Visual Studio builds: Refine .pc creation

We may not have $(CopyDir) created, which the script that generates the
.pc files check for, so create it if it is not there.  This makes things a
bit more convenient for people.
This commit is contained in:
Chun-wei Fan 2016-06-15 16:21:03 +08:00
parent 9ec74d20a7
commit 33549086bc
2 changed files with 2 additions and 2 deletions

View File

@ -86,7 +86,7 @@ mkdir $(CopyDir)\share\glib-$(ApiVersion)\codegen
copy ..\..\..\gio\gdbus-2.0\codegen\*.py $(CopyDir)\share\glib-$(ApiVersion)\codegen copy ..\..\..\gio\gdbus-2.0\codegen\*.py $(CopyDir)\share\glib-$(ApiVersion)\codegen
</GlibDoInstall> </GlibDoInstall>
<GlibPCFiles>..\gio-windows-2.0.pc;..\gio-2.0.pc;..\gobject-2.0.pc;..\gmodule-no-export-2.0.pc;..\gmodule-export-2.0.pc;..\gmodule-2.0.pc;..\gthread-2.0.pc;..\glib-2.0.pc</GlibPCFiles> <GlibPCFiles>..\gio-windows-2.0.pc;..\gio-2.0.pc;..\gobject-2.0.pc;..\gmodule-no-export-2.0.pc;..\gmodule-export-2.0.pc;..\gmodule-2.0.pc;..\gthread-2.0.pc;..\glib-2.0.pc</GlibPCFiles>
<GlibGenPC>if exist $(PythonPath)\python.exe $(PythonPath)\python.exe ..\glibpc.py --prefix=$(CopyDir) --version=$(GlibVersion)</GlibGenPC> <GlibGenPC>(if not exist $(CopyDir) mkdir $(CopyDir)) &amp; (if exist $(PythonPath)\python.exe $(PythonPath)\python.exe ..\glibpc.py --prefix=$(CopyDir) --version=$(GlibVersion))</GlibGenPC>
</PropertyGroup> </PropertyGroup>
<PropertyGroup> <PropertyGroup>
<_PropertySheetDisplayName>glibinstallprops</_PropertySheetDisplayName> <_PropertySheetDisplayName>glibinstallprops</_PropertySheetDisplayName>

View File

@ -85,6 +85,6 @@ copy ..\..\..\gio\gdbus-2.0\codegen\*.py $(CopyDir)\share\glib-$(ApiVersion)\cod
/> />
<UserMacro <UserMacro
Name="GlibGenPC" Name="GlibGenPC"
Value="if exist $(PythonPath)\python.exe $(PythonPath)\python.exe ..\glibpc.py --prefix=$(CopyDir) --version=$(GlibVersion)" Value="(if not exist $(CopyDir) mkdir $(CopyDir)) &amp; (if exist $(PythonPath)\python.exe $(PythonPath)\python.exe ..\glibpc.py --prefix=$(CopyDir) --version=$(GlibVersion))"
/> />
</VisualStudioPropertySheet> </VisualStudioPropertySheet>