glib/gobject/tests/performance/performance.c

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Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
/* GObject - GLib Type, Object, Parameter and Signal Library
* Copyright (C) 2009 Red Hat, Inc.
* Copyright (C) 2022 Canonical Ltd.
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General
2014-01-23 12:58:29 +01:00
* Public License along with this library; if not, see <http://www.gnu.org/licenses/>.
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
*/
#include <math.h>
#include <string.h>
#include <glib-object.h>
#include "../testcommon.h"
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
#define WARM_UP_N_RUNS 50
#define WARM_UP_ALWAYS_SEC 2.0
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
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#define ESTIMATE_ROUND_TIME_N_RUNS 5
#define DEFAULT_TEST_TIME 15 /* seconds */
/* The time we want each round to take, in seconds, this should
* be large enough compared to the timer resolution, but small
* enough that the risk of any random slowness will miss the
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
* running window */
#define TARGET_ROUND_TIME 0.008
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
static gboolean verbose = FALSE;
static gboolean quiet = FALSE;
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
static int test_length = DEFAULT_TEST_TIME;
static double test_factor = 0;
static GTimer *global_timer = NULL;
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
static GOptionEntry cmd_entries[] = {
{"verbose", 'v', 0, G_OPTION_ARG_NONE, &verbose,
"Print extra information", NULL},
{"quiet", 'q', 0, G_OPTION_ARG_NONE, &quiet,
"Print extra information", NULL},
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
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{"seconds", 's', 0, G_OPTION_ARG_INT, &test_length,
"Time to run each test in seconds", NULL},
{"factor", 'f', 0, G_OPTION_ARG_DOUBLE, &test_factor,
"Use a fixed factor for sample runs (also $GLIB_PERFORMANCE_FACTOR)", NULL},
G_OPTION_ENTRY_NULL
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
};
typedef struct _PerformanceTest PerformanceTest;
struct _PerformanceTest {
const char *name;
gpointer extra_data;
gpointer (*setup) (PerformanceTest *test);
void (*init) (PerformanceTest *test,
gpointer data,
double factor);
void (*run) (PerformanceTest *test,
gpointer data);
void (*finish) (PerformanceTest *test,
gpointer data);
void (*teardown) (PerformanceTest *test,
gpointer data);
void (*print_result) (PerformanceTest *test,
gpointer data,
double time);
};
static void
run_test (PerformanceTest *test)
{
gpointer data = NULL;
guint64 i, num_rounds;
double elapsed, min_elapsed, max_elapsed, avg_elapsed, factor;
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
GTimer *timer;
if (verbose || !quiet)
g_print ("Running test %s\n", test->name);
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
/* Set up test */
timer = g_timer_new ();
data = test->setup (test);
if (verbose)
g_print ("Warming up\n");
g_timer_start (timer);
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
/* Warm up the test by doing a few runs */
for (i = 0; TRUE; i++)
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
{
test->init (test, data, 1.0);
test->run (test, data);
test->finish (test, data);
if (test_factor > 0)
{
/* The caller specified a constant factor. That makes mostly
* sense, to ensure that the test run is independent from
* external factors. In this case, don't make warm up dependent
* on WARM_UP_ALWAYS_SEC. */
}
else if (global_timer)
{
if (g_timer_elapsed (global_timer, NULL) < WARM_UP_ALWAYS_SEC)
{
/* We always warm up for a certain time where we keep the
* CPU busy.
*
* Note that when we run multiple tests, then this is only
* performed once for the first test. */
continue;
}
g_clear_pointer (&global_timer, g_timer_destroy);
}
if (i >= WARM_UP_N_RUNS)
break;
if (test_factor == 0 && g_timer_elapsed (timer, NULL) > test_length / 10)
{
/* The warm up should not take longer than 10 % of the entire
* test run. Note that the warm up time for WARM_UP_ALWAYS_SEC
* already passed. */
break;
}
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
}
g_timer_stop (timer);
elapsed = g_timer_elapsed (timer, NULL);
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
if (verbose)
{
g_print ("Warm up time: %.2f secs\n", elapsed);
g_print ("Estimating round time\n");
}
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
min_elapsed = 0;
if (test_factor > 0)
{
factor = test_factor;
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
}
else
{
/* Estimate time for one run by doing a few test rounds. */
for (i = 0; i < ESTIMATE_ROUND_TIME_N_RUNS; i++)
{
test->init (test, data, 1.0);
g_timer_start (timer);
test->run (test, data);
g_timer_stop (timer);
test->finish (test, data);
elapsed = g_timer_elapsed (timer, NULL);
if (i == 0)
min_elapsed = elapsed;
else
min_elapsed = MIN (min_elapsed, elapsed);
}
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
factor = TARGET_ROUND_TIME / min_elapsed;
}
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
if (verbose)
g_print ("Uncorrected round time: %.4f msecs, correction factor %.2f\n", 1000*min_elapsed, factor);
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
/* Calculate number of rounds needed */
num_rounds = (guint64) (test_length / TARGET_ROUND_TIME) + 1;
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
if (verbose)
g_print ("Running %"G_GINT64_MODIFIER"d rounds\n", num_rounds);
/* Run the test */
avg_elapsed = 0.0;
min_elapsed = 1e100;
max_elapsed = 0.0;
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
for (i = 0; i < num_rounds; i++)
{
test->init (test, data, factor);
g_timer_start (timer);
test->run (test, data);
g_timer_stop (timer);
test->finish (test, data);
if (i < num_rounds / 20)
{
/* The first 5% are additional warm up. Ignore. */
continue;
}
elapsed = g_timer_elapsed (timer, NULL);
min_elapsed = MIN (min_elapsed, elapsed);
max_elapsed = MAX (max_elapsed, elapsed);
avg_elapsed += elapsed;
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
}
if (num_rounds > 1)
avg_elapsed = avg_elapsed / num_rounds;
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
if (verbose)
{
g_print ("Minimum corrected round time: %.2f msecs\n", min_elapsed * 1000);
g_print ("Maximum corrected round time: %.2f msecs\n", max_elapsed * 1000);
g_print ("Average corrected round time: %.2f msecs\n", avg_elapsed * 1000);
}
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
/* Print the results */
g_print ("%s: ", test->name);
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
test->print_result (test, data, min_elapsed);
/* Tear down */
test->teardown (test, data);
g_timer_destroy (timer);
}
/*************************************************************
* Simple object is a very simple small GObject subclass
* with no properties, no signals, implementing no interfaces
*************************************************************/
static GType simple_object_get_type (void);
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
#define SIMPLE_TYPE_OBJECT (simple_object_get_type ())
typedef struct _SimpleObject SimpleObject;
typedef struct _SimpleObjectClass SimpleObjectClass;
struct _SimpleObject
{
GObject parent_instance;
int val;
};
struct _SimpleObjectClass
{
GObjectClass parent_class;
};
G_DEFINE_TYPE (SimpleObject, simple_object, G_TYPE_OBJECT)
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
static void
simple_object_finalize (GObject *object)
{
G_OBJECT_CLASS (simple_object_parent_class)->finalize (object);
}
static void
simple_object_class_init (SimpleObjectClass *class)
{
GObjectClass *object_class = G_OBJECT_CLASS (class);
object_class->finalize = simple_object_finalize;
}
static void
simple_object_init (SimpleObject *simple_object)
{
simple_object->val = 42;
}
typedef struct _TestIfaceClass TestIfaceClass;
typedef struct _TestIfaceClass TestIface1Class;
typedef struct _TestIfaceClass TestIface2Class;
typedef struct _TestIfaceClass TestIface3Class;
typedef struct _TestIfaceClass TestIface4Class;
typedef struct _TestIfaceClass TestIface5Class;
typedef struct _TestIface TestIface;
struct _TestIfaceClass
{
GTypeInterface base_iface;
void (*method) (TestIface *obj);
};
static GType test_iface1_get_type (void);
static GType test_iface2_get_type (void);
static GType test_iface3_get_type (void);
static GType test_iface4_get_type (void);
static GType test_iface5_get_type (void);
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
#define TEST_TYPE_IFACE1 (test_iface1_get_type ())
#define TEST_TYPE_IFACE2 (test_iface2_get_type ())
#define TEST_TYPE_IFACE3 (test_iface3_get_type ())
#define TEST_TYPE_IFACE4 (test_iface4_get_type ())
#define TEST_TYPE_IFACE5 (test_iface5_get_type ())
static DEFINE_IFACE (TestIface1, test_iface1, NULL, NULL)
static DEFINE_IFACE (TestIface2, test_iface2, NULL, NULL)
static DEFINE_IFACE (TestIface3, test_iface3, NULL, NULL)
static DEFINE_IFACE (TestIface4, test_iface4, NULL, NULL)
static DEFINE_IFACE (TestIface5, test_iface5, NULL, NULL)
/*************************************************************
* Complex object is a GObject subclass with a properties,
* construct properties, signals and implementing an interface.
*************************************************************/
static GType complex_object_get_type (void);
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
#define COMPLEX_TYPE_OBJECT (complex_object_get_type ())
typedef struct _ComplexObject ComplexObject;
typedef struct _ComplexObjectClass ComplexObjectClass;
struct _ComplexObject
{
GObject parent_instance;
int val1;
char *val2;
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
};
struct _ComplexObjectClass
{
GObjectClass parent_class;
void (*signal) (ComplexObject *obj);
void (*signal_empty) (ComplexObject *obj);
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
};
static void complex_test_iface_init (gpointer g_iface,
gpointer iface_data);
G_DEFINE_TYPE_EXTENDED (ComplexObject, complex_object,
G_TYPE_OBJECT, 0,
G_IMPLEMENT_INTERFACE (TEST_TYPE_IFACE1, complex_test_iface_init)
G_IMPLEMENT_INTERFACE (TEST_TYPE_IFACE2, complex_test_iface_init)
G_IMPLEMENT_INTERFACE (TEST_TYPE_IFACE3, complex_test_iface_init)
G_IMPLEMENT_INTERFACE (TEST_TYPE_IFACE4, complex_test_iface_init)
G_IMPLEMENT_INTERFACE (TEST_TYPE_IFACE5, complex_test_iface_init))
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
#define COMPLEX_OBJECT(object) (G_TYPE_CHECK_INSTANCE_CAST ((object), COMPLEX_TYPE_OBJECT, ComplexObject))
enum {
PROP_0,
PROP_VAL1,
PROP_VAL2,
N_PROPERTIES
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
};
static GParamSpec *pspecs[N_PROPERTIES] = { NULL, };
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
enum {
COMPLEX_SIGNAL,
COMPLEX_SIGNAL_EMPTY,
COMPLEX_SIGNAL_GENERIC,
COMPLEX_SIGNAL_GENERIC_EMPTY,
COMPLEX_SIGNAL_ARGS,
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
COMPLEX_LAST_SIGNAL
};
static guint complex_signals[COMPLEX_LAST_SIGNAL] = { 0 };
static void
complex_object_finalize (GObject *object)
{
ComplexObject *c = COMPLEX_OBJECT (object);
g_free (c->val2);
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
G_OBJECT_CLASS (complex_object_parent_class)->finalize (object);
}
static void
complex_object_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ComplexObject *complex = COMPLEX_OBJECT (object);
switch (prop_id)
{
case PROP_VAL1:
complex->val1 = g_value_get_int (value);
break;
case PROP_VAL2:
g_free (complex->val2);
complex->val2 = g_value_dup_string (value);
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
complex_object_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ComplexObject *complex = COMPLEX_OBJECT (object);
switch (prop_id)
{
case PROP_VAL1:
g_value_set_int (value, complex->val1);
break;
case PROP_VAL2:
g_value_set_string (value, complex->val2);
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
complex_object_real_signal (ComplexObject *obj)
{
}
static void
complex_object_class_init (ComplexObjectClass *class)
{
GObjectClass *object_class = G_OBJECT_CLASS (class);
object_class->finalize = complex_object_finalize;
object_class->set_property = complex_object_set_property;
object_class->get_property = complex_object_get_property;
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
class->signal = complex_object_real_signal;
complex_signals[COMPLEX_SIGNAL] =
g_signal_new ("signal",
G_TYPE_FROM_CLASS (object_class),
G_SIGNAL_RUN_FIRST,
G_STRUCT_OFFSET (ComplexObjectClass, signal),
NULL, NULL,
g_cclosure_marshal_VOID__VOID,
G_TYPE_NONE, 0);
complex_signals[COMPLEX_SIGNAL_EMPTY] =
g_signal_new ("signal-empty",
G_TYPE_FROM_CLASS (object_class),
G_SIGNAL_RUN_FIRST,
G_STRUCT_OFFSET (ComplexObjectClass, signal_empty),
NULL, NULL,
g_cclosure_marshal_VOID__VOID,
G_TYPE_NONE, 0);
complex_signals[COMPLEX_SIGNAL_GENERIC] =
g_signal_new ("signal-generic",
G_TYPE_FROM_CLASS (object_class),
G_SIGNAL_RUN_FIRST,
G_STRUCT_OFFSET (ComplexObjectClass, signal),
NULL, NULL,
NULL,
G_TYPE_NONE, 0);
complex_signals[COMPLEX_SIGNAL_GENERIC_EMPTY] =
g_signal_new ("signal-generic-empty",
G_TYPE_FROM_CLASS (object_class),
G_SIGNAL_RUN_FIRST,
G_STRUCT_OFFSET (ComplexObjectClass, signal_empty),
NULL, NULL,
NULL,
G_TYPE_NONE, 0);
complex_signals[COMPLEX_SIGNAL_ARGS] =
g_signal_new ("signal-args",
G_TYPE_FROM_CLASS (object_class),
G_SIGNAL_RUN_FIRST,
G_STRUCT_OFFSET (ComplexObjectClass, signal),
NULL, NULL,
g_cclosure_marshal_VOID__UINT_POINTER,
G_TYPE_NONE, 2, G_TYPE_UINT, G_TYPE_POINTER);
pspecs[PROP_VAL1] = g_param_spec_int ("val1", "val1", "val1",
0, G_MAXINT, 42,
G_PARAM_STATIC_STRINGS | G_PARAM_CONSTRUCT | G_PARAM_READWRITE);
pspecs[PROP_VAL2] = g_param_spec_string ("val2", "val2", "val2",
NULL,
G_PARAM_STATIC_STRINGS | G_PARAM_READWRITE);
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
g_object_class_install_properties (object_class, N_PROPERTIES, pspecs);
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
}
static void
complex_object_iface_method (TestIface *obj)
{
ComplexObject *complex = COMPLEX_OBJECT (obj);
complex->val1++;
}
static void
complex_test_iface_init (gpointer g_iface,
gpointer iface_data)
{
TestIfaceClass *iface = g_iface;
iface->method = complex_object_iface_method;
}
static void
complex_object_init (ComplexObject *complex_object)
{
complex_object->val1 = 42;
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
}
/*************************************************************
* Test object construction performance
*************************************************************/
#define NUM_OBJECT_TO_CONSTRUCT 10000
struct ConstructionTest {
GObject **objects;
unsigned int n_objects;
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
GType type;
};
static gpointer
test_construction_setup (PerformanceTest *test)
{
struct ConstructionTest *data;
data = g_new0 (struct ConstructionTest, 1);
data->type = ((GType (*)(void))test->extra_data)();
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
return data;
}
static void
test_construction_init (PerformanceTest *test,
gpointer _data,
double count_factor)
{
struct ConstructionTest *data = _data;
unsigned int n;
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
n = (unsigned int) (NUM_OBJECT_TO_CONSTRUCT * count_factor);
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
if (data->n_objects != n)
{
data->n_objects = n;
data->objects = g_renew (GObject *, data->objects, n);
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
}
}
static void
test_construction_run (PerformanceTest *test,
gpointer _data)
{
struct ConstructionTest *data = _data;
GObject **objects = data->objects;
GType type = data->type;
unsigned int n_objects;
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
n_objects = data->n_objects;
for (unsigned int i = 0; i < n_objects; i++)
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
objects[i] = g_object_new (type, NULL);
}
static void
test_construction_run1 (PerformanceTest *test,
gpointer _data)
{
struct ConstructionTest *data = _data;
GObject **objects = data->objects;
unsigned int n_objects;
n_objects = data->n_objects;
for (unsigned int i = 0; i < n_objects; i++)
objects[i] = (GObject *) g_slice_new0 (SimpleObject);
}
static void
test_complex_construction_run (PerformanceTest *test,
gpointer _data)
{
struct ConstructionTest *data = _data;
GObject **objects = data->objects;
GType type = data->type;
unsigned int n_objects;
n_objects = data->n_objects;
for (unsigned int i = 0; i < n_objects; i++)
objects[i] = g_object_new (type, "val1", 5, "val2", "thousand", NULL);
}
static void
test_complex_construction_run1 (PerformanceTest *test,
gpointer _data)
{
struct ConstructionTest *data = _data;
GObject **objects = data->objects;
GType type = data->type;
unsigned int n_objects;
n_objects = data->n_objects;
for (unsigned int i = 0; i < n_objects; i++)
{
ComplexObject *object;
object = (ComplexObject *)g_object_new (type, NULL);
object->val1 = 5;
object->val2 = g_strdup ("thousand");
objects[i] = (GObject *)object;
}
}
static void
test_complex_construction_run2 (PerformanceTest *test,
gpointer _data)
{
struct ConstructionTest *data = _data;
GObject **objects = data->objects;
GType type = data->type;
unsigned int n_objects;
n_objects = data->n_objects;
for (unsigned int i = 0; i < n_objects; i++)
{
objects[i] = g_object_new (type, NULL);
}
}
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
static void
test_construction_finish (PerformanceTest *test,
gpointer _data)
{
struct ConstructionTest *data = _data;
for (unsigned int i = 0; i < data->n_objects; i++)
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
g_object_unref (data->objects[i]);
}
static void
test_construction_finish1 (PerformanceTest *test,
gpointer _data)
{
struct ConstructionTest *data = _data;
for (unsigned int i = 0; i < data->n_objects; i++)
g_slice_free (SimpleObject, (SimpleObject *)data->objects[i]);
}
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
static void
test_construction_teardown (PerformanceTest *test,
gpointer _data)
{
struct ConstructionTest *data = _data;
g_free (data->objects);
g_free (data);
}
2022-05-22 13:37:01 +02:00
static void
test_finalization_init (PerformanceTest *test,
gpointer _data,
double count_factor)
{
struct ConstructionTest *data = _data;
unsigned int n;
2022-05-22 13:37:01 +02:00
n = (unsigned int) (NUM_OBJECT_TO_CONSTRUCT * count_factor);
2022-05-22 13:37:01 +02:00
if (data->n_objects != n)
{
data->n_objects = n;
data->objects = g_renew (GObject *, data->objects, n);
2022-05-22 13:37:01 +02:00
}
for (unsigned int i = 0; i < data->n_objects; i++)
2022-05-22 13:37:01 +02:00
{
data->objects[i] = g_object_new (data->type, NULL);
}
}
static void
test_finalization_run (PerformanceTest *test,
gpointer _data)
{
struct ConstructionTest *data = _data;
GObject **objects = data->objects;
unsigned int n_objects;
2022-05-22 13:37:01 +02:00
n_objects = data->n_objects;
for (unsigned int i = 0; i < n_objects; i++)
2022-05-22 13:37:01 +02:00
{
g_object_unref (objects[i]);
}
}
static void
test_finalization_finish (PerformanceTest *test,
gpointer _data)
{
}
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
static void
test_construction_print_result (PerformanceTest *test,
gpointer _data,
double time)
{
struct ConstructionTest *data = _data;
g_print ("Millions of constructed objects per second: %.3f\n",
data->n_objects / (time * 1000000));
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
}
2022-05-22 13:37:01 +02:00
static void
test_finalization_print_result (PerformanceTest *test,
gpointer _data,
double time)
{
struct ConstructionTest *data = _data;
g_print ("Millions of finalized objects per second: %.3f\n",
data->n_objects / (time * 1000000));
}
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
/*************************************************************
* Test runtime type check performance
*************************************************************/
#define NUM_KILO_CHECKS_PER_ROUND 50
struct TypeCheckTest {
GObject *object;
unsigned int n_checks;
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
};
static gpointer
test_type_check_setup (PerformanceTest *test)
{
struct TypeCheckTest *data;
data = g_new0 (struct TypeCheckTest, 1);
data->object = g_object_new (COMPLEX_TYPE_OBJECT, NULL);
return data;
}
static void
test_type_check_init (PerformanceTest *test,
gpointer _data,
double factor)
{
struct TypeCheckTest *data = _data;
data->n_checks = (unsigned int) (factor * NUM_KILO_CHECKS_PER_ROUND);
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
}
/* Work around g_type_check_instance_is_a being marked "pure",
and thus only called once for the loop. */
gboolean (*my_type_check_instance_is_a) (GTypeInstance *type_instance,
GType iface_type) = &g_type_check_instance_is_a;
static void
test_type_check_run (PerformanceTest *test,
gpointer _data)
{
struct TypeCheckTest *data = _data;
GObject *object = data->object;
GType type, types[5];
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
types[0] = test_iface1_get_type ();
types[1] = test_iface2_get_type ();
types[2] = test_iface3_get_type ();
types[3] = test_iface4_get_type ();
types[4] = test_iface5_get_type ();
for (unsigned int i = 0; i < data->n_checks; i++)
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
{
type = types[i%5];
for (unsigned int j = 0; j < 1000; j++)
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
{
my_type_check_instance_is_a ((GTypeInstance *)object,
type);
}
}
}
static void
test_type_check_finish (PerformanceTest *test,
gpointer data)
{
}
static void
test_type_check_print_result (PerformanceTest *test,
gpointer _data,
double time)
{
struct TypeCheckTest *data = _data;
g_print ("Million type checks per second: %.2f\n",
data->n_checks / (1000*time));
}
static void
test_type_check_teardown (PerformanceTest *test,
gpointer _data)
{
struct TypeCheckTest *data = _data;
g_object_unref (data->object);
g_free (data);
}
/*************************************************************
* Test signal emissions performance (common code)
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
*************************************************************/
#define NUM_EMISSIONS_PER_ROUND 10000
struct EmissionTest {
GObject *object;
unsigned int n_checks;
unsigned int signal_id;
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
};
static void
test_emission_run (PerformanceTest *test,
gpointer _data)
{
struct EmissionTest *data = _data;
GObject *object = data->object;
for (unsigned int i = 0; i < data->n_checks; i++)
g_signal_emit (object, data->signal_id, 0);
}
static void
test_emission_run_args (PerformanceTest *test,
gpointer _data)
{
struct EmissionTest *data = _data;
GObject *object = data->object;
for (unsigned int i = 0; i < data->n_checks; i++)
g_signal_emit (object, data->signal_id, 0, 0, NULL);
}
/*************************************************************
* Test signal unhandled emissions performance
*************************************************************/
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
static gpointer
test_emission_unhandled_setup (PerformanceTest *test)
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
{
struct EmissionTest *data;
data = g_new0 (struct EmissionTest, 1);
data->object = g_object_new (COMPLEX_TYPE_OBJECT, NULL);
data->signal_id = complex_signals[GPOINTER_TO_UINT (test->extra_data)];
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
return data;
}
static void
test_emission_unhandled_init (PerformanceTest *test,
gpointer _data,
double factor)
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
{
struct EmissionTest *data = _data;
data->n_checks = (unsigned int) (factor * NUM_EMISSIONS_PER_ROUND);
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
}
static void
test_emission_unhandled_finish (PerformanceTest *test,
gpointer data)
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
{
}
static void
test_emission_unhandled_print_result (PerformanceTest *test,
gpointer _data,
double time)
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
{
struct EmissionTest *data = _data;
g_print ("Emissions per second: %.0f\n",
data->n_checks / time);
}
static void
test_emission_unhandled_teardown (PerformanceTest *test,
gpointer _data)
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
{
struct EmissionTest *data = _data;
g_object_unref (data->object);
g_free (data);
}
/*************************************************************
* Test signal handled emissions performance
*************************************************************/
static void
test_emission_handled_handler (ComplexObject *obj, gpointer data)
{
}
static gpointer
test_emission_handled_setup (PerformanceTest *test)
{
struct EmissionTest *data;
data = g_new0 (struct EmissionTest, 1);
data->object = g_object_new (COMPLEX_TYPE_OBJECT, NULL);
data->signal_id = complex_signals[GPOINTER_TO_UINT (test->extra_data)];
g_signal_connect (data->object, "signal",
G_CALLBACK (test_emission_handled_handler),
NULL);
g_signal_connect (data->object, "signal-empty",
G_CALLBACK (test_emission_handled_handler),
NULL);
g_signal_connect (data->object, "signal-generic",
G_CALLBACK (test_emission_handled_handler),
NULL);
g_signal_connect (data->object, "signal-generic-empty",
G_CALLBACK (test_emission_handled_handler),
NULL);
g_signal_connect (data->object, "signal-args",
G_CALLBACK (test_emission_handled_handler),
NULL);
return data;
}
static void
test_emission_handled_init (PerformanceTest *test,
gpointer _data,
double factor)
{
struct EmissionTest *data = _data;
data->n_checks = (unsigned int) (factor * NUM_EMISSIONS_PER_ROUND);
}
static void
test_emission_handled_finish (PerformanceTest *test,
gpointer data)
{
}
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
static void
test_emission_handled_print_result (PerformanceTest *test,
gpointer _data,
double time)
{
struct EmissionTest *data = _data;
g_print ("Emissions per second: %.0f\n",
data->n_checks / time);
}
static void
test_emission_handled_teardown (PerformanceTest *test,
gpointer _data)
{
struct EmissionTest *data = _data;
g_object_unref (data->object);
g_free (data);
}
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
/*************************************************************
* Test object notify performance (common code)
*************************************************************/
#define NUM_NOTIFY_PER_ROUND 10000
struct NotifyTest {
GObject *object;
unsigned int n_checks;
};
static void
test_notify_run (PerformanceTest *test,
void *_data)
{
struct NotifyTest *data = _data;
GObject *object = data->object;
for (unsigned int i = 0; i < data->n_checks; i++)
g_object_notify (object, "val1");
}
static void
test_notify_by_pspec_run (PerformanceTest *test,
void *_data)
{
struct NotifyTest *data = _data;
GObject *object = data->object;
for (unsigned int i = 0; i < data->n_checks; i++)
g_object_notify_by_pspec (object, pspecs[PROP_VAL1]);
}
/*************************************************************
* Test notify unhandled performance
*************************************************************/
static void *
test_notify_unhandled_setup (PerformanceTest *test)
{
struct NotifyTest *data;
data = g_new0 (struct NotifyTest, 1);
data->object = g_object_new (COMPLEX_TYPE_OBJECT, NULL);
return data;
}
static void
test_notify_unhandled_init (PerformanceTest *test,
void *_data,
double factor)
{
struct NotifyTest *data = _data;
data->n_checks = (unsigned int) (factor * NUM_NOTIFY_PER_ROUND);
}
static void
test_notify_unhandled_finish (PerformanceTest *test,
void *data)
{
}
static void
test_notify_unhandled_print_result (PerformanceTest *test,
void *_data,
double time)
{
struct NotifyTest *data = _data;
g_print ("Notify (unhandled) per second: %.0f\n",
data->n_checks / time);
}
static void
test_notify_unhandled_teardown (PerformanceTest *test,
void *_data)
{
struct NotifyTest *data = _data;
g_object_unref (data->object);
g_free (data);
}
/*************************************************************
* Test notify handled performance
*************************************************************/
static void
test_notify_handled_handler (ComplexObject *obj, GParamSpec *pspec, void *data)
{
}
static void *
test_notify_handled_setup (PerformanceTest *test)
{
struct NotifyTest *data;
data = g_new0 (struct NotifyTest, 1);
data->object = g_object_new (COMPLEX_TYPE_OBJECT, NULL);
g_signal_connect (data->object, "notify::val1",
G_CALLBACK (test_notify_handled_handler), data);
g_signal_connect (data->object, "notify::val2",
G_CALLBACK (test_notify_handled_handler), data);
return data;
}
static void
test_notify_handled_init (PerformanceTest *test,
void *_data,
double factor)
{
struct NotifyTest *data = _data;
data->n_checks = (unsigned int) (factor * NUM_NOTIFY_PER_ROUND);
}
static void
test_notify_handled_finish (PerformanceTest *test,
void *data)
{
}
static void
test_notify_handled_print_result (PerformanceTest *test,
void *_data,
double time)
{
struct NotifyTest *data = _data;
g_print ("Notify per second: %.0f\n",
data->n_checks / time);
}
static void
test_notify_handled_teardown (PerformanceTest *test,
void *_data)
{
struct NotifyTest *data = _data;
g_assert_cmpuint (
g_signal_handlers_disconnect_by_func (data->object,
test_notify_handled_handler,
data), ==, 2);
g_object_unref (data->object);
g_free (data);
}
/*************************************************************
* Test object set performance
*************************************************************/
#define NUM_SET_PER_ROUND 10000
struct SetTest {
GObject *object;
unsigned int n_checks;
};
static void
test_set_run (PerformanceTest *test,
void *_data)
{
struct SetTest *data = _data;
GObject *object = data->object;
for (unsigned int i = 0; i < data->n_checks; i++)
g_object_set (object, "val1", i, NULL);
}
static void *
test_set_setup (PerformanceTest *test)
{
struct SetTest *data;
data = g_new0 (struct SetTest, 1);
data->object = g_object_new (COMPLEX_TYPE_OBJECT, NULL);
/* g_object_get() will take a reference. Increasing the ref count from 1 to 2
* is more expensive, due to the check for toggle notifications. We have a
* performance test for that already. Don't also test that overhead during
* "property-get" test and avoid this by taking an additional reference. */
g_object_ref (data->object);
return data;
}
static void
test_set_init (PerformanceTest *test,
void *_data,
double factor)
{
struct SetTest *data = _data;
data->n_checks = (unsigned int) (factor * NUM_SET_PER_ROUND);
}
static void
test_set_finish (PerformanceTest *test,
void *data)
{
}
static void
test_set_print_result (PerformanceTest *test,
void *_data,
double time)
{
struct SetTest *data = _data;
g_print ("Property set per second: %.0f\n",
data->n_checks / time);
}
static void
test_set_teardown (PerformanceTest *test,
void *_data)
{
struct SetTest *data = _data;
g_object_unref (data->object);
g_object_unref (data->object);
g_free (data);
}
/*************************************************************
* Test object get performance
*************************************************************/
#define NUM_GET_PER_ROUND 10000
struct GetTest {
GObject *object;
unsigned int n_checks;
};
static void
test_get_run (PerformanceTest *test,
void *_data)
{
struct GetTest *data = _data;
GObject *object = data->object;
int val;
for (unsigned int i = 0; i < data->n_checks; i++)
g_object_get (object, "val1", &val, NULL);
}
static void *
test_get_setup (PerformanceTest *test)
{
struct GetTest *data;
data = g_new0 (struct GetTest, 1);
data->object = g_object_new (COMPLEX_TYPE_OBJECT, NULL);
/* g_object_get() will take a reference. Increasing the ref count from 1 to 2
* is more expensive, due to the check for toggle notifications. We have a
* performance test for that already. Don't also test that overhead during
* "property-get" test and avoid this by taking an additional reference. */
g_object_ref (data->object);
return data;
}
static void
test_get_init (PerformanceTest *test,
void *_data,
double factor)
{
struct GetTest *data = _data;
data->n_checks = (unsigned int) (factor * NUM_GET_PER_ROUND);
}
static void
test_get_finish (PerformanceTest *test,
void *data)
{
}
static void
test_get_print_result (PerformanceTest *test,
void *_data,
double time)
{
struct GetTest *data = _data;
g_print ("Property get per second: %.0f\n",
data->n_checks / time);
}
static void
test_get_teardown (PerformanceTest *test,
gpointer _data)
{
struct GetTest *data = _data;
g_object_unref (data->object);
g_object_unref (data->object);
g_free (data);
}
/*************************************************************
* Test object refcount performance
*************************************************************/
#define NUM_KILO_REFS_PER_ROUND 100000
struct RefcountTest {
GObject *object;
unsigned int n_checks;
gboolean is_toggle_ref;
};
static void
test_refcount_toggle_ref_cb (gpointer data,
GObject *object,
gboolean is_last_ref)
{
}
static gpointer
test_refcount_setup (PerformanceTest *test)
{
struct RefcountTest *data;
data = g_new0 (struct RefcountTest, 1);
data->object = g_object_new (COMPLEX_TYPE_OBJECT, NULL);
if (g_str_equal (test->name, "refcount-toggle"))
{
g_object_add_toggle_ref (data->object, test_refcount_toggle_ref_cb, NULL);
g_object_unref (data->object);
data->is_toggle_ref = TRUE;
}
return data;
}
static void
test_refcount_init (PerformanceTest *test,
gpointer _data,
double factor)
{
struct RefcountTest *data = _data;
data->n_checks = (unsigned int) (factor * NUM_KILO_REFS_PER_ROUND);
}
static void
test_refcount_run (PerformanceTest *test,
gpointer _data)
{
struct RefcountTest *data = _data;
GObject *object = data->object;
for (unsigned int i = 0; i < data->n_checks; i++)
{
g_object_ref (object);
g_object_ref (object);
g_object_ref (object);
g_object_unref (object);
g_object_unref (object);
g_object_ref (object);
g_object_ref (object);
g_object_unref (object);
g_object_unref (object);
g_object_unref (object);
}
}
static void
test_refcount_1_run (PerformanceTest *test,
gpointer _data)
{
struct RefcountTest *data = _data;
GObject *object = data->object;
for (unsigned int i = 0; i < data->n_checks; i++)
{
g_object_ref (object);
g_object_unref (object);
}
}
static void
test_refcount_finish (PerformanceTest *test,
gpointer _data)
{
}
static void
test_refcount_print_result (PerformanceTest *test,
gpointer _data,
double time)
{
struct RefcountTest *data = _data;
g_print ("Million refs+unref per second: %.2f\n",
data->n_checks * 5 / (time * 1000000 ));
}
static void
test_refcount_teardown (PerformanceTest *test,
gpointer _data)
{
struct RefcountTest *data = _data;
if (data->is_toggle_ref)
g_object_remove_toggle_ref (data->object, test_refcount_toggle_ref_cb, NULL);
else
g_object_unref (data->object);
g_free (data);
}
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
/*************************************************************
* Main test code
*************************************************************/
static PerformanceTest tests[] = {
{
"simple-construction",
simple_object_get_type,
test_construction_setup,
test_construction_init,
test_construction_run,
test_construction_finish,
test_construction_teardown,
test_construction_print_result
},
{
"simple-construction1",
simple_object_get_type,
test_construction_setup,
test_construction_init,
test_construction_run1,
test_construction_finish1,
test_construction_teardown,
test_construction_print_result
},
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
{
"complex-construction",
complex_object_get_type,
test_construction_setup,
test_construction_init,
test_complex_construction_run,
test_construction_finish,
test_construction_teardown,
test_construction_print_result
},
{
"complex-construction1",
complex_object_get_type,
test_construction_setup,
test_construction_init,
test_complex_construction_run1,
test_construction_finish,
test_construction_teardown,
test_construction_print_result
},
{
"complex-construction2",
complex_object_get_type,
test_construction_setup,
test_construction_init,
test_complex_construction_run2,
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
test_construction_finish,
test_construction_teardown,
test_construction_print_result
},
2022-05-22 13:37:01 +02:00
{
"finalization",
simple_object_get_type,
test_construction_setup,
test_finalization_init,
test_finalization_run,
test_finalization_finish,
test_construction_teardown,
test_finalization_print_result
},
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
{
"type-check",
NULL,
test_type_check_setup,
test_type_check_init,
test_type_check_run,
test_type_check_finish,
test_type_check_teardown,
test_type_check_print_result
},
{
"emit-unhandled",
GUINT_TO_POINTER (COMPLEX_SIGNAL),
test_emission_unhandled_setup,
test_emission_unhandled_init,
test_emission_run,
test_emission_unhandled_finish,
test_emission_unhandled_teardown,
test_emission_unhandled_print_result
},
{
"emit-unhandled-empty",
GUINT_TO_POINTER (COMPLEX_SIGNAL_EMPTY),
test_emission_unhandled_setup,
test_emission_unhandled_init,
test_emission_run,
test_emission_unhandled_finish,
test_emission_unhandled_teardown,
test_emission_unhandled_print_result
},
{
"emit-unhandled-generic",
GUINT_TO_POINTER (COMPLEX_SIGNAL_GENERIC),
test_emission_unhandled_setup,
test_emission_unhandled_init,
test_emission_run,
test_emission_unhandled_finish,
test_emission_unhandled_teardown,
test_emission_unhandled_print_result
},
{
"emit-unhandled-generic-empty",
GUINT_TO_POINTER (COMPLEX_SIGNAL_GENERIC_EMPTY),
test_emission_unhandled_setup,
test_emission_unhandled_init,
test_emission_run,
test_emission_unhandled_finish,
test_emission_unhandled_teardown,
test_emission_unhandled_print_result
},
{
"emit-unhandled-args",
GUINT_TO_POINTER (COMPLEX_SIGNAL_ARGS),
test_emission_unhandled_setup,
test_emission_unhandled_init,
test_emission_run_args,
test_emission_unhandled_finish,
test_emission_unhandled_teardown,
test_emission_unhandled_print_result
},
{
"emit-handled",
GUINT_TO_POINTER (COMPLEX_SIGNAL),
test_emission_handled_setup,
test_emission_handled_init,
test_emission_run,
test_emission_handled_finish,
test_emission_handled_teardown,
test_emission_handled_print_result
},
{
"emit-handled-empty",
GUINT_TO_POINTER (COMPLEX_SIGNAL_EMPTY),
test_emission_handled_setup,
test_emission_handled_init,
test_emission_run,
test_emission_handled_finish,
test_emission_handled_teardown,
test_emission_handled_print_result
},
{
"emit-handled-generic",
GUINT_TO_POINTER (COMPLEX_SIGNAL_GENERIC),
test_emission_handled_setup,
test_emission_handled_init,
test_emission_run,
test_emission_handled_finish,
test_emission_handled_teardown,
test_emission_handled_print_result
},
{
"emit-handled-generic-empty",
GUINT_TO_POINTER (COMPLEX_SIGNAL_GENERIC_EMPTY),
test_emission_handled_setup,
test_emission_handled_init,
test_emission_run,
test_emission_handled_finish,
test_emission_handled_teardown,
test_emission_handled_print_result
},
{
"emit-handled-args",
GUINT_TO_POINTER (COMPLEX_SIGNAL_ARGS),
test_emission_handled_setup,
test_emission_handled_init,
test_emission_run_args,
test_emission_handled_finish,
test_emission_handled_teardown,
test_emission_handled_print_result
},
{
"notify-unhandled",
complex_object_get_type,
test_notify_unhandled_setup,
test_notify_unhandled_init,
test_notify_run,
test_notify_unhandled_finish,
test_notify_unhandled_teardown,
test_notify_unhandled_print_result
},
{
"notify-by-pspec-unhandled",
complex_object_get_type,
test_notify_unhandled_setup,
test_notify_unhandled_init,
test_notify_by_pspec_run,
test_notify_unhandled_finish,
test_notify_unhandled_teardown,
test_notify_unhandled_print_result
},
{
"notify-handled",
complex_object_get_type,
test_notify_handled_setup,
test_notify_handled_init,
test_notify_run,
test_notify_handled_finish,
test_notify_handled_teardown,
test_notify_handled_print_result
},
{
"notify-by-pspec-handled",
complex_object_get_type,
test_notify_handled_setup,
test_notify_handled_init,
test_notify_by_pspec_run,
test_notify_handled_finish,
test_notify_handled_teardown,
test_notify_handled_print_result
},
{
"property-set",
complex_object_get_type,
test_set_setup,
test_set_init,
test_set_run,
test_set_finish,
test_set_teardown,
test_set_print_result
},
{
"property-get",
complex_object_get_type,
test_get_setup,
test_get_init,
test_get_run,
test_get_finish,
test_get_teardown,
test_get_print_result
},
{
"refcount",
NULL,
test_refcount_setup,
test_refcount_init,
test_refcount_run,
test_refcount_finish,
test_refcount_teardown,
test_refcount_print_result
},
{
"refcount-1",
NULL,
test_refcount_setup,
test_refcount_init,
test_refcount_1_run,
test_refcount_finish,
test_refcount_teardown,
test_refcount_print_result
},
{
"refcount-toggle",
NULL,
test_refcount_setup,
test_refcount_init,
test_refcount_1_run,
test_refcount_finish,
test_refcount_teardown,
test_refcount_print_result
},
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
};
static PerformanceTest *
find_test (const char *name)
{
for (size_t i = 0; i < G_N_ELEMENTS (tests); i++)
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
{
if (strcmp (tests[i].name, name) == 0)
return &tests[i];
}
return NULL;
}
int
main (int argc,
char *argv[])
{
PerformanceTest *test;
GOptionContext *context;
GError *error = NULL;
const char *str;
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
if ((str = g_getenv ("GLIB_PERFORMANCE_FACTOR")) && str[0])
{
test_factor = g_strtod (str, NULL);
}
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
context = g_option_context_new ("GObject performance tests");
g_option_context_add_main_entries (context, cmd_entries, NULL);
if (!g_option_context_parse (context, &argc, &argv, &error))
{
g_printerr ("%s: %s\n", argv[0], error->message);
return 1;
}
if (test_factor < 0)
{
g_printerr ("%s: test factor must be positive\n", argv[0]);
return 1;
}
global_timer = g_timer_new ();
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
if (argc > 1)
{
for (int i = 1; i < argc; i++)
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
{
test = find_test (argv[i]);
if (test)
run_test (test);
}
}
else
{
for (size_t k = 0; k < G_N_ELEMENTS (tests); k++)
run_test (&tests[k]);
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
}
g_option_context_free (context);
g_clear_pointer (&global_timer, g_timer_destroy);
Add performance tests for GObject primitives These are basic performance test for a couple of basic gobject primitives: * construction of simple objects. Simple is a bare gobject derived class with no properties, signals or interfaces. * construction of complex objects. Complex is a gobject subclass with construct properties, normal properties, signals, and implements an interface. * run-time type check of complex objects * signal emissions Lots of care is taken to try to make the results reproducible. Each test is run for multible "rounds", where we try to make each round be "not too short" in order to be significant wrt timer accuracy, but also "not to long" to make the probability of some other random event happening on the system (interrupts, other process scheduled, etc) during the round less likely. The current target round time is 4 msecs, which was picked without rigour, but seems small wrt e.g. scheduler time. For each test we then run the calculated round size for 60 seconds, and then report the performance based on the minimal time of one round. The model here is that any random stuff that happens during a round can only slow it down, there is nothing that can make it go faster, so the minimal time is the best estimate of how fast one round goes. The result is not ideal, even on a "idle" system the results vary from round to round, but the variation seems to be less than 1%. So, any performance difference reported by this test over 1% is probably statistically significant. Additionally the tests can be run with or without threads being initialized. The script tests/gobject/run-performance.sh makes it easy to produce a performance report for the current checkout. https://bugzilla.gnome.org/show_bug.cgi?id=557100
2009-08-20 14:34:51 +02:00
return 0;
}