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Fix links in gio docs
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@@ -28,9 +28,9 @@
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* @short_description: Make it easy to implement a network service
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* @see_also: #GThreadedSocketService, #GSocketListener.
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*
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* A #GSocketService is an object that represents a service that is
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* provided to the network or over local sockets. When a new
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* connection is made to the service the #GSocketService:incoming
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* A #GSocketService is an object that represents a service that
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* is provided to the network or over local sockets. When a new
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* connection is made to the service the #GSocketService::incoming
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* signal is emitted.
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*
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* A #GSocketService is a subclass of #GSocketListener and you need
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@@ -39,7 +39,7 @@
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*
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* There are two options for implementing a network service based on
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* #GSocketService. The first is to create the service using
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* g_socket_service_new() and to connect to the #GSocketService:incoming
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* g_socket_service_new() and to connect to the #GSocketService::incoming
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* signal. The second is to subclass #GSocketService and override the
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* default signal handler implementation.
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*
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@@ -174,7 +174,7 @@ g_socket_service_is_active (GSocketService *service)
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* from the added sockets when the mainloop runs.
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*
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* This call is threadsafe, so it may be called from a thread
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* handling an incomming client request.
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* handling an incoming client request.
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*
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* Since: 2.22
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*/
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@@ -204,7 +204,7 @@ g_socket_service_start (GSocketService *service)
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* from the added sockets when the mainloop runs.
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*
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* This call is threadsafe, so it may be called from a thread
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* handling an incomming client request.
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* handling an incoming client request.
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*
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* Since: 2.22
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*/
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@@ -251,17 +251,17 @@ g_socket_service_class_init (GSocketServiceClass *class)
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/**
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* GSocketService::incoming:
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* @service: the #GSocketService.
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* @connection: a new #GSocketConnection object.
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* @source_object: the source_object passed to g_socket_listener_add_address().
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* @service: the #GSocketService
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* @connection: a new #GSocketConnection object
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* @source_object: the source_object passed to g_socket_listener_add_address()
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*
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* The ::incoming signal is emitted when a new incoming connection
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* to @service needs to be handled. The handler must initiate the
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* handling of @connection, but may not block; in essence,
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* asynchronous operations must be used.
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*
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* @connection will be unreffed once the signal handler returns, so
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* you need to ref it yourself if you are planning to use it.
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* @connection will be unreffed once the signal handler returns,
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* so you need to ref it yourself if you are planning to use it.
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*
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* Returns: %TRUE to stop other handlers from being called
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*
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