2023-11-29 12:13:13 +00:00
										 
									 
								 
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								Title: Floating References
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											2023-10-09 23:17:19 +01:00
										 
									 
								 
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								# Floating References
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								**Note**: Floating references are a C convenience API and should not be used
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								in modern GObject code. Language bindings in particular find the concept
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								highly problematic, as floating references are not identifiable through
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								annotations, and neither are deviations from the floating reference
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								behavior, like types that inherit from [class@GObject.InitiallyUnowned] and
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								still return a full reference from [`id@g_object_new`].
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								[class@GObject.InitiallyUnowned] is derived from [class@GObject.Object]. The
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								only difference between the two is that the initial reference of a
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								`GInitiallyUnowned` is flagged as a "floating" reference. This means that it
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								is not specifically claimed to be "owned" by any code portion. The main
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								motivation for providing floating references is C convenience. In
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								particular, it allows code to be written as:
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								```c
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								container = create_container ();
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								container_add_child (container, create_child());
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								```
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								If `container_add_child()` calls [`method@GObject.Object.ref_sink`] on the
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								passed-in child, no reference of the newly created child is leaked. Without
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								floating references, `container_add_child()` can only acquire a reference
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								the new child, so to implement this code without reference leaks, it would
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								have to be written as:
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								```c
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								Child *child;
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								container = create_container ();
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								child = create_child ();
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								container_add_child (container, child);
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								g_object_unref (child);
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								```
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								The floating reference can be converted into an ordinary reference by
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								calling `g_object_ref_sink()`. For already sunken objects (objects that
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								don't have a floating reference anymore), `g_object_ref_sink()` is
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								equivalent to [`method@GObject.Object.ref`] and returns a new reference.
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								Since floating references are useful almost exclusively for C convenience,
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								language bindings that provide automated reference and memory ownership
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								maintenance (such as smart pointers or garbage collection) should not expose
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								floating references in their API. The best practice for handling types that
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								have initially floating references is to immediately sink those references
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								after `g_object_new()` returns, by checking if the `GType` inherits from
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								`GInitiallyUnowned`. For instance:
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								```c
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								GObject *res = g_object_new_with_properties (gtype,
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								                                             n_props,
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								                                             prop_names,
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								                                             prop_values);
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								// or: if (g_type_is_a (gtype, G_TYPE_INITIALLY_UNOWNED))
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								if (G_IS_INITIALLY_UNOWNED (res))
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								  g_object_ref_sink (res);
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								return res;
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								```
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								Some object implementations may need to save an object's floating state
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								across certain code portions (an example is `GtkMenu` in GTK3), to achieve
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								this, the following sequence can be used:
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								```c
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								// save floating state
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								gboolean was_floating = g_object_is_floating (object);
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								g_object_ref_sink (object);
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								// protected code portion
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								...
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								// restore floating state
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								if (was_floating)
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								  g_object_force_floating (object);
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								else
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								  g_object_unref (object); // release previously acquired reference
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								```
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								## Replacing floating references with annotations
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								You should avoid basing your object hierarchy on floating references, as
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								they are hard to understand even in C, and introduce additional limitations
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								when consuming a GObject-based API in other languages.
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								One way to express the ownership transfer between ‘container’ and ‘child’
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								instances is to use ownership transfer annotations in your documentation and
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								introspection data. For instance, you can implement this pattern:
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								```c
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								container_add_child (container, create_child ());
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								```
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								without leaking by having `container_add_child()` defined as:
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								```c
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								/**
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								 * container_add_child:
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								 * @self: a container
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								 * @child: (transfer full): the child to add to the container
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								 *
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								 * ...
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								 */
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								void
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								container_add_child (Container *container,
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								                     Child *child)
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								{
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								  container->children = g_list_append (container->children, child);
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								}
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								```
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								The container does not explicitly acquire a reference on the child; instead,
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								the ownership of the child is transferred to the container. The transfer
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								annotation will be used by language bindings to ensure that there are no
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								leaks; and documentation tools will explicitly note that the callee now owns
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								the value passed by the caller.
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								## Replacing floating references with weak references
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								Another option for replacing floating references is to use weak references
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								in place of strong ones. A ‘container’ can acquire a weak reference on the
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								‘child’ instance by using [`method@GObject.Object.weak_ref`]. Once the
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								child instance loses its last strong reference, the container holding a
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								weak reference is notified, and it can either remove the child from its
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								internal list, or turn a weak reference into a strong one.
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