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282 lines
7.2 KiB
C
282 lines
7.2 KiB
C
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/*
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* Copyright © 2024 GNOME Foundation Inc.
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*
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* SPDX-License-Identifier: LGPL-2.1-or-later
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General
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* Public License along with this library; if not, see <http://www.gnu.org/licenses/>.
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*
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* Authors:
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* Julian Sparber <jsparber@gnome.org>
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*/
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#include "gnotificationsound-private.h"
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#include "gaction.h"
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#include "gfile.h"
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#include "gbytes.h"
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/**
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* GNotificationSound:
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*
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* [class@Gio.NotificationSound] holds the sound that should be played when a notification
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* is displayed. Use [method@Gio.Notification.set_sound] to set it for a notification.
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*
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* Since: 2.85
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**/
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typedef GObjectClass GNotificationSoundClass;
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typedef enum
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{
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SOUND_TYPE_DEFAULT,
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SOUND_TYPE_FILE,
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SOUND_TYPE_BYTES,
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SOUND_TYPE_CUSTOM,
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} SoundType;
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struct _GNotificationSound
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{
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GObject parent;
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SoundType sound_type;
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union {
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GFile *file;
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GBytes *bytes;
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struct {
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gchar *action;
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GVariant *target;
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} custom;
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};
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};
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G_DEFINE_TYPE (GNotificationSound, g_notification_sound, G_TYPE_OBJECT)
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static void
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g_notification_sound_dispose (GObject *object)
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{
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GNotificationSound *sound = G_NOTIFICATION_SOUND (object);
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if (sound->sound_type == SOUND_TYPE_FILE)
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{
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g_clear_object (&sound->file);
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}
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else if (sound->sound_type == SOUND_TYPE_BYTES)
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{
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g_clear_pointer (&sound->bytes, g_bytes_unref);
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}
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else if (sound->sound_type == SOUND_TYPE_CUSTOM)
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{
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g_clear_pointer (&sound->custom.action, g_free);
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g_clear_pointer (&sound->custom.target, g_variant_unref);
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}
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G_OBJECT_CLASS (g_notification_sound_parent_class)->dispose (object);
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}
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static void
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g_notification_sound_class_init (GNotificationSoundClass *klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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object_class->dispose = g_notification_sound_dispose;
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}
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static void
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g_notification_sound_init (GNotificationSound *notification)
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{
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}
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/**
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* g_notification_sound_new_from_file:
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* @file: A [iface@Gio.File] containing a sound in a common audio format
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*
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* [class@Gio.Notification] using this [class@Gio.NotificationSound] will play the sound in @file
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* when displayed.
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*
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* The sound format `ogg/opus`, `ogg/vorbis` and `wav/pcm` are guaranteed to be supported.
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* Other audio formats may be supported in future.
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*
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* Returns: a new [class@Gio.NotificationSound] instance
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*
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* Since: 2.85
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*/
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GNotificationSound *
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g_notification_sound_new_from_file (GFile *file)
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{
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GNotificationSound *sound;
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g_return_val_if_fail (G_IS_FILE (file), NULL);
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sound = g_object_new (G_TYPE_NOTIFICATION_SOUND, NULL);
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sound->file = g_object_ref (file);
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sound->sound_type = SOUND_TYPE_FILE;
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return sound;
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}
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/**
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* g_notification_sound_new_from_bytes:
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* @bytes: [struct@GLib.Bytes] containing a sound in common audio format
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*
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* [class@Gio.Notification] using this [class@Gio.NotificationSound] will play the sound in @bytes
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* when displayed.
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*
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* The sound format `ogg/opus`, `ogg/vorbis` and `wav/pcm` are guaranteed to be supported.
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* Other audio formats may be supported in future.
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*
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* Returns: a new [class@Gio.NotificationSound] instance
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*
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* Since: 2.85
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*/
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GNotificationSound *
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g_notification_sound_new_from_bytes (GBytes *bytes)
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{
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GNotificationSound *sound;
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g_return_val_if_fail (bytes != NULL, NULL);
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sound = g_object_new (G_TYPE_NOTIFICATION_SOUND, NULL);
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sound->bytes = g_bytes_ref (bytes);
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sound->sound_type = SOUND_TYPE_BYTES;
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return sound;
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}
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/**
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* g_notification_sound_new_default:
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*
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* [class@Gio.Notification] using this [class@Gio.NotificationSound] will play the default sound when displayed.
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*
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* Returns: a new [class@Gio.NotificationSound] instance.
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*
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* Since: 2.85
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*/
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GNotificationSound *
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g_notification_sound_new_default (void)
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{
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GNotificationSound *sound;
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sound = g_object_new (G_TYPE_NOTIFICATION_SOUND, NULL);
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sound->sound_type = SOUND_TYPE_DEFAULT;
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return sound;
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}
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/**
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* g_notification_sound_new_custom:
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*
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* [class@Gio.Notification] using this [class@Gio.NotificationSound]
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* will call @action with @target when the notification is presented to the user
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* and the app should play a sound immediately.
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*
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* Returns: a new [class@Gio.NotificationSound] instance.
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*
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* Since: 2.85
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*/
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GNotificationSound *
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g_notification_sound_new_custom (const char *action,
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GVariant *target)
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{
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GNotificationSound *sound;
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g_return_val_if_fail (action != NULL && g_action_name_is_valid (action), NULL);
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if (!g_str_has_prefix (action, "app."))
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{
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g_warning ("%s: action '%s' does not start with 'app.'."
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"This is unlikely to work properly.", G_STRFUNC, action);
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}
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sound = g_object_new (G_TYPE_NOTIFICATION_SOUND, NULL);
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sound->sound_type = SOUND_TYPE_CUSTOM;
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g_set_str (&sound->custom.action, action);
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g_clear_pointer (&sound->custom.target, g_variant_unref);
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sound->custom.target = g_variant_ref_sink (target);
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return sound;
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}
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/*< private >
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* g_notification_sound_get_bytes:
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* @sound: a [class@Gio.NotificationSound]
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*
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* Returns: (nullable): (transfer none): the bytes associated with @sound
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*/
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GBytes *
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g_notification_sound_get_bytes (GNotificationSound *sound)
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{
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g_return_val_if_fail (G_IS_NOTIFICATION_SOUND (sound), NULL);
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if (sound->sound_type == SOUND_TYPE_BYTES)
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return sound->bytes;
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else
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return NULL;
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}
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/*< private >
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* g_notification_sound_get_file:
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* @sound: a [class@Gio.NotificationSound]
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*
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* Returns: (nullable): (transfer none): the [iface@Gio.File] associated with @sound
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*/
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GFile *
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g_notification_sound_get_file (GNotificationSound *sound)
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{
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g_return_val_if_fail (G_IS_NOTIFICATION_SOUND (sound), NULL);
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if (sound->sound_type == SOUND_TYPE_FILE)
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return sound->file;
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else
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return NULL;
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}
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/*< private >
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* g_notification_sound_is_default:
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* @sound: a [class@Gio.NotificationSound]
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*
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* Returns: whether this @sound uses should play the default sound.
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*/
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gboolean
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g_notification_sound_is_default (GNotificationSound *sound)
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{
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g_return_val_if_fail (G_IS_NOTIFICATION_SOUND (sound), FALSE);
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return sound->sound_type == SOUND_TYPE_DEFAULT;
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}
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/*< private >
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* g_notification_sound_get_custom:
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* @sound: a [class@Gio.NotificationSound]
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*
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* Returns: whether this @sound uses a custom action that is called to play a sound.
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*/
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gboolean
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g_notification_sound_get_custom (GNotificationSound *sound,
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gchar **action,
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GVariant **target)
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{
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g_return_val_if_fail (G_IS_NOTIFICATION_SOUND (sound), FALSE);
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if (sound->sound_type == SOUND_TYPE_CUSTOM)
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{
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if (action)
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*action = g_strdup (sound->custom.action);
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if (target)
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*target = sound->custom.target ? g_variant_ref (sound->custom.target) : NULL;
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return TRUE;
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}
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return FALSE;
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}
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