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Docs: Big entity cleanup
Strip lots of entity use from |[ ]| examples (which are now implicit CDATA). Also remove many redundant uses of <!-- -->.
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@@ -103,7 +103,7 @@
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* reasons. For instance, on Windows a socket is always seen as writable
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* until a write returns %G_IO_ERROR_WOULD_BLOCK.
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*
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* #GSocket<!-- -->s can be either connection oriented or datagram based.
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* #GSockets can be either connection oriented or datagram based.
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* For connection oriented types you must first establish a connection by
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* either connecting to an address or accepting a connection from another
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* address. For connectionless socket types the target/source address is
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@@ -3708,7 +3708,7 @@ g_socket_condition_timed_wait (GSocket *socket,
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* then @vectors is assumed to be terminated by a #GOutputVector with a
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* %NULL buffer pointer.) The #GOutputVector structs describe the buffers
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* that the sent data will be gathered from. Using multiple
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* #GOutputVector<!-- -->s is more memory-efficient than manually copying
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* #GOutputVectors is more memory-efficient than manually copying
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* data from multiple sources into a single buffer, and more
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* network-efficient than making multiple calls to g_socket_send().
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*
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