1999-08-16 17:58:30 +00:00
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<!-- ##### SECTION Title ##### -->
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Dynamic Loading of Modules
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<!-- ##### SECTION Short_Description ##### -->
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portable method for dynamically loading 'plug-ins'.
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<!-- ##### SECTION Long_Description ##### -->
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<para>
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These functions provide a portable way to dynamically load object files
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(commonly known as 'plug-ins').
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The current implementation supports all systems that provide
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an implementation of dlopen() (e.g. Linux/Sun), as well as HP-UX via its
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shl_load() mechanism, and Windows platforms via DLLs.
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</para>
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<para>
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To use them you must first determine whether dynamic loading
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is supported on the platform by calling g_module_supported().
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If it is, you can open a module with g_module_open(),
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find the module's symbols (e.g. function names) with g_module_symbol(),
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and later close the module with g_module_close().
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g_module_name() will return the file name of a currently opened module.
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</para>
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<para>
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If any of the above functions fail, the error status can be found with
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g_module_error().
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</para>
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<para>
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The gmodule implementation features reference counting for opened modules,
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and supports hook functions within a module which are called when the
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module is loaded and unloaded (see #GModuleCheckInit and #GModuleUnload).
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</para>
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<para>
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If your module introduces static data to common subsystems in the running
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program, e.g. through calling g_quark_from_static_string ("my-module-stuff"),
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it must ensure that it is never unloaded, by calling g_module_make_resident().
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</para>
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<!-- ##### SECTION See_Also ##### -->
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<para>
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</para>
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<!-- ##### STRUCT GModule ##### -->
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<para>
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The #GModule struct is an opaque data structure to represent a
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<link linkend="glib-Dynamic-Loading-of-Modules">Dynamically-Loaded Module</link>.
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It should only be accessed via the following functions.
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</para>
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<!-- ##### FUNCTION g_module_supported ##### -->
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<para>
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Checks if modules are supported on the current platform.
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</para>
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@Returns: TRUE if modules are supported.
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<!-- ##### FUNCTION g_module_build_path ##### -->
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<para>
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2000-04-15 23:34:34 +00:00
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A portable way to build the filename of a module. The platform-specific
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prefix and suffix are added to the filename, if needed, and the result is
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added to the directory, using the correct separator character.
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</para>
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<para>
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The directory should specify the directory where the module can be found.
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It can be NULL or an empty string to indicate that the module is in a standard
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operating-system specific directory, though this is not recommended since the
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wrong module may be found.
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</para>
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<para>
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For example, calling g_module_build_path() on a Linux system with a directory
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of "/lib" and a module_name of "mylibrary" will return "/lib/libmylibrary.so".
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On a Windows system, using "\Windows" as the directory it will return
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"\Windows\mylibrary.dll".
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1999-08-16 17:58:30 +00:00
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</para>
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2000-04-15 23:34:34 +00:00
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@directory: the directory where the module is. This can be NULL or the empty
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string to indicate that the standard operating system-specific directories
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will be used, though that is not recommended.
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@module_name: the name of the module.
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@Returns: the complete path of the module, including the standard library
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prefix and suffix. This should be freed when no longer needed.
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1999-08-16 17:58:30 +00:00
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<!-- ##### FUNCTION g_module_open ##### -->
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<para>
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Opens a module.
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If the module has already been opened, its reference count is incremented.
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</para>
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@file_name: the name of the file containing the module.
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@flags: the flags used for opening the module. Currently this can be 0 or
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G_MODULE_BIND_LAZY for lazy binding, where symbols are only bound when needed.
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@Returns: a #GModule on success, or NULL on failure.
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<!-- ##### ENUM GModuleFlags ##### -->
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<para>
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Flags passed to g_module_open().
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G_MODULE_BIND_LAZY specifies that symbols are only resolved when needed.
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The default action is to bind all symbols when the module is loaded.
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(G_MODULE_BIND_LAZY is not supported on all platforms.)
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</para>
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@G_MODULE_BIND_LAZY:
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@G_MODULE_BIND_MASK:
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<!-- ##### FUNCTION g_module_symbol ##### -->
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<para>
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Gets a symbol pointer from a module.
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</para>
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@module: the module.
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@symbol_name: the name of the symbol to find.
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@symbol: returns the pointer to the symbol value.
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@Returns: TRUE on success.
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<!-- ##### FUNCTION g_module_name ##### -->
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<para>
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Gets the file name from a #GModule.
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</para>
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@module: the module.
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@Returns: the file name of the module, or "main" if the module is the main
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program itself.
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<!-- ##### FUNCTION g_module_make_resident ##### -->
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<para>
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Ensures that a module will never be unloaded.
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Any future g_module_close() calls on the module will be ignored.
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</para>
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@module: a module to make permanently resident.
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<!-- ##### FUNCTION g_module_close ##### -->
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<para>
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Closes a module.
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</para>
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@module: the module to close.
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@Returns: TRUE on success.
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<!-- ##### FUNCTION g_module_error ##### -->
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<para>
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Gets a string describing the last module error.
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</para>
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@Returns: a string describing the last module error.
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<!-- ##### USER_FUNCTION GModuleCheckInit ##### -->
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<para>
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Specifies the type of the module initialization function.
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If a module contains a function named g_module_check_init() it is called
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automatically when the module is loaded. It is passed the #GModule structure
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and should return NULL on success or a string describing the initialization
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error.
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</para>
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@module: the #GModule corresponding to the module which has just been loaded.
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@Returns: NULL on success, or a string describing the initialization error.
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<!-- ##### USER_FUNCTION GModuleUnload ##### -->
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<para>
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Specifies the type of the module function called when it is unloaded.
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If a module contains a function named g_module_unload() it is called
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automatically when the module is unloaded.
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It is passed the #GModule structure.
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</para>
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@module: the module about to be unloaded.
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<!-- ##### MACRO G_MODULE_EXPORT ##### -->
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<para>
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Used to declare functions exported by modules.
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</para>
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<!-- ##### MACRO G_MODULE_IMPORT ##### -->
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<para>
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Used to declare functions imported from modules.
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</para>
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