diff --git a/gio/gresource.c b/gio/gresource.c
index 4c5b1f266..4a93a2f44 100644
--- a/gio/gresource.c
+++ b/gio/gresource.c
@@ -50,7 +50,7 @@ G_DEFINE_BOXED_TYPE (GResource, g_resource, g_resource_ref, g_resource_unref)
* GMenu markup xml, CSS files, icons, etc. These are often shipped as files in $datadir/appname, or
* manually included as literal strings in the code.
*
- * The #GResource API and the glib-compile-resources program
+ * The #GResource API and the glib-compile-resources program
* provide a convenient and efficient alternative to this which has some nice properties. You
* maintain the files as normal files, so its easy to edit them, but during the build the files
* are combined into a binary bundle that is linked into the executable. This means that loading
@@ -64,13 +64,13 @@ G_DEFINE_BOXED_TYPE (GResource, g_resource, g_resource_ref, g_resource_unref)
*
* Resource files can also be marked to be preprocessed, by setting the value of the
* preprocess attribute to a comma-separated list of preprocessing options.
- * The only option currently supported is
+ * The only option currently supported is
* xml-stripblanks which will use xmllint to strip
* ignorable whitespace from the xml file. For this to work, the XMLLINT
- * environment variable must be set to the full path to the xmllint executable;
+ * environment variable must be set to the full path to the xmllint executable;
* otherwise the preprocessing step is skipped.
*
- * Resource bundles are created by the glib-compile-resources program
+ * Resource bundles are created by the glib-compile-resources program
* which takes an xml file that describes the bundle, and a set of files that the xml references. These
* are combined into a binary resource bundle.
*
@@ -96,7 +96,7 @@ G_DEFINE_BOXED_TYPE (GResource, g_resource, g_resource_ref, g_resource_unref)
* Note that all resources in the process share the same namespace, so use java-style
* path prefixes (like in the above example) to avoid conflicts.
*
- * You can then use glib-compile-resources to compile the xml to a
+ * You can then use glib-compile-resources to compile the xml to a
* binary bundle that you can load with g_resource_load(). However, its more common to use the --generate-source and
* --generate-header arguments to create a source file and header to link directly into your application.
*