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docs: Move the GDatagramBased SECTION
Move contents to struct docs. Helps: #3037
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#include "glibintl.h"
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/**
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* SECTION:gdatagrambased
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* @short_description: Low-level datagram communications interface
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* @include: gio/gio.h
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* @see_also: #GSocket, [<gnetworking.h>][gio-gnetworking.h]
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* GDatagramBased:
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*
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* A #GDatagramBased is a networking interface for representing datagram-based
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* Interface for socket-like objects with datagram semantics.
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*
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* A `GDatagramBased` is a networking interface for representing datagram-based
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* communications. It is a more or less direct mapping of the core parts of the
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* BSD socket API in a portable GObject interface. It is implemented by
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* #GSocket, which wraps the UNIX socket API on UNIX and winsock2 on Windows.
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* [struct@Gio.Socket], which wraps the UNIX socket API on UNIX and winsock2 on Windows.
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*
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* #GDatagramBased is entirely platform independent, and is intended to be used
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* alongside higher-level networking APIs such as #GIOStream.
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* `GDatagramBased` is entirely platform independent, and is intended to be used
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* alongside higher-level networking APIs such as [struct@Gio.IOStream].
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*
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* It uses vectored scatter/gather I/O by default, allowing for many messages
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* to be sent or received in a single call. Where possible, implementations of
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* the interface should take advantage of vectored I/O to minimise processing
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* or system calls. For example, #GSocket uses recvmmsg() and sendmmsg() where
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* possible. Callers should take advantage of scatter/gather I/O (the use of
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* or system calls. For example, `GSocket` uses `recvmmsg()` and `sendmmsg()`
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* where possible. Callers should take advantage of scatter/gather I/O (the use of
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* multiple buffers per message) to avoid unnecessary copying of data to
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* assemble or disassemble a message.
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*
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* Each #GDatagramBased operation has a timeout parameter which may be negative
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* Each `GDatagramBased` operation has a timeout parameter which may be negative
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* for blocking behaviour, zero for non-blocking behaviour, or positive for
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* timeout behaviour. A blocking operation blocks until finished or there is an
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* error. A non-blocking operation will return immediately with a
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* %G_IO_ERROR_WOULD_BLOCK error if it cannot make progress. A timeout operation
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* `G_IO_ERROR_WOULD_BLOCK` error if it cannot make progress. A timeout operation
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* will block until the operation is complete or the timeout expires; if the
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* timeout expires it will return what progress it made, or
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* %G_IO_ERROR_TIMED_OUT if no progress was made. To know when a call would
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* successfully run you can call g_datagram_based_condition_check() or
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* g_datagram_based_condition_wait(). You can also use
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* g_datagram_based_create_source() and attach it to a #GMainContext to get
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* callbacks when I/O is possible.
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* `G_IO_ERROR_TIMED_OUT` if no progress was made. To know when a call would
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* successfully run you can call [method@Gio.DatagramBased.condition_check] or
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* [method@Gio.DatagramBased.condition_wait]. You can also use
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* [method@Gio.DatagramBased.create_source] and attach it to a [struct@Glib.MainContext]
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* to get callbacks when I/O is possible.
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*
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* When running a non-blocking operation applications should always be able to
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* handle getting a %G_IO_ERROR_WOULD_BLOCK error even when some other function
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* handle getting a `G_IO_ERROR_WOULD_BLOCK` error even when some other function
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* said that I/O was possible. This can easily happen in case of a race
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* condition in the application, but it can also happen for other reasons. For
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* instance, on Windows a socket is always seen as writable until a write
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* returns %G_IO_ERROR_WOULD_BLOCK.
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* returns `G_IO_ERROR_WOULD_BLOCK`.
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*
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* As with #GSocket, #GDatagramBaseds can be either connection oriented (for
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* example, SCTP) or connectionless (for example, UDP). #GDatagramBaseds must be
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* As with `GSocket`, `GDatagramBased`s can be either connection oriented (for
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* example, SCTP) or connectionless (for example, UDP). `GDatagramBased`s must be
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* datagram-based, not stream-based. The interface does not cover connection
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* establishment — use methods on the underlying type to establish a connection
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* before sending and receiving data through the #GDatagramBased API. For
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* before sending and receiving data through the `GDatagramBased` API. For
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* connectionless socket types the target/source address is specified or
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* received in each I/O operation.
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*
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* Like most other APIs in GLib, #GDatagramBased is not inherently thread safe.
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* To use a #GDatagramBased concurrently from multiple threads, you must
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* Like most other APIs in GLib, `GDatagramBased` is not inherently thread safe.
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* To use a `GDatagramBased` concurrently from multiple threads, you must
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* implement your own locking.
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*
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* Since: 2.48
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@ -41,13 +41,6 @@ G_BEGIN_DECLS
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#define G_TYPE_IS_DATAGRAM_BASED(type) (g_type_is_a ((type), \
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G_TYPE_DATAGRAM_BASED))
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/**
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* GDatagramBased:
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*
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* Interface for socket-like objects with datagram semantics.
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*
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* Since: 2.48
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*/
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typedef struct _GDatagramBasedInterface GDatagramBasedInterface;
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/**
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