forked from pool/luabind
112 lines
3.3 KiB
RPMSpec
112 lines
3.3 KiB
RPMSpec
#
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# spec file for package luabind
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#
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# Copyright (c) 2024 SUSE LLC
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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# upon. The license for this file, and modifications and additions to the
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# file, is the same license as for the pristine package itself (unless the
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# license for the pristine package is not an Open Source License, in which
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# case the license is the MIT License). An "Open Source License" is a
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# license that conforms to the Open Source Definition (Version 1.9)
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# published by the Open Source Initiative.
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# Please submit bugfixes or comments via https://bugs.opensuse.org/
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#
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%define sover 0_9_1
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Name: luabind
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Version: 0.9.1+git20150408.a0edf58
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Release: 0
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Summary: Lua C++ bindings
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License: MIT
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Group: Development/Libraries/C and C++
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URL: https://github.com/rpavlik/luabind
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Source: %{name}-%{version}.tar.xz
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Patch0: fix-cmake-lib-version.patch
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Patch1: install-pkgconfig.patch
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BuildRequires: cmake
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BuildRequires: gcc-c++
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BuildRequires: lua53-devel
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BuildRequires: pkgconfig
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BuildRequires: procps
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Requires: lua53
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%if 0%{?suse_version} > 1325
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BuildRequires: libboost_headers-devel
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%else
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BuildRequires: boost-devel
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%endif
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%package devel
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Summary: Luabind headers
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Group: Development/Libraries/C and C++
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Requires: lib%{name}%{sover} = %{version}
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Requires: lua53-devel
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%package -n lib%{name}%{sover}
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Summary: Luabind Library
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Group: Development/Libraries/C and C++
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%description
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Luabind is a library that helps you create bindings between C++ and Lua.
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It has the ability to expose functions and classes, written in C++, to Lua.
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%description devel
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Luabind is a library that helps you create bindings between C++ and Lua.
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It has the ability to expose functions and classes, written in C++, to Lua.
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This package contains needed development files like headers.
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%description -n lib%{name}%{sover}
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Luabind is a library that helps you create bindings between C++ and Lua.
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It has the ability to expose functions and classes, written in C++, to Lua.
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This package contains the library.
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%prep
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%autosetup -p1
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%build
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# Parallel build settings ...
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limit_jobs="$(echo %{?_smp_mflags} | cut -c 3-)"
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# do not eat all memory
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echo "Available memory:"
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free
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echo "System limits:"
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ulimit -a
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if test -n "$limit_jobs" -a "$limit_jobs" -gt 1 ; then
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%ifarch ppc64le
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# tuned arbitrarily to avoid oom
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mem_per_process=1500
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%else
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mem_per_process=350
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%endif
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max_mem=`LANG=C free -t -m | sed -n "s|^Mem: *\([0-9]*\).*$|\1|p"`
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max_jobs="$(($max_mem / $mem_per_process))"
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test "$limit_jobs" -gt "$max_jobs" && limit_jobs="$max_jobs" echo "Warning: Reducing number of jobs to $max_jobs because of memory limits"
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fi
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test "$limit_jobs" -le 0 && limit_jobs=1 && echo "Warning: Do not use the parallel build at all becuse of memory limits"
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%cmake \
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-DLUA_INCLUDE_DIR=%{lua_incdir} \
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-DBUILD_SHARED_LUABIND=ON \
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-DLIB_DIR="%{_lib}"
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make -j$limit_jobs
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%install
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%cmake_install
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%post -n lib%{name}%{sover} -p /sbin/ldconfig
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%postun -n lib%{name}%{sover} -p /sbin/ldconfig
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%files devel
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%{_includedir}/luabind
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%{_libdir}/pkgconfig/%{name}.pc
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%{_libdir}/lib%{name}.so
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%files -n lib%{name}%{sover}
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%license LICENSE
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%{_libdir}/lib%{name}.so.*
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%changelog
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