2011-06-29 08:07:38 +02:00
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Note that all this is rather experimental.
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This VS10 solution and the projects it includes are intented to be used
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in a GLib source tree unpacked from a tarball. In a git checkout you
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first need to use some Unix-like environment or manual work to expand
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the .in files needed, mainly config.h.win32.in into config.h.win32 and
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glibconfig.h.win32.in into glibconfig.h.win32. You will also need to
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expand the .vcprojin files here into .vcproj files.
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The required dependencies are zlib, proxy-libintl and LibFFI. Fetch the latest
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proxy-libintl-dev and zlib-dev zipfiles from
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http://ftp.gnome.org/pub/GNOME/binaries/win32/dependencies/ for 32-bit
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builds, and correspondingly
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http://ftp.gnome.org/pub/GNOME/binaries/win64/dependencies/ for 64-bit
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builds.
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One may wish to build his/her own ZLib-It is recommended that ZLib is
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built using the win32/Makefile.msc makefile with VS10 with the ASM routines
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to avoid linking problems-see win32/Makefile.msc in ZLib for more details.
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For LibFFI, please get version 3.0.10rc8 or later, as Visual C++ build support
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was added in the 3.0.10(rc) release series. Please see the README file that
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comes with the LibFFI source package for more details on how to build LibFFI
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on Visual C++-please note that the mozilla-build package from Mozilla is needed
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in order to build LibFFI on Windows.
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One may optionally use his/her own PCRE installation by selecting the
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(BuildType)_ExtPCRE configuration, but please note the PCRE must be built
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with VS10 with unicode support using the /MD (release) or /MDd (debug)
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runtime option which corresponds to your GLib build flavour (release, debug).
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(These are the defaults set by CMAKE, which is used in recent versions of PCRE.)
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Not doing so will most probably result in unexpected crashes in
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your programs due to the use of different CRTs. If using a static PCRE
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build, add PCRE_STATIC to the "preprocessor definitions".
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Note that one may still continue to build with the bundled PCRE by selecting
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the (BuildType) configuration.
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Set up the source tree as follows under some arbitrary top
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folder <root>:
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<root>\<this-glib-source-tree>
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<root>\vs10\<PlatformName>
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*this* file you are now reading is thus located at
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<root>\<this-glib-source-tree>\build\win32\vs10\README.
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<PlatformName> is either Win32 or x64, as in VS10 project files.
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You should unpack the proxy-libintl-dev zip file into
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<root>\vs10\<PlatformName>, so that for instance libintl.h end up at
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<root>\vs10\<PlatformName>\include\libintl.h.
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For LibFFI, one should also put the generated ffi.h and ffitarget.h
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into <root>\vs10\<PlatformName>\include\ and the compiled static libffi.lib
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(or copy libffi-convenience.lib into libffi.lib) into
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<root>\vs10\<PlatformName>\lib\.
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The "install" project will copy build results and headers into their
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appropriate location under <root>\vs10\<PlatformName>. For instance,
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built DLLs go into <root>\vs10\<PlatformName>\bin, built LIBs into
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<root>\vs10\<PlatformName>\lib and GLib headers into
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<root>\vs10\<PlatformName>\include\glib-2.0. This is then from where
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project files higher in the stack are supposed to look for them, not
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from a specific GLib source tree.
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--Tor Lillqvist <tml@iki.fi>
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--Updated by Chun-wei Fan <fanc999@gmail.com>
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