glib/gmodule/tests/module-test.c

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/* module-test.c - test program for GMODULE
* Copyright (C) 1998 Tim Janik
*
* SPDX-License-Identifier: LGPL-2.1-or-later
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
2014-01-23 12:58:29 +01:00
* License along with this library; if not, see <http://www.gnu.org/licenses/>.
*/
/*
* Modified by the GLib Team and others 1997-2000. See the AUTHORS
* file for a list of people on the GLib Team. See the ChangeLog
* files for a list of changes. These files are distributed with
* GLib at ftp://ftp.gtk.org/pub/gtk/.
*/
#include <gmodule.h>
#ifdef _MSC_VER
# define MODULE_FILENAME_PREFIX ""
#else
# define MODULE_FILENAME_PREFIX "lib"
#endif
gchar *global_state = NULL;
G_MODULE_EXPORT void g_clash_func (void);
G_MODULE_EXPORT void
g_clash_func (void)
{
global_state = "global clash";
}
typedef void (*SimpleFunc) (void);
typedef void (*GModuleFunc) (GModule *);
static gchar **gplugin_a_state;
static gchar **gplugin_b_state;
static void
compare (const gchar *desc, const gchar *expected, const gchar *found)
{
if (!expected && !found)
return;
if (expected && found && strcmp (expected, found) == 0)
return;
g_error ("error: %s state should have been \"%s\", but is \"%s\"",
desc, expected ? expected : "NULL", found ? found : "NULL");
}
static void
test_states (const gchar *global, const gchar *gplugin_a, const gchar *gplugin_b)
{
compare ("global", global, global_state);
compare ("Plugin A", gplugin_a, *gplugin_a_state);
compare ("Plugin B", gplugin_b, *gplugin_b_state);
global_state = *gplugin_a_state = *gplugin_b_state = NULL;
}
static SimpleFunc plugin_clash_func = NULL;
static void
test_module_basics (void)
{
GModule *module_self, *module_a, *module_b;
gchar *plugin_a, *plugin_b;
SimpleFunc f_a, f_b, f_self;
GModuleFunc gmod_f;
GError *error = NULL;
if (!g_module_supported ())
g_error ("dynamic modules not supported");
plugin_a = g_test_build_filename (G_TEST_BUILT, MODULE_FILENAME_PREFIX "moduletestplugin_a_" MODULE_TYPE, NULL);
plugin_b = g_test_build_filename (G_TEST_BUILT, MODULE_FILENAME_PREFIX "moduletestplugin_b_" MODULE_TYPE, NULL);
/* module handles */
module_self = g_module_open_full (NULL, G_MODULE_BIND_LAZY, &error);
g_assert_no_error (error);
if (!module_self)
g_error ("error: %s", g_module_error ());
Enable full-static build on Windows Glib cannot be built statically on Windows because glib, gobject and gio modules need to perform specific initialization when DLL are loaded and cleanup when unloaded. Those initializations and cleanups are performed using the DllMain function which is not called with static builds. Issue is known for a while and solutions were already proposed but never merged (see: https://gitlab.gnome.org/GNOME/glib/-/issues/692). Last patch is from version 2.36.x and since then the "constructor/destructor" mechanism has been implemented and used in other part of the system. This patch takes back the old idea and updates it to the last version of glib to allow static compilation on Windows. WARNING: because DllMain doesn't exist anymore in static compilation mode, there is no easy way of knowing when a Windows thread finishes. This patch implements a workaround for glib threads created by calling g_thread_new(), so all glib threads created through glib API will behave exactly the same way in static and dynamic compilation modes. Unfortunately, Windows threads created by using CreateThread() or _beginthread/ex() will not work with glib TLS functions. If users need absolutely to use a thread NOT created with glib API under Windows and in static compilation mode, they should not use glib functions within their thread or they may encounter memory leaks when the thread finishes. This should not be an issue as users should use exclusively the glib API to manipulate threads in order to be cross-platform compatible and this would be very unlikely and cumbersome that they may mix up Windows native threads API with glib one. Closes #692
2022-01-19 14:19:05 +01:00
/* On Windows static compilation mode, glib API symbols are not
* exported dynamically by definition. */
#if !defined(G_PLATFORM_WIN32) || !defined(GLIB_STATIC_COMPILATION)
if (!g_module_symbol (module_self, "g_module_close", (gpointer *) &f_self))
g_error ("error: %s", g_module_error ());
Enable full-static build on Windows Glib cannot be built statically on Windows because glib, gobject and gio modules need to perform specific initialization when DLL are loaded and cleanup when unloaded. Those initializations and cleanups are performed using the DllMain function which is not called with static builds. Issue is known for a while and solutions were already proposed but never merged (see: https://gitlab.gnome.org/GNOME/glib/-/issues/692). Last patch is from version 2.36.x and since then the "constructor/destructor" mechanism has been implemented and used in other part of the system. This patch takes back the old idea and updates it to the last version of glib to allow static compilation on Windows. WARNING: because DllMain doesn't exist anymore in static compilation mode, there is no easy way of knowing when a Windows thread finishes. This patch implements a workaround for glib threads created by calling g_thread_new(), so all glib threads created through glib API will behave exactly the same way in static and dynamic compilation modes. Unfortunately, Windows threads created by using CreateThread() or _beginthread/ex() will not work with glib TLS functions. If users need absolutely to use a thread NOT created with glib API under Windows and in static compilation mode, they should not use glib functions within their thread or they may encounter memory leaks when the thread finishes. This should not be an issue as users should use exclusively the glib API to manipulate threads in order to be cross-platform compatible and this would be very unlikely and cumbersome that they may mix up Windows native threads API with glib one. Closes #692
2022-01-19 14:19:05 +01:00
#endif
module_a = g_module_open_full (plugin_a, G_MODULE_BIND_LAZY, &error);
g_assert_no_error (error);
if (!module_a)
g_error ("error: %s", g_module_error ());
module_b = g_module_open_full (plugin_b, G_MODULE_BIND_LAZY, &error);
g_assert_no_error (error);
if (!module_b)
g_error ("error: %s", g_module_error ());
/* get plugin state vars */
if (!g_module_symbol (module_a, "gplugin_a_state",
(gpointer *) &gplugin_a_state))
g_error ("error: %s", g_module_error ());
if (!g_module_symbol (module_b, "gplugin_b_state",
(gpointer *) &gplugin_b_state))
g_error ("error: %s", g_module_error ());
test_states (NULL, NULL, "check-init");
/* get plugin specific symbols and call them */
if (!g_module_symbol (module_a, "gplugin_a_func", (gpointer *) &f_a))
g_error ("error: %s", g_module_error ());
test_states (NULL, NULL, NULL);
if (!g_module_symbol (module_b, "gplugin_b_func", (gpointer *) &f_b))
g_error ("error: %s", g_module_error ());
test_states (NULL, NULL, NULL);
f_a ();
test_states (NULL, "Hello world", NULL);
f_b ();
test_states (NULL, NULL, "Hello world");
/* get and call globally clashing functions */
if (!g_module_symbol (module_self, "g_clash_func", (gpointer *) &f_self))
g_error ("error: %s", g_module_error ());
test_states (NULL, NULL, NULL);
if (!g_module_symbol (module_a, "g_clash_func", (gpointer *) &f_a))
g_error ("error: %s", g_module_error ());
test_states (NULL, NULL, NULL);
if (!g_module_symbol (module_b, "g_clash_func", (gpointer *) &f_b))
g_error ("error: %s", g_module_error ());
test_states (NULL, NULL, NULL);
f_self ();
test_states ("global clash", NULL, NULL);
f_a ();
test_states (NULL, "global clash", NULL);
f_b ();
test_states (NULL, NULL, "global clash");
/* get and call clashing plugin functions */
if (!g_module_symbol (module_a, "gplugin_clash_func", (gpointer *) &f_a))
g_error ("error: %s", g_module_error ());
test_states (NULL, NULL, NULL);
if (!g_module_symbol (module_b, "gplugin_clash_func", (gpointer *) &f_b))
g_error ("error: %s", g_module_error ());
test_states (NULL, NULL, NULL);
plugin_clash_func = f_a;
plugin_clash_func ();
test_states (NULL, "plugin clash", NULL);
plugin_clash_func = f_b;
plugin_clash_func ();
test_states (NULL, NULL, "plugin clash");
/* call gmodule function from A */
if (!g_module_symbol (module_a, "gplugin_a_module_func", (gpointer *) &gmod_f))
g_error ("error: %s", g_module_error ());
test_states (NULL, NULL, NULL);
gmod_f (module_b);
test_states (NULL, NULL, "BOOH");
gmod_f (module_a);
test_states (NULL, "BOOH", NULL);
/* unload plugins */
if (!g_module_close (module_a))
g_error ("error: %s", g_module_error ());
if (!g_module_close (module_b))
g_error ("error: %s", g_module_error ());
g_free (plugin_a);
g_free (plugin_b);
g_module_close (module_self);
}
int
main (int argc, char *argv[])
{
g_test_init (&argc, &argv, NULL);
g_test_add_func ("/module/basics", test_module_basics);
return g_test_run ();
}