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Go back to the old logic in set_expiration
It was more complicated, but also more correct... Also add a test to ensure that our rounding works as expected. https://bugzilla.gnome.org/show_bug.cgi?id=643795
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10
glib/gmain.c
10
glib/gmain.c
@ -3801,6 +3801,7 @@ g_timeout_set_expiration (GTimeoutSource *timeout_source,
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if (timeout_source->seconds)
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{
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gint64 remainder;
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static gint timer_perturb = -1;
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if (timer_perturb == -1)
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@ -3825,11 +3826,14 @@ g_timeout_set_expiration (GTimeoutSource *timeout_source,
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* always only *increase* the expiration time by adding a full
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* second in the case that the microsecond portion decreases.
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*/
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if (timer_perturb < timeout_source->expiration % 1000000)
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timeout_source->expiration -= timer_perturb;
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remainder = timeout_source->expiration % 1000000;
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if (remainder >= 1000000/4)
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timeout_source->expiration += 1000000;
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timeout_source->expiration =
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((timeout_source->expiration / 1000000) * 1000000) + timer_perturb;
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timeout_source->expiration -= remainder;
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timeout_source->expiration += timer_perturb;
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}
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}
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@ -1,4 +1,5 @@
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#include <glib.h>
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#include <unistd.h>
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static GMainLoop *loop;
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@ -42,12 +43,52 @@ test_seconds (void)
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g_main_loop_run (loop);
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}
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static gint64 last_time;
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static gint count;
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static gboolean
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test_func (gpointer data)
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{
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gint64 current_time;
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current_time = g_get_monotonic_time ();
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g_assert (current_time / 1000000 - last_time / 1000000 == 1);
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last_time = current_time;
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count++;
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/* Make the timeout take up to 0.1 seconds.
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* We should still get scheduled for the next second.
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*/
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usleep (count * 10000);
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if (count < 10)
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return TRUE;
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g_main_loop_quit (loop);
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return FALSE;
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}
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static void
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test_rounding (void)
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{
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loop = g_main_loop_new (NULL, FALSE);
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last_time = g_get_monotonic_time ();
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g_timeout_add_seconds (1, test_func, NULL);
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g_main_loop_run (loop);
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}
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int
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main (int argc, char *argv[])
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{
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g_test_init (&argc, &argv, NULL);
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g_test_add_func ("/timeout/seconds", test_seconds);
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g_test_add_func ("/timeout/rounding", test_rounding);
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return g_test_run ();
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}
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