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improve console check in gspawn-win32
We use the return value of AllocConsole (GetCurrentProcessId ()) to determine whether the spawning process is attached to a console.
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@ -530,6 +530,28 @@ do_spawn_directly (gint *exit_status,
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return TRUE;
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return TRUE;
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}
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}
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static gboolean
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might_be_console_process (void)
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{
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// we should always fail to attach ourself to a console (because we're
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// either already attached, or we do not have a console)
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gboolean attached_to_self = AttachConsole (GetCurrentProcessId ());
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g_return_val_if_fail (!attached_to_self, TRUE);
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switch (GetLastError ())
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{
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// current process is already attached to a console
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case ERROR_ACCESS_DENIED:
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return TRUE;
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// current process does not have a console
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case ERROR_INVALID_HANDLE:
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return FALSE;
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// we should not get ERROR_INVALID_PARAMETER
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}
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g_return_val_if_reached (FALSE);
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}
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static gboolean
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static gboolean
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fork_exec (gint *exit_status,
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fork_exec (gint *exit_status,
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gboolean do_return_handle,
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gboolean do_return_handle,
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@ -625,7 +647,7 @@ fork_exec (gint *exit_status,
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goto cleanup_and_fail;
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goto cleanup_and_fail;
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new_argv = g_new (char *, argc + 1 + ARG_COUNT);
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new_argv = g_new (char *, argc + 1 + ARG_COUNT);
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if (GetConsoleWindow () != NULL)
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if (might_be_console_process ())
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helper_process = HELPER_PROCESS "-console.exe";
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helper_process = HELPER_PROCESS "-console.exe";
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else
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else
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helper_process = HELPER_PROCESS ".exe";
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helper_process = HELPER_PROCESS ".exe";
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