glib/gio/gnotificationsound.c

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/*
* Copyright © 2024 GNOME Foundation Inc.
*
* SPDX-License-Identifier: LGPL-2.1-or-later
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General
* Public License along with this library; if not, see <http://www.gnu.org/licenses/>.
*
* Authors:
* Julian Sparber <jsparber@gnome.org>
*/
#include "gnotificationsound-private.h"
#include "gaction.h"
#include "gfile.h"
#include "gbytes.h"
/**
* GNotificationSound:
*
* [class@Gio.NotificationSound] holds the sound that should be played when a notification
* is displayed. Use [method@Gio.Notification.set_sound] to set it for a notification.
*
* Since: 2.85
**/
typedef GObjectClass GNotificationSoundClass;
typedef enum
{
SOUND_TYPE_DEFAULT,
SOUND_TYPE_FILE,
SOUND_TYPE_BYTES,
SOUND_TYPE_CUSTOM,
} SoundType;
struct _GNotificationSound
{
GObject parent;
SoundType sound_type;
union {
GFile *file;
GBytes *bytes;
struct {
gchar *action;
GVariant *target;
} custom;
};
};
G_DEFINE_TYPE (GNotificationSound, g_notification_sound, G_TYPE_OBJECT)
static void
g_notification_sound_dispose (GObject *object)
{
GNotificationSound *sound = G_NOTIFICATION_SOUND (object);
if (sound->sound_type == SOUND_TYPE_FILE)
{
g_clear_object (&sound->file);
}
else if (sound->sound_type == SOUND_TYPE_BYTES)
{
g_clear_pointer (&sound->bytes, g_bytes_unref);
}
else if (sound->sound_type == SOUND_TYPE_CUSTOM)
{
g_clear_pointer (&sound->custom.action, g_free);
g_clear_pointer (&sound->custom.target, g_variant_unref);
}
G_OBJECT_CLASS (g_notification_sound_parent_class)->dispose (object);
}
static void
g_notification_sound_class_init (GNotificationSoundClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
object_class->dispose = g_notification_sound_dispose;
}
static void
g_notification_sound_init (GNotificationSound *notification)
{
}
/**
* g_notification_sound_new_from_file:
* @file: A [iface@Gio.File] containing a sound in a common audio format
*
* [class@Gio.Notification] using this [class@Gio.NotificationSound] will play the sound in @file
* when displayed.
*
* The sound format `ogg/opus`, `ogg/vorbis` and `wav/pcm` are guaranteed to be supported.
* Other audio formats may be supported in future.
*
* Returns: a new [class@Gio.NotificationSound] instance
*
* Since: 2.85
*/
GNotificationSound *
g_notification_sound_new_from_file (GFile *file)
{
GNotificationSound *sound;
g_return_val_if_fail (G_IS_FILE (file), NULL);
sound = g_object_new (G_TYPE_NOTIFICATION_SOUND, NULL);
sound->file = g_object_ref (file);
sound->sound_type = SOUND_TYPE_FILE;
return sound;
}
/**
* g_notification_sound_new_from_bytes:
* @bytes: [struct@GLib.Bytes] containing a sound in common audio format
*
* [class@Gio.Notification] using this [class@Gio.NotificationSound] will play the sound in @bytes
* when displayed.
*
* The sound format `ogg/opus`, `ogg/vorbis` and `wav/pcm` are guaranteed to be supported.
* Other audio formats may be supported in future.
*
* Returns: a new [class@Gio.NotificationSound] instance
*
* Since: 2.85
*/
GNotificationSound *
g_notification_sound_new_from_bytes (GBytes *bytes)
{
GNotificationSound *sound;
g_return_val_if_fail (bytes != NULL, NULL);
sound = g_object_new (G_TYPE_NOTIFICATION_SOUND, NULL);
sound->bytes = g_bytes_ref (bytes);
sound->sound_type = SOUND_TYPE_BYTES;
return sound;
}
/**
* g_notification_sound_new_default:
*
* [class@Gio.Notification] using this [class@Gio.NotificationSound] will play the default sound when displayed.
*
* Returns: a new [class@Gio.NotificationSound] instance.
*
* Since: 2.85
*/
GNotificationSound *
g_notification_sound_new_default (void)
{
GNotificationSound *sound;
sound = g_object_new (G_TYPE_NOTIFICATION_SOUND, NULL);
sound->sound_type = SOUND_TYPE_DEFAULT;
return sound;
}
/**
* g_notification_sound_new_custom:
*
* [class@Gio.Notification] using this [class@Gio.NotificationSound]
* will call @action with @target when the notification is presented to the user
* and the app should play a sound immediately.
*
* Returns: a new [class@Gio.NotificationSound] instance.
*
* Since: 2.85
*/
GNotificationSound *
g_notification_sound_new_custom (const char *action,
GVariant *target)
{
GNotificationSound *sound;
g_return_val_if_fail (action != NULL && g_action_name_is_valid (action), NULL);
if (!g_str_has_prefix (action, "app."))
{
g_warning ("%s: action '%s' does not start with 'app.'."
"This is unlikely to work properly.", G_STRFUNC, action);
}
sound = g_object_new (G_TYPE_NOTIFICATION_SOUND, NULL);
sound->sound_type = SOUND_TYPE_CUSTOM;
g_set_str (&sound->custom.action, action);
g_clear_pointer (&sound->custom.target, g_variant_unref);
sound->custom.target = g_variant_ref_sink (target);
return sound;
}
/*< private >
* g_notification_sound_get_bytes:
* @sound: a [class@Gio.NotificationSound]
*
* Returns: (nullable): (transfer none): the bytes associated with @sound
*/
GBytes *
g_notification_sound_get_bytes (GNotificationSound *sound)
{
g_return_val_if_fail (G_IS_NOTIFICATION_SOUND (sound), NULL);
if (sound->sound_type == SOUND_TYPE_BYTES)
return sound->bytes;
else
return NULL;
}
/*< private >
* g_notification_sound_get_file:
* @sound: a [class@Gio.NotificationSound]
*
* Returns: (nullable): (transfer none): the [iface@Gio.File] associated with @sound
*/
GFile *
g_notification_sound_get_file (GNotificationSound *sound)
{
g_return_val_if_fail (G_IS_NOTIFICATION_SOUND (sound), NULL);
if (sound->sound_type == SOUND_TYPE_FILE)
return sound->file;
else
return NULL;
}
/*< private >
* g_notification_sound_is_default:
* @sound: a [class@Gio.NotificationSound]
*
* Returns: whether this @sound uses should play the default sound.
*/
gboolean
g_notification_sound_is_default (GNotificationSound *sound)
{
g_return_val_if_fail (G_IS_NOTIFICATION_SOUND (sound), FALSE);
return sound->sound_type == SOUND_TYPE_DEFAULT;
}
/*< private >
* g_notification_sound_get_custom:
* @sound: a [class@Gio.NotificationSound]
*
* Returns: whether this @sound uses a custom action that is called to play a sound.
*/
gboolean
g_notification_sound_get_custom (GNotificationSound *sound,
gchar **action,
GVariant **target)
{
g_return_val_if_fail (G_IS_NOTIFICATION_SOUND (sound), FALSE);
if (sound->sound_type == SOUND_TYPE_CUSTOM)
{
if (action)
*action = g_strdup (sound->custom.action);
if (target)
*target = sound->custom.target ? g_variant_ref (sound->custom.target) : NULL;
return TRUE;
}
return FALSE;
}