docs: Move the GSocketClient SECTION

Move it to the struct docs.

Signed-off-by: Philip Withnall <philip@tecnocode.co.uk>

Helps: #3037
This commit is contained in:
Philip Withnall 2023-10-24 10:58:10 +01:00
parent 4f4ca75b4d
commit 43b4e7e097

View File

@ -64,23 +64,20 @@
#define HAPPY_EYEBALLS_CONNECTION_ATTEMPT_TIMEOUT_MS 250
/**
* SECTION:gsocketclient
* @short_description: Helper for connecting to a network service
* @include: gio/gio.h
* @see_also: #GSocketConnection, #GSocketListener
* GSocketClient:
*
* #GSocketClient is a lightweight high-level utility class for connecting to
* `GSocketClient` is a lightweight high-level utility class for connecting to
* a network host using a connection oriented socket type.
*
* You create a #GSocketClient object, set any options you want, and then
* call a sync or async connect operation, which returns a #GSocketConnection
* subclass on success.
* You create a `GSocketClient` object, set any options you want, and then
* call a sync or async connect operation, which returns a
* [class@Gio.SocketConnection] subclass on success.
*
* The type of the #GSocketConnection object returned depends on the type of
* the underlying socket that is in use. For instance, for a TCP/IP connection
* it will be a #GTcpConnection.
* The type of the [class@Gio.SocketConnection] object returned depends on the
* type of the underlying socket that is in use. For instance, for a TCP/IP
* connection it will be a [class@Gio.TcpConnection].
*
* As #GSocketClient is a lightweight object, you don't need to cache it. You
* As `GSocketClient` is a lightweight object, you don't need to cache it. You
* can just create a new one any time you need one.
*
* Since: 2.22