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docs: Move the GSocketClient SECTION
Move it to the struct docs. Signed-off-by: Philip Withnall <philip@tecnocode.co.uk> Helps: #3037
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@ -64,23 +64,20 @@
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#define HAPPY_EYEBALLS_CONNECTION_ATTEMPT_TIMEOUT_MS 250
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#define HAPPY_EYEBALLS_CONNECTION_ATTEMPT_TIMEOUT_MS 250
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/**
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/**
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* SECTION:gsocketclient
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* GSocketClient:
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* @short_description: Helper for connecting to a network service
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* @include: gio/gio.h
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* @see_also: #GSocketConnection, #GSocketListener
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*
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*
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* #GSocketClient is a lightweight high-level utility class for connecting to
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* `GSocketClient` is a lightweight high-level utility class for connecting to
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* a network host using a connection oriented socket type.
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* a network host using a connection oriented socket type.
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*
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*
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* You create a #GSocketClient object, set any options you want, and then
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* You create a `GSocketClient` object, set any options you want, and then
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* call a sync or async connect operation, which returns a #GSocketConnection
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* call a sync or async connect operation, which returns a
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* subclass on success.
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* [class@Gio.SocketConnection] subclass on success.
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*
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*
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* The type of the #GSocketConnection object returned depends on the type of
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* The type of the [class@Gio.SocketConnection] object returned depends on the
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* the underlying socket that is in use. For instance, for a TCP/IP connection
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* type of the underlying socket that is in use. For instance, for a TCP/IP
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* it will be a #GTcpConnection.
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* connection it will be a [class@Gio.TcpConnection].
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*
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*
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* As #GSocketClient is a lightweight object, you don't need to cache it. You
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* As `GSocketClient` is a lightweight object, you don't need to cache it. You
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* can just create a new one any time you need one.
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* can just create a new one any time you need one.
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*
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*
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* Since: 2.22
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* Since: 2.22
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