diff --git a/gio/gresource.c b/gio/gresource.c index 4c5b1f266..4a93a2f44 100644 --- a/gio/gresource.c +++ b/gio/gresource.c @@ -50,7 +50,7 @@ G_DEFINE_BOXED_TYPE (GResource, g_resource, g_resource_ref, g_resource_unref) * GMenu markup xml, CSS files, icons, etc. These are often shipped as files in $datadir/appname, or * manually included as literal strings in the code. * - * The #GResource API and the glib-compile-resources program + * The #GResource API and the glib-compile-resources program * provide a convenient and efficient alternative to this which has some nice properties. You * maintain the files as normal files, so its easy to edit them, but during the build the files * are combined into a binary bundle that is linked into the executable. This means that loading @@ -64,13 +64,13 @@ G_DEFINE_BOXED_TYPE (GResource, g_resource, g_resource_ref, g_resource_unref) * * Resource files can also be marked to be preprocessed, by setting the value of the * preprocess attribute to a comma-separated list of preprocessing options. - * The only option currently supported is + * The only option currently supported is * xml-stripblanks which will use xmllint to strip * ignorable whitespace from the xml file. For this to work, the XMLLINT - * environment variable must be set to the full path to the xmllint executable; + * environment variable must be set to the full path to the xmllint executable; * otherwise the preprocessing step is skipped. * - * Resource bundles are created by the glib-compile-resources program + * Resource bundles are created by the glib-compile-resources program * which takes an xml file that describes the bundle, and a set of files that the xml references. These * are combined into a binary resource bundle. * @@ -96,7 +96,7 @@ G_DEFINE_BOXED_TYPE (GResource, g_resource, g_resource_ref, g_resource_unref) * Note that all resources in the process share the same namespace, so use java-style * path prefixes (like in the above example) to avoid conflicts. * - * You can then use glib-compile-resources to compile the xml to a + * You can then use glib-compile-resources to compile the xml to a * binary bundle that you can load with g_resource_load(). However, its more common to use the --generate-source and * --generate-header arguments to create a source file and header to link directly into your application. *