glib/gio/gsocketlistener.c

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/* GIO - GLib Input, Output and Streaming Library
*
* Copyright © 2008 Christian Kellner, Samuel Cormier-Iijima
* Copyright © 2009 codethink
* Copyright © 2009 Red Hat, Inc
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General
* Public License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place, Suite 330,
* Boston, MA 02111-1307, USA.
*
* Authors: Christian Kellner <gicmo@gnome.org>
* Samuel Cormier-Iijima <sciyoshi@gmail.com>
* Ryan Lortie <desrt@desrt.ca>
* Alexander Larsson <alexl@redhat.com>
*/
#include "config.h"
#include "gsocketlistener.h"
#include <gio/gsimpleasyncresult.h>
#include <gio/gcancellable.h>
#include <gio/gsocketaddress.h>
#include <gio/ginetaddress.h>
#include <gio/gioerror.h>
#include <gio/gsocket.h>
#include <gio/gsocketconnection.h>
#include <gio/ginetsocketaddress.h>
#include "glibintl.h"
#include "gioalias.h"
/**
* SECTION: gsocketlistener
* @title: GSocketListener
* @short_description: Helper for accepting network client connections
* @see_also: #GThreadedSocketService, #GSocketService.
*
* A #GSocketListener is an object that keeps track of a set
* of server sockets and helps you accept sockets from any of the
* socket, either sync or async.
*
* If you want to implement a network server, also look at #GSocketService
* and #GThreadedSocketService which are subclass of #GSocketListener
* that makes this even easier.
*
* Since: 2.22
*/
G_DEFINE_TYPE (GSocketListener, g_socket_listener, G_TYPE_OBJECT);
enum
{
PROP_0,
PROP_LISTEN_BACKLOG
};
static GQuark source_quark = 0;
struct _GSocketListenerPrivate
{
GPtrArray *sockets;
GMainContext *main_context;
int listen_backlog;
guint closed : 1;
};
static void
g_socket_listener_finalize (GObject *object)
{
GSocketListener *listener = G_SOCKET_LISTENER (object);
if (listener->priv->main_context)
g_main_context_unref (listener->priv->main_context);
if (!listener->priv->closed)
g_socket_listener_close (listener);
g_ptr_array_free (listener->priv->sockets, TRUE);
G_OBJECT_CLASS (g_socket_listener_parent_class)
->finalize (object);
}
static void
g_socket_listener_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
GSocketListener *listener = G_SOCKET_LISTENER (object);
switch (prop_id)
{
case PROP_LISTEN_BACKLOG:
g_value_set_int (value, listener->priv->listen_backlog);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
}
}
static void
g_socket_listener_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
GSocketListener *listener = G_SOCKET_LISTENER (object);
switch (prop_id)
{
case PROP_LISTEN_BACKLOG:
g_socket_listener_set_backlog (listener, g_value_get_int (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
}
}
static void
g_socket_listener_class_init (GSocketListenerClass *klass)
{
GObjectClass *gobject_class G_GNUC_UNUSED = G_OBJECT_CLASS (klass);
g_type_class_add_private (klass, sizeof (GSocketListenerPrivate));
gobject_class->finalize = g_socket_listener_finalize;
gobject_class->set_property = g_socket_listener_set_property;
gobject_class->get_property = g_socket_listener_get_property;
g_object_class_install_property (gobject_class, PROP_LISTEN_BACKLOG,
g_param_spec_int ("listen-backlog",
P_("Listen backlog"),
P_("outstanding connections in the listen queue"),
0,
2000,
10,
G_PARAM_CONSTRUCT | G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
source_quark = g_quark_from_static_string ("g-socket-listener-source");
}
static void
g_socket_listener_init (GSocketListener *listener)
{
listener->priv = G_TYPE_INSTANCE_GET_PRIVATE (listener,
G_TYPE_SOCKET_LISTENER,
GSocketListenerPrivate);
listener->priv->sockets =
g_ptr_array_new_with_free_func ((GDestroyNotify) g_object_unref);
listener->priv->listen_backlog = 10;
}
/**
* g_socket_listener_new:
*
* Creates a new #GSocketListener with no sockets to listen for.
* New listeners can be added with e.g. g_socket_listener_add_address()
* or g_socket_listener_add_inet_port().
*
* Returns: a new #GSocketListener.
*
* Since: 2.22
**/
GSocketListener *
g_socket_listener_new (void)
{
return g_object_new (G_TYPE_SOCKET_LISTENER, NULL);
}
static gboolean
check_listener (GSocketListener *listener,
GError **error)
{
if (listener->priv->closed)
{
g_set_error_literal (error, G_IO_ERROR, G_IO_ERROR_CLOSED,
_("Listener is already closed"));
return FALSE;
}
return TRUE;
}
/**
* g_socket_listener_add_socket:
* @listener: a #GSocketListener
* @socket: a listening #GSocket
* @source_object: Optional #GObject identifying this source
* @error: #GError for error reporting, or %NULL to ignore.
*
* Adds @socket to the set of sockets that we try to accept
* new clients from. The socket must be bound to a local
* address and listened to.
*
* @source_object will be passed out in the various calls
* to accept to identify this particular source, which is
* useful if you're listening on multiple addresses and do
* different things depending on what address is connected to.
*
* Returns: %TRUE on success, %FALSE on error.
*
* Since: 2.22
**/
gboolean
g_socket_listener_add_socket (GSocketListener *listener,
GSocket *socket,
GObject *source_object,
GError **error)
{
if (!check_listener (listener, error))
return FALSE;
/* TODO: Check that socket it is bound & not closed? */
if (g_socket_is_closed (socket))
{
g_set_error_literal (error, G_IO_ERROR, G_IO_ERROR_FAILED,
_("Added socket is closed"));
return FALSE;
}
g_ptr_array_add (listener->priv->sockets, socket);
if (source_object)
g_object_set_qdata_full (G_OBJECT (socket), source_quark,
g_object_ref (source_object), g_object_unref);
return TRUE;
}
/**
* g_socket_listener_add_address:
* @listener: a #GSocketListener
* @address: a #GSocketAddress
* @type: a #GSocketType
* @protocol: a #GSocketProtocol
* @source_object: Optional #GObject identifying this source
* @error: #GError for error reporting, or %NULL to ignore.
*
* Creates a socket of type @type and protocol @protocol, binds
* it to @address and adds it to the set of sockets we're accepting
* sockets from.
*
* @source_object will be passed out in the various calls
* to accept to identify this particular source, which is
* useful if you're listening on multiple addresses and do
* different things depending on what address is connected to.
*
* Returns: %TRUE on success, %FALSE on error.
*
* Since: 2.22
**/
gboolean
g_socket_listener_add_address (GSocketListener *listener,
GSocketAddress *address,
GSocketType type,
GSocketProtocol protocol,
GObject *source_object,
GError **error)
{
GSocketFamily family;
GSocket *socket;
if (!check_listener (listener, error))
return FALSE;
family = g_socket_address_get_family (address);
socket = g_socket_new (family, type, protocol, error);
if (socket == NULL)
return FALSE;
g_socket_set_listen_backlog (socket, listener->priv->listen_backlog);
if (!g_socket_bind (socket, address, TRUE, error) ||
!g_socket_listen (socket, error) ||
!g_socket_listener_add_socket (listener, socket,
source_object,
error))
{
g_object_unref (socket);
return FALSE;
}
if (G_SOCKET_LISTENER_GET_CLASS (listener)->changed)
G_SOCKET_LISTENER_GET_CLASS (listener)->changed (listener);
return TRUE;
}
/**
* g_socket_listener_add_inet_port:
* @listener: a #GSocketListener
* @port: an ip port number
* @source_object: Optional #GObject identifying this source
* @error: #GError for error reporting, or %NULL to ignore.
*
* Helper function for g_socket_listener_add_address() that
* creates a TCP/IP socket listening on IPv4 and IPv6 (if
* supported) on the specified port on all interfaces.
*
* @source_object will be passed out in the various calls
* to accept to identify this particular source, which is
* useful if you're listening on multiple addresses and do
* different things depending on what address is connected to.
*
* Returns: %TRUE on success, %FALSE on error.
*
* Since: 2.22
**/
gboolean
g_socket_listener_add_inet_port (GSocketListener *listener,
int port,
GObject *source_object,
GError **error)
{
GSocketAddress *address4, *address6;
GInetAddress *inet_address;
gboolean res;
if (!check_listener (listener, error))
return FALSE;
inet_address = g_inet_address_new_any (G_SOCKET_FAMILY_IPV4);
address4 = g_inet_socket_address_new (inet_address, port);
g_object_unref (inet_address);
inet_address = g_inet_address_new_any (G_SOCKET_FAMILY_IPV6);
address6 = g_inet_socket_address_new (inet_address, port);
g_object_unref (inet_address);
if (!g_socket_listener_add_address (listener,
address6,
G_SOCKET_TYPE_STREAM,
G_SOCKET_PROTOCOL_DEFAULT,
source_object,
NULL))
{
/* Failed, to create ipv6, socket, just use ipv4,
return any error */
res = g_socket_listener_add_address (listener,
address4,
G_SOCKET_TYPE_STREAM,
G_SOCKET_PROTOCOL_DEFAULT,
source_object,
error);
}
else
{
/* Succeeded with ipv6, also try ipv4 in case its ipv6 only,
but ignore errors here */
res = TRUE;
g_socket_listener_add_address (listener,
address4,
G_SOCKET_TYPE_STREAM,
G_SOCKET_PROTOCOL_DEFAULT,
source_object,
NULL);
}
g_object_unref (address4);
g_object_unref (address6);
return res;
}
static GList *
add_sources (GSocketListener *listener,
GSocketSourceFunc callback,
gpointer callback_data,
GCancellable *cancellable,
GMainContext *context)
{
GSocket *socket;
GSource *source;
GList *sources;
int i;
sources = NULL;
for (i = 0; i < listener->priv->sockets->len; i++)
{
socket = listener->priv->sockets->pdata[i];
source = g_socket_create_source (socket, G_IO_IN, cancellable);
g_source_set_callback (source,
(GSourceFunc) callback,
callback_data, NULL);
g_source_attach (source, context);
sources = g_list_prepend (sources, source);
}
return sources;
}
static void
free_sources (GList *sources)
{
GSource *source;
while (sources != NULL)
{
source = sources->data;
sources = g_list_delete_link (sources, sources);
g_source_destroy (source);
g_source_unref (source);
}
}
struct AcceptData {
GMainLoop *loop;
GSocket *socket;
};
static gboolean
accept_callback (GSocket *socket,
GIOCondition condition,
gpointer user_data)
{
struct AcceptData *data = user_data;
data->socket = socket;
g_main_loop_quit (data->loop);
return TRUE;
}
/**
* g_socket_listener_accept_socket:
* @listener: a #GSocketListener
* @source_object: location where #GObject pointer will be stored, or %NULL
* @cancellable: optional #GCancellable object, %NULL to ignore.
* @error: #GError for error reporting, or %NULL to ignore.
*
* Blocks waiting for a client to connect to any of the sockets added
* to the listener. Returns the #GSocket that was accepted.
*
* If you want to accept the high-level #GSocketConnection, not a #GSocket,
* which is often the case, then you should use g_socket_listener_accept()
* instead.
*
* If @source_object is not %NULL it will be filled out with the source
* object specified when the corresponding socket or address was added
* to the listener.
*
* If @cancellable is not NULL, then the operation can be cancelled by
* triggering the cancellable object from another thread. If the operation
* was cancelled, the error G_IO_ERROR_CANCELLED will be returned.
*
* Returns: a #GSocket on success, %NULL on error.
*
* Since: 2.22
**/
GSocket *
g_socket_listener_accept_socket (GSocketListener *listener,
GObject **source_object,
GCancellable *cancellable,
GError **error)
{
GSocket *accept_socket, *socket;
g_return_val_if_fail (G_IS_SOCKET_LISTENER (listener), NULL);
if (!check_listener (listener, error))
return NULL;
if (listener->priv->sockets->len == 1)
{
accept_socket = listener->priv->sockets->pdata[0];
if (!g_socket_condition_wait (accept_socket, G_IO_IN,
cancellable, error))
return NULL;
}
else
{
GList *sources;
struct AcceptData data;
GMainLoop *loop;
if (listener->priv->main_context == NULL)
listener->priv->main_context = g_main_context_new ();
loop = g_main_loop_new (listener->priv->main_context, FALSE);
data.loop = loop;
sources = add_sources (listener,
accept_callback,
&data,
cancellable,
listener->priv->main_context);
g_main_loop_run (loop);
accept_socket = data.socket;
free_sources (sources);
g_main_loop_unref (loop);
}
if (!(socket = g_socket_accept (accept_socket, error)))
return NULL;
if (source_object)
*source_object = g_object_get_qdata (G_OBJECT (accept_socket), source_quark);
return socket;
}
/**
* g_socket_listener_accept:
* @listener: a #GSocketListener
* @source_object: location where #GObject pointer will be stored, or %NULL
* @cancellable: optional #GCancellable object, %NULL to ignore.
* @error: #GError for error reporting, or %NULL to ignore.
*
* Blocks waiting for a client to connect to any of the sockets added
* to the listener. Returns a #GSocketConnection for the socket that was
* accepted.
*
* If @source_object is not %NULL it will be filled out with the source
* object specified when the corresponding socket or address was added
* to the listener.
*
* If @cancellable is not NULL, then the operation can be cancelled by
* triggering the cancellable object from another thread. If the operation
* was cancelled, the error G_IO_ERROR_CANCELLED will be returned.
*
* Returns: a #GSocketConnection on success, %NULL on error.
*
* Since: 2.22
**/
GSocketConnection *
g_socket_listener_accept (GSocketListener *listener,
GObject **source_object,
GCancellable *cancellable,
GError **error)
{
GSocketConnection *connection;
GSocket *socket;
socket = g_socket_listener_accept_socket (listener,
source_object,
cancellable,
error);
if (socket == NULL)
return NULL;
connection = g_socket_connection_factory_create_connection (socket);
g_object_unref (socket);
return connection;
}
struct AcceptAsyncData {
GSimpleAsyncResult *simple;
GCancellable *cancellable;
GList *sources;
};
static gboolean
accept_ready (GSocket *accept_socket,
GIOCondition condition,
gpointer _data)
{
struct AcceptAsyncData *data = _data;
GError *error = NULL;
if (!g_cancellable_set_error_if_cancelled (data->cancellable,
&error))
{
GSocket *socket;
GObject *source_object;
socket = g_socket_accept (accept_socket, &error);
if (socket)
{
g_simple_async_result_set_op_res_gpointer (data->simple, socket,
g_object_unref);
source_object = g_object_get_qdata (G_OBJECT (accept_socket), source_quark);
if (source_object)
g_object_set_qdata_full (G_OBJECT (data->simple),
source_quark,
g_object_ref (source_object), g_object_unref);
}
}
if (error)
{
g_simple_async_result_set_from_error (data->simple, error);
g_error_free (error);
}
g_simple_async_result_complete_in_idle (data->simple);
g_object_unref (data->simple);
free_sources (data->sources);
g_free (data);
return FALSE;
}
/**
* g_socket_listener_accept_socket_async:
* @listener: a #GSocketListener
* @cancellable: a #GCancellable, or %NULL
* @callback: a #GAsyncReadyCallback
* @user_data: user data for the callback
*
* This is the asynchronous version of g_socket_listener_accept_socket().
*
* When the operation is finished @callback will be
* called. You can then call g_socket_listener_accept_socket_finish() to get
* the result of the operation.
*
* Since: 2.22
**/
void
g_socket_listener_accept_socket_async (GSocketListener *listener,
GCancellable *cancellable,
GAsyncReadyCallback callback,
gpointer user_data)
{
struct AcceptAsyncData *data;
GError *error = NULL;
if (!check_listener (listener, &error))
{
g_simple_async_report_gerror_in_idle (G_OBJECT (listener),
callback, user_data,
error);
g_error_free (error);
return;
}
data = g_new0 (struct AcceptAsyncData, 1);
data->simple = g_simple_async_result_new (G_OBJECT (listener),
callback, user_data,
g_socket_listener_accept_socket_async);
data->cancellable = cancellable;
data->sources = add_sources (listener,
accept_ready,
data,
cancellable,
NULL);
}
/**
* g_socket_listener_accept_socket_finish:
* @listener: a #GSocketListener
* @result: a #GAsyncResult.
* @source_object: Optional #GObject identifying this source
* @error: a #GError location to store the error occuring, or %NULL to
* ignore.
*
* Finishes an async accept operation. See g_socket_listener_accept_socket_async()
*
* Returns: a #GSocket on success, %NULL on error.
*
* Since: 2.22
**/
GSocket *
g_socket_listener_accept_socket_finish (GSocketListener *listener,
GAsyncResult *result,
GObject **source_object,
GError **error)
{
GSocket *socket;
GSimpleAsyncResult *simple;
g_return_val_if_fail (G_IS_SOCKET_LISTENER (listener), FALSE);
simple = G_SIMPLE_ASYNC_RESULT (result);
if (g_simple_async_result_propagate_error (simple, error))
return NULL;
g_warn_if_fail (g_simple_async_result_get_source_tag (simple) == g_socket_listener_accept_socket_async);
socket = g_simple_async_result_get_op_res_gpointer (simple);
if (source_object)
*source_object = g_object_get_qdata (G_OBJECT (result), source_quark);
return g_object_ref (socket);
}
/**
* g_socket_listener_accept_async:
* @listener: a #GSocketListener
* @cancellable: a #GCancellable, or %NULL
* @callback: a #GAsyncReadyCallback
* @user_data: user data for the callback
*
* This is the asynchronous version of g_socket_listener_accept().
*
* When the operation is finished @callback will be
* called. You can then call g_socket_listener_accept_socket() to get
* the result of the operation.
*
* Since: 2.22
**/
void
g_socket_listener_accept_async (GSocketListener *listener,
GCancellable *cancellable,
GAsyncReadyCallback callback,
gpointer user_data)
{
g_socket_listener_accept_socket_async (listener,
cancellable,
callback,
user_data);
}
/**
* g_socket_listener_accept_finish:
* @listener: a #GSocketListener
* @result: a #GAsyncResult.
* @source_object: Optional #GObject identifying this source
* @error: a #GError location to store the error occuring, or %NULL to
* ignore.
*
* Finishes an async accept operation. See g_socket_listener_accept_async()
*
* Returns: a #GSocketConnection on success, %NULL on error.
*
* Since: 2.22
**/
GSocketConnection *
g_socket_listener_accept_finish (GSocketListener *listener,
GAsyncResult *result,
GObject **source_object,
GError **error)
{
GSocket *socket;
GSocketConnection *connection;
socket = g_socket_listener_accept_socket_finish (listener,
result,
source_object,
error);
if (socket == NULL)
return NULL;
connection = g_socket_connection_factory_create_connection (socket);
g_object_unref (socket);
return connection;
}
/**
* g_socket_listener_set_backlog:
* @listener: a #GSocketListener
* @listen_backlog: an integer
*
* Sets the listen backlog on the sockets in the listener.
*
* See g_socket_set_listen_backlog() for details
*
* Since: 2.22
**/
void
g_socket_listener_set_backlog (GSocketListener *listener,
int listen_backlog)
{
GSocket *socket;
int i;
if (listener->priv->closed)
return;
listener->priv->listen_backlog = listen_backlog;
for (i = 0; i < listener->priv->sockets->len; i++)
{
socket = listener->priv->sockets->pdata[i];
g_socket_set_listen_backlog (socket, listen_backlog);
}
}
/**
* g_socket_listener_close:
* @listener: a #GSocketListener
*
* Closes all the sockets in the listener.
*
* Since: 2.22
**/
void
g_socket_listener_close (GSocketListener *listener)
{
GSocket *socket;
int i;
g_return_if_fail (G_IS_SOCKET_LISTENER (listener));
if (listener->priv->closed)
return;
for (i = 0; i < listener->priv->sockets->len; i++)
{
socket = listener->priv->sockets->pdata[i];
g_socket_close (socket, NULL);
}
listener->priv->closed = TRUE;
}
#define __G_SOCKET_LISTENER_C__
#include "gioaliasdef.c"