* steamcompmgr: Fix disable color mgmt leaving some states behind
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* Only SetSelectionOwner when syncing selections
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* Improve clipboard handling
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* Remove unnecessary key bind
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* Fix build issue
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* Fix documentation
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* Update documentation and --help
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-------------------------------------------------------------------
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Fri Aug 18 12:25:53 UTC 2023 - antonio.teixeira@suse.com
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- Update to version 3.12.3+git1.77d9432:
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* steamcompmgr: Remove heatmap hard flag when GAMESCOPE_DEBUG_HDR_HEATMAP is set
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* wlserver: Filter out garbage HDR metadata
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* layer: Handle multiple swapchains in QueuePresentKHR
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* steamcompmgr: Force composite when fading
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* layer: add missing header after 540323ac37fc
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-------------------------------------------------------------------
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Tue Aug 15 19:30:09 UTC 2023 - antonio.teixeira@suse.com
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- Update to version 3.12.1+git1.6fb83bf:
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* color: added atom to control chromatic adaptation mode (default of bradford is unchanged)
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* [color]: removed errant printf
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* [color]: Added support for overriding the apparent (virtual) white point
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* fix clang build break (attempt #2)
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* fix compilation on clang
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* mute format-truncation compile warning
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* glslang: check for renamed bin
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* layer: Support for frame limiter
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* Add info about gamescope packages
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* fix null handle for nul surface
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-------------------------------------------------------------------
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Sat Jul 29 15:40:27 UTC 2023 - llyyr.public@gmail.com
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- Update to version 3.12.0+git2.50eaf75:
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* Add info about gamescope packages
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* fix null handle for nul surface
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* steamcompmgr: When windows get remapped and were our focus, make sure to re-set them as input focus
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* wlserver: Handle reassignment of wl_id for x11 windows
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* drm: Better fallbacks for external HDR metadata
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* steamcompmgr: Don't fill in app frametime to mangoapp
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-------------------------------------------------------------------
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Mon Jul 24 01:16:59 UTC 2023 - llyyr.public@gmail.com
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- Update to version 3.12.0~beta10+git12.eb42671:
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* Fix compilation with GCC13
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* steamcompmgr: fix typo
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-------------------------------------------------------------------
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Mon Jul 10 22:17:52 UTC 2023 - llyyr.public@gmail.com
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- Update to version 3.12.0~beta10+git10.2dd8236:
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* rendervulkan: Use native gamut wideness by default
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* steamcompmgr: Disable force composite when we would partial
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* steamcompmgr: Disable partial composition (for now until some critera are met)
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* drm: Use 10-bit partial composite formats if possible
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* main: Fix CI
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* rendervulkan: Seamless full -> deferred composition switch
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* rendervulkan: Move reset for commandbuffer to main thread for partial composition
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* rendervulkan: Pick right first partial composite image
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* rendervulkan: Use same memory backing for partial and complete composition
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* steamcompmgr, rendervulkan: Implement deferred partial composition
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* drm: Fallback displayColorimetry for broken EDIDs
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* drm: Free blob in fail path
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* steamcompmgr: Fix enabling VRR from commandline
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* drm: Handle not having CRTC 3D LUT/Shaper
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-------------------------------------------------------------------
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Sat Jun 17 08:26:44 UTC 2023 - llyyr.public@gmail.com
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- Update to version 3.12.0~beta8+git11.789cfc9:
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* main, steamcompmgr: Add support for --headless
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* Added option to set upscaler filter
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* Added option to set upscale scaler
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-------------------------------------------------------------------
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Wed Jun 07 01:36:42 UTC 2023 - llyyr.public@gmail.com
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- Update to version 3.12.0~beta8+git8.8866c02:
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* vr_session: Add vrsession_set_dashboard_visible
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* steamcompmgr, rendervulkan: Only capture baseplanes in screenshots
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* rendervulkan: Fix half-texel offset for blits
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* rendervulkan: Fix RGB blits using incorrect colorspace
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* rendervulkan: Mark screenshot textures as storage compatible
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* mangoapp: report output size to mangoapp
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* pipewire: Only create up to 8 buffers
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* drm: Don't update internal screen orientation if we don't have one
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* wlserver: Disable trackpad on external screen by default
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* wlserver, drm: Make touchscreen function as trackpad when using external screen
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* drm, wlserver: Always use internal screen rotation for touchscreen orientation
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* rendervulkan: Fix screenshots since moving to 10-bit.
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* steamcompmgr: Remake output images on res change
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* vr_session: Support for trackpad scrolling
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-------------------------------------------------------------------
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Fri May 26 10:15:26 UTC 2023 - llyyr.public@gmail.com
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- Update to version 3.12.0~beta7+git2.baea00f:
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* [color_helpers]: cleanup tonemapping support
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* Fallback to regular-priority queue when vkCreateDevice fails
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-------------------------------------------------------------------
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Fri May 19 07:01:09 UTC 2023 - llyyr.public@gmail.com
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- Update to version 3.12.0~beta7+git0.56a7998:
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* steamcompmgr: Fix FSR getting enabled accidentally
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* drm, steamcompmgr: Implement edid patching for HDR for debugging
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* steamcompmgr: Disable EETF tonemapping by default
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* steamcompmgr: Rename atom to GAMESCOPE_COLOR_MANAGEMENT_CHANGING_HINT
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* steamcompmgr: Add GAMESCOPE_COLOR_SLIDER_IN_USE
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* Revert "rendervulkan: Don't use 10-bit format for VR session"
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-------------------------------------------------------------------
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Tue May 16 09:43:48 UTC 2023 - llyyr.public@gmail.com
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- Update to version 3.12.0~beta3+git42.6586d5e:
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* rendervulkan: Don't use 10-bit format for VR session
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* Pass through duplicate commits if there are feedbacks.
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* Ensure forward progress on frame callback.
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* Ensure that duplicated commits have forward progress.
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* Send presentation after handling commits on XDG.
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* Don't send frame callback before we have actually committed.
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* drm, rendervulkan: Pick a 10-bit format for composite buffer
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* rendervulkan: Expose some more formats
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-------------------------------------------------------------------
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Sat May 13 08:32:42 UTC 2023 - llyyr.public@gmail.com
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- Update to version 3.12.0~beta3+git34.6531d9c:
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* color_helpers: added default tonemapping for PQ->G22
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* vklayer: added HdrMetadata printing
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-------------------------------------------------------------------
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Fri May 12 07:30:32 UTC 2023 - llyyr.public@gmail.com
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- Update to version 3.12.0~beta3+git32.941b22f:
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* color_helpers: refactored eetf2390 tonemapping
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* color_helpers: added eetf_2390 tonemapping operator (currently unused)
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* heatmap: fix typo
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* wlserver: Set seat keyboard on keyboard focus
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* main: Fix output initialization for OpenVR
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* fix lut1d header definition
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* dont assume shapers are analytically invertible (uses LUT inverse)
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* main: Don't create SDL Vulkan surface if in a VRSession
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* color_helper: actually store 1d luts in planar form to allow simpler inversion
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* steamcompmgr: Add --framerate-limit
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* color-helpers: all lut computation is in float; quantization is separate step
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|
* build: Add glm dep to color microbench
|
|
* ci: Add benchmark as a dependency
|
|
* color_helpers: Encode source color EOTF edges once per-edge rather than per-element
|
|
* color_bench: Add color mgmt microbenchmark
|
|
* color_helpers, steamcompmgr: Avoid allocation of LUTs every time we re-setup color mgmt
|
|
* steamcompmgr: Profile all of update_color_mgmt and not just calcColorTransform
|
|
* color_helpers: Apply shaper per-element of nested loop
|
|
* color_helpers: Inline some functions
|
|
* steamcompmgr: Color management microbenchmark
|
|
* color_helpers: Use rintf instead of roundf
|
|
* build: Enable -ffast-math
|
|
* color_helpers: Optimize pq_to_nits + nits_to_pq
|
|
* layer: Enable KHR_present_wait driconf in the layer
|
|
* steamcompmgr: Always send frame callback for any current surface (not just main)
|
|
* wlserver, steamcompmgr: Initial presentation time implementation
|
|
* protocol: Add presentation-time xml + build
|
|
* steamcompmgr: Move send_done to just before latest latch time
|
|
* vulkan: Check if selected queue can be used
|
|
|
|
-------------------------------------------------------------------
|
|
Fri May 05 00:01:48 UTC 2023 - llyyr.public@gmail.com
|
|
|
|
- Update to version 3.12.0~beta3+git3.1716555:
|
|
* main: Expose sdr-gamut-wideness and hdr-sdr-content-nits as launch args
|
|
* fix build breakage
|
|
* [color_helpers]: initial implementation of COLOR_LOOK atoms
|
|
* drm: Reset BLEND_TF + BLEND_LUT
|
|
* Avoid out of bounds accesses in drm.cpp
|
|
* layer: Fix scRGB surface format definition
|
|
|
|
-------------------------------------------------------------------
|
|
Mon Apr 24 22:25:36 UTC 2023 - llyyr.public@gmail.com
|
|
|
|
- Update to version 3.12.0~beta1+git0.e805c9c:
|
|
* Replace tabs with spaces in help
|
|
* sdlwindow: Gate SDL_GetWindowSizeInPixels behind version check
|
|
* drm: drop unused Linux-only header after a90e359fc477
|
|
* steamcompmgr: Ensure members of steamcompmgr_win_t get initialized
|
|
* main, steamcompmgr, shaders: Handle lack of LUTs + add debug for disabling color mgmt
|
|
* drm: Fix drm_supports_color_mgmt checks
|
|
|
|
-------------------------------------------------------------------
|
|
Sat Apr 22 18:46:38 UTC 2023 - llyyr.public@gmail.com
|
|
|
|
- Update to version 3.11.52~beta6+git88.50925d9:
|
|
* shaders: Fix RCAS colorspace
|
|
* updated heatmap_hard appearance
|
|
* added Hard heatmap mode also fixed the heatmap atom parsing
|
|
* drm: Disable BLEND_TF + REGAMMA_TF if single plane
|
|
* drm: Add some chicken bits for color pipeline
|
|
* color_helpers: Remove spaceship operator usage
|
|
* build: Enable -Wno-volatile for GLM
|
|
* docs: Add Steam Deck Display Pipeline graph
|
|
* steamcompmgr: Track needed XFlush across all change properties events
|
|
* steamcompmgr: Expose HDR metadata by feedback atom
|
|
* steamcompmgr, color_helpers: Added atoms for color gains
|
|
* properly map g22 -> g22 luminance when forceHDR is enabled
|
|
* rendervulkan: Fix HDR blur intensity
|
|
* shaders: Fix horizontal blur output colorspace
|
|
* rendervulkan: Fix race when updating LUTs
|
|
* shader: Get blur stuff working with HDR and color mgmt
|
|
* shaders, rendervulkan: Hook up FSR for HDR
|
|
* shaders: Fix scRGBEncodingToPQ
|
|
* steamcompmgr: Fix crash on override LUT
|
|
* shaders: Tetrahedral 3D LUT implementation
|
|
* drm, steamcompmgr: Don't apply color mgmt twice if compositing
|
|
* color, shaders: Use color mgmt LUT path in shader compute path
|
|
* color_helpers: Clean up EOTF definition
|
|
* drm: Fix scRGB handling
|
|
* drm: Always use scale_tf
|
|
* drm, steamcompmgr: Initial EDID patching stuff
|
|
* steamcompmgr: Fix bug where internaldisplaybrightness was not updating when the atom was set
|
|
* steamcompmgr: Fix HDR feedback only updating on mode change
|
|
* steamcompmgr: Minor ITM changes
|
|
* steamcompmgr: Delete GAMESCOPE_DISPLAY_HDR_FORCE_WIDE_GAMMUT_FOR_SDR
|
|
* steamcompmgr: GAMESCOPE_SDR_ON_HDR_CONTENT_BRIGHTNESS atom should be float, not int
|
|
* steamcompmgr: Renamed GAMESCOPE_HDR_SDR_CONTENT_BRIGHTNESS -> GAMESCOPE_SDR_ON_HDR_CONTENT_BRIGHTNESS
|
|
* steamcompmgr: Add GAMESCOPE_COLOR_APP_WANTS_HDR_FEEDBACK
|
|
* color_helpers: Refined sdr gamut generation on wide gamut displays
|
|
* drm: Added envvar to override internal display colorimetry
|
|
* drm: Additional edid logging
|
|
* color_helpers, drm: separated eotf from the colorimetry definition
|
|
* color_helpers: fix brightness mapping for sdr -> sdr
|
|
* drm: Fix disabling HDR on an external HDR display since new color toys
|
|
* color_helpers: Alternate (preferred) check for c++ 2020
|
|
* steamcompmgr: Use proper EOTF enums for the 3dlut overrides
|
|
* steamcompmgr: Use index 0 for lut overrides
|
|
* steamcompmgr: Fix lut3d output override check
|
|
* steamcompmgr, drm: Add support for disjoint content and output encoding colorspaces
|
|
* color_helpers: Fix undefined EOTF for result
|
|
* color_helpers: Don't lerp EOTF
|
|
* color_helpers: Fix EOTF of displaycolorimetry_widegamutgeneric_gamma22
|
|
* drm: Don't use DEGAMMA_TF + SHAPER_TF when we don't need scaling
|
|
* drm: Hook up BLEND_TF and stuff for proper space for degamma
|
|
* color_helpers: WIP on making calcColorTransform PQ aware
|
|
* steamcompmgr: Fix setting lut override multiple times
|
|
* drm: Fix override LUTs
|
|
* color_helpers: Fix scaling SDR content, bodge for PQ + 3D LUT for now
|
|
* drm, steamcompmgr: Move color mgmt state out of DRM
|
|
* drm, color_helpers: Initial support for mixed HDR + SDR planes on both external HDR and fallback SDR when undocked
|
|
* color_helpers: Add pq EOTF math
|
|
* drm: Move to per-plane 3D LUT + Shaper
|
|
* color_helpers: Update color math
|
|
* subprojects: Added glm dependency
|
|
* color, drm: Initial work on new color mgmt system
|
|
* sdlwindow: set icon_surface to nullptr after free
|
|
* sdlwindow: fix HiDPI handling
|
|
|
|
-------------------------------------------------------------------
|
|
Fri Apr 07 03:06:16 UTC 2023 - llyyr.public@gmail.com
|
|
|
|
- Update to version 3.11.52~beta6+git26.5d9ecd4:
|
|
* drm: Fix issue on kernels without VALVE1_ HDR extensions
|
|
* drm: Add g_bForceDisableTransferFunctions debug switch
|
|
* shaders: Make blur conditional more obvious
|
|
* rendervulkan: Fix blur with HDR content
|
|
* steamcompmgr: Don't treat LAYERED windows as dropdowns if they have WS_EX_APPWINDOW
|
|
|
|
-------------------------------------------------------------------
|
|
Fri Mar 17 09:30:39 UTC 2023 - llyyr.public@gmail.com
|
|
|
|
- Update to version 3.11.52~beta6+git21.f541527:
|
|
* wlserver: Remove accidental debug logging
|
|
* wlserver: Clean up content overrides on surface destroy + support multiple servers for it
|
|
* wlserver: Be more robust when changing override windows
|
|
* steamcompmgr: Fix crash with nested HDR
|
|
* drm: Cleanup HDR TF + MULT state
|
|
* drm: Support HDR_MULT for SDR surfaces
|
|
* drm: Support for HDR with planes with VALVE1_ extension
|
|
|
|
-------------------------------------------------------------------
|
|
Mon Mar 13 17:42:06 UTC 2023 - llyyr.public@gmail.com
|
|
|
|
- Update to version 3.11.52~beta6+git14.6f9759a:
|
|
* rendervulkan: Add logging to vulkan_acquire_screenshot_texture
|
|
* sdlwindow: Fix crash on some icon-less windows
|
|
* build: update libdisplay-info pkgconfig filename
|
|
* Add support for DSI internally rotated displays (e.g. GPD)
|
|
* sdlwindow: Fix icon loading
|
|
* vr_session: fix icon loading
|
|
* vr_session, vblankmanager: Sleep vr vblank manager thread if invisible
|
|
* vr_session: Add g_bOpenVRForceInvisible debug switch
|
|
|
|
-------------------------------------------------------------------
|
|
Tue Mar 07 05:00:34 UTC 2023 - llyyr.public@gmail.com
|
|
|
|
- Update to version 3.11.52~beta6+git6.659e550:
|
|
* steamcompmgr: Default SDR content brightness to 203
|
|
* drm: add support for headless setup
|
|
* drm: fix return values in drm_prepare()
|
|
* vr_session: fix openvr include
|
|
* build: bump libdisplay-info maximum version
|
|
* build: fix openvr dependency name
|
|
* drm: Only use SDR metadata blob for HDR enabled screens
|
|
|
|
-------------------------------------------------------------------
|
|
Fri Mar 03 08:17:15 UTC 2023 - llyyr.public@gmail.com
|
|
|
|
- Update to version 3.11.52~beta5+git0.297245c:
|
|
* steamcompmgr: FSR bodges for HDR
|
|
* steamcompmgr: Allow scanout for some HDR cases
|
|
* drm,wlserver: Fix lifetime of hdr metadata blobs
|
|
* steamcompmgr: Disable tearing if Mangoapp, etc is up (hack)
|
|
* HACK: drm: Always send HDR metadata
|
|
* steamcompmgr: Fix typo in comment
|
|
|
|
-------------------------------------------------------------------
|
|
Thu Feb 23 19:11:09 UTC 2023 - llyyr.public@gmail.com
|
|
|
|
- Update to version 3.11.52~beta2+git2.a3dc37f:
|
|
* steamcompmgr: Add workaround for Disgaea PC (405900)
|
|
|
|
-------------------------------------------------------------------
|
|
Tue Feb 21 09:32:41 UTC 2023 - llyyr.public@gmail.com
|
|
|
|
- Update to version 3.11.52~beta2+git1.9600bba:
|
|
* build: bump libliftoff to 0.4.0
|
|
|
|
-------------------------------------------------------------------
|
|
Wed Feb 15 15:42:36 UTC 2023 - llyyr.public@gmail.com
|
|
|
|
- Update to version 3.11.52~beta2+git0.2a09fbc:
|
|
* steamcompmgr: Replicate EDID path to all servers
|
|
|
|
-------------------------------------------------------------------
|
|
Mon Feb 13 04:36:28 UTC 2023 - llyyr.public@gmail.com
|
|
|
|
- Update to version 3.11.52~beta1+git3.b7f5ce9:
|
|
* steamcompmgr: return server ID in xwayland server feedback
|
|
* steamcompmgr: Add support for growing/destroying xwaylands on the fly
|
|
* itm: avoid division by zero for BT.2446 Method A
|
|
* Check for nullptr connector in drm_prepare
|
|
|
|
-------------------------------------------------------------------
|
|
Wed Feb 08 12:33:34 UTC 2023 - llyyr.public@gmail.com
|
|
|
|
- Update to version 3.11.51+git135.8a3fa88:
|
|
* wlserver: Treat XKB_KEY_XF86PowerOff as a forbidden key
|
|
* steamcompmgr: xdg-shell fixes
|
|
|
|
-------------------------------------------------------------------
|
|
Fri Feb 03 06:53:45 UTC 2023 - llyyr.public@gmail.com
|
|
|
|
- Update to version 3.11.51+git133.d3ce381:
|
|
* steamcompmgr: Fix get_win_display_name
|
|
|
|
-------------------------------------------------------------------
|
|
Mon Jan 30 10:51:20 UTC 2023 - llyyr.public@gmail.com
|
|
|
|
- Update to version 3.11.51+git132.ecee87b:
|
|
* wlserver: Add comment about perf of wlserver_get_xdg_shell_windows
|
|
* main: Add --expose-wayland option
|
|
* steamcompmgr: Support for xdg-shell windows
|
|
* steamcompmgr: Add new shared header
|
|
* steamcompmgr: Add std::variant structure for window type
|
|
* wlserver: Initial hookup of xdg-shell
|
|
* rendervulkan: Fix vulkan_create_texture_from_wlr_buffer for cpu ptr path
|
|
* steamcompmgr: Move xwayland-specific window properties to structure
|
|
* drm: use libdisplay-info to parse make/model
|
|
* wlserver: Fix crash on shutdown
|
|
|
|
-------------------------------------------------------------------
|
|
Wed Jan 18 13:58:53 UTC 2023 - llyyr.public@gmail.com
|
|
|
|
- Update to version 3.11.51+git117.7bd30dd:
|
|
* add the ability to use inverse tone mapping on apps that output SDR (#751)
|
|
* vr_session: Hook up icon
|
|
* steamcompmgr: Only call updatePosition for the active cursor
|
|
* sdlwindow: Implement icon passthru
|
|
* sdlwindow: Make sure to free cursor surface
|
|
* drm: Hook up "content type" property
|
|
* steamcompmgr: Implement --cursor-scale-height
|
|
* steamcompmgr: Initial groundwork for cursor scale
|
|
* Add support for grabbing the keyboard
|
|
|
|
-------------------------------------------------------------------
|
|
Sun Jan 15 09:35:04 UTC 2023 - llyyr.public@gmail.com
|
|
|
|
- Update to version 3.11.51+git108.eff0ac0:
|
|
* wlserver: Add some locking assertions
|
|
* sdlwindow: Add missing lock around wlserver_touchmotion
|
|
* ime: Fix local_ime segfault
|
|
* sdlwindow: Use fake timestamp instead of passing thru
|
|
* ci: Add libxmu
|
|
* sdlwindow: Forward cursor in absolute mode to host compositor
|
|
* main: Fix compilation
|
|
* sdlwindow: Default to non-relative mouse when a cursor image exists
|
|
* sdlwindow: Refactor user events
|
|
* steamcompmgr: Load host cursor by default in nested
|
|
|
|
-------------------------------------------------------------------
|
|
Wed Jan 04 17:12:14 UTC 2023 - llyyr.public@gmail.com
|
|
|
|
- Update to version 3.11.51+git74.a1bff9f:
|
|
* shaders: Fix primaries for scRGB content
|
|
* layer: Remove duplicate largestObscuringWindowSize check
|
|
* steamcompmgr: Add GAMESCOPE_HDR_SDR_CONTENT_BRIGHTNESS atom
|
|
* shaders: Improved heatmap code frol Lilium
|
|
* rendervulkan: Apply tonemapping to HDR content on SDR outputs
|
|
* steamcompmgr: Add GAMESCOPE_DEBUG_HDR_HEATMAP
|
|
* color_helpers: Handle naughty clients/EDIDs with more grace
|
|
* main: Add heatmap debug to help
|
|
* subprojects: Update vkroots
|
|
* layer: Clean up return logic in QueuePresentKHR
|
|
* layer: Return result from QueuePresentKHR when not forcing suboptimal
|
|
|
|
-------------------------------------------------------------------
|
|
Mon Jan 02 22:36:28 UTC 2023 - llyyr.public@gmail.com
|
|
|
|
- Update to version 3.11.51+git63.acbb719:
|
|
* layer: Enable VK_KHR_xcb_surface extension
|
|
* layer: Add Reply audo-delete helper for XCB replies
|
|
* layer: Free reply in getToplevelWindow when root is reached
|
|
* layer: Free attributeReply after use
|
|
* layer: Add fallback to XCB surface when we cannot safely flip
|
|
* layer: Move XCB helpers to header
|
|
* main: Add hdr-sdr-content-nits argument
|
|
* steamcompmgr: reap children like Linux on some BSDs
|
|
* main: don't renice as non-root on non-Linux
|
|
* shaders: Fix output scaling of heatmap
|
|
* rendervulkan: Framework for configurable SDR on HDR content brightness
|
|
* steamcompmgr: Fix cached value of ST2084 support
|
|
* rendervulkan: Add Lilium's HDR heatmap
|
|
* rendervulkan: Add HDR heatmap debug + way to force support but not PQ output
|
|
* rendervulkan: Turn composite debug into flags rather than bool
|
|
* rendervulkan: Expose 16161616_UNORM format for surfaces
|
|
* layer: Support for x86 and x86_64 builds at the same time
|
|
* build: Add options for building layer/executable
|
|
* layer: Respect vk_x11_override_min_image_count
|
|
* layer: Dump surface state on creation
|
|
* layer: Only expose HDR formats when gamescope HDR output is enabled and it isn't blacklisted for this app
|
|
* steamcompmgr: Add GAMESCOPE_HDR_OUTPUT_FEEDBACK
|
|
* layer: Make getting property values generic
|
|
* layer: Expose scRGB surface format
|
|
* steamcompmgr, rendervulkan: Add force wide gammut option
|
|
* drm: Respect connector HDR capabilities
|
|
* drm: Respect app's HDR metadata
|
|
* drm: Hook up Colorspace and HDR_OUTPUT_METADATA
|
|
* drm, rendervulkan: Hook up composite ST2084 output
|
|
* steamcompmgr, main: Add hdr atoms + startup options
|
|
* drm: Parse out HDR/colorimetry metadata from EDID
|
|
* layer: Use string views
|
|
* layer: Log swapchain format
|
|
* layer: Respect xserver's id when overriding contents
|
|
* protocol, wlserver: Add override_window_content2
|
|
* layer: Hook up SetHDRMetadata
|
|
* protocol: Add set_hdr_metadata to gamescope_xwayland
|
|
* layer: Refactor SynchronizedMapObject usage
|
|
* layer: Minor formatting changes
|
|
* layer: Consolidate extra surface format arrays
|
|
* subprojects: Add libdisplay-info dependency
|
|
* layer: Handle nullptr pApplicationName
|
|
* rendervulkan: Expose R8G8B8A8 surfaces
|
|
* layer: Log colorspace for Gamescope surfaces
|
|
* shaders: Convert primaries for non-HDR10PQ formats when outputting to HDR10PQ
|
|
* rendervulkan: Handle manual sRGB->Linear for formats without SRGB views
|
|
* layer: Fixup currentExtent surface cap + minImageCount
|
|
* layer: Improve logging
|
|
* rendervulkan: Hook up colorspace mask
|
|
* wlserver, steamcompmgr: Track swapchain feedback per-commit
|
|
* wlserver: Use swapchain feedback for tearing
|
|
* layer, wlserver: Implement swapchain feedback
|
|
* layer: Expose HDR10 formats
|
|
* rendervulkan, shaders: Support PQ+scRGB colorspaces + HDR10 output
|
|
* shaders: Add colorimetry helpers
|
|
* rendervulkan: Expose 16161616F format
|
|
* subprojects: Bump vkroots
|
|
* rendervulkan: Expose 1010102 formats
|
|
* sdlwindow: request HiDPI window
|
|
* main: Force disable AMDVLK switchable graphics layer
|
|
|
|
-------------------------------------------------------------------
|
|
Fri Dec 23 16:11:29 UTC 2022 - llyyr.public@gmail.com
|
|
|
|
- Update to version 3.11.51+git3.f863708:
|
|
* steamcompmgr: Disable NV12 screenshot hack
|
|
* Wait for POLLIN instead of POLLOUT
|
|
* rendervulkan: print DRM format name
|
|
* wlserver: Fix crash on Steam startup sometimes
|
|
* Fixed stride calculation for NV12 pipewire stream
|
|
* Make sure we don't set the pipewire state to running if there was an error during startup
|
|
* layer: Add gamescope_wsi layer
|
|
* steamcompmgr, drm: Add GAMESCOPE_DISPLAY_EDID_PATH atom
|
|
* wlserver: Allow late binding of content overrides
|
|
|
|
-------------------------------------------------------------------
|
|
Wed Jan 22 16:45:18 UTC 2020 - Marcus Rueckert <mrueckert@suse.de>
|
|
|
|
- initial package
|