bdz.c: Some cleanups

We can just update the for loop condition to be >0 for all builds, which
is actually equivilant to >=1 as we are essentially comparing an
unsigned 32-bit int, so that we don't need to worry about fixing the
VS2012 bug invasively, as Visual Studio 2012 x64 is more sensitive about
sizes of variables (e.g. pointer sizes in this case)
This commit is contained in:
Chun-wei Fan 2021-04-02 12:37:47 +08:00 committed by Emmanuele Bassi
parent c138becc4d
commit 0cccf62cea

View File

@ -423,7 +423,7 @@ static void assigning(bdz_config_data_t *bdz, bdz_graph3_t* graph3, bdz_queue_t
memset(marked_vertices, 0, (size_t)(bdz->n >> 3) + 1);
memset(bdz->g, 0xff, (size_t)(sizeg));
for(i=nedges-1;i+1>=1;i--){
for(i=nedges-1;i+1>0;i--){
curr_edge=queue[i];
v0=graph3->edges[curr_edge].vertices[0];
v1=graph3->edges[curr_edge].vertices[1];
@ -455,14 +455,6 @@ static void assigning(bdz_config_data_t *bdz, bdz_graph3_t* graph3, bdz_queue_t
SETBIT(marked_vertices, v2);
}
DEBUGP("A:%u %u %u -- %u %u %u\n", v0, v1, v2, GETVALUE(bdz->g, v0), GETVALUE(bdz->g, v1), GETVALUE(bdz->g, v2));
#if (_MSC_VER > 1699 && _MSC_VER < 1800)
/* This is bad, MSVC 2012 X64 getting confused with the value of i... */
/* an obvious MSVC 2012 X64 compiler bug :| */
if (i <= 0)
break;
#endif
};
free(marked_vertices);
}