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docs: Clarify GSocketClient reuse policy
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@ -56,8 +56,8 @@
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* @include: gio/gio.h
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* @include: gio/gio.h
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* @see_also: #GSocketConnection, #GSocketListener
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* @see_also: #GSocketConnection, #GSocketListener
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*
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*
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* #GSocketClient is a high-level utility class for connecting to a
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* #GSocketClient is a lightweight high-level utility class for connecting to
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* network host using a connection oriented socket type.
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* a network host using a connection oriented socket type.
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*
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*
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* You create a #GSocketClient object, set any options you want, and then
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* You create a #GSocketClient object, set any options you want, and then
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* call a sync or async connect operation, which returns a #GSocketConnection
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* call a sync or async connect operation, which returns a #GSocketConnection
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@ -67,6 +67,9 @@
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* the underlying socket that is in use. For instance, for a TCP/IP connection
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* the underlying socket that is in use. For instance, for a TCP/IP connection
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* it will be a #GTcpConnection.
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* it will be a #GTcpConnection.
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*
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*
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* As #GSocketClient is a lightweight object, you don't need to cache it. You
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* can just create a new one any time you need one.
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*
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* Since: 2.22
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* Since: 2.22
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*/
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*/
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