build/win32/vs9/gio.vcprojin: Use UNIX Line endings

Be more consistent with the other project file templates, which will
simplify future application of patches.
This commit is contained in:
Chun-wei Fan 2013-12-02 09:51:18 +08:00
parent a812e110bf
commit 4aa6894e82

View File

@ -1,174 +1,174 @@
<?xml version="1.0" encoding="Windows-1252"?> <?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject <VisualStudioProject
ProjectType="Visual C++" ProjectType="Visual C++"
Version="9.00" Version="9.00"
Name="gio" Name="gio"
ProjectGUID="{F3D1583C-5613-4809-BD98-7CC1C1276F92}" ProjectGUID="{F3D1583C-5613-4809-BD98-7CC1C1276F92}"
RootNamespace="gio" RootNamespace="gio"
TargetFrameworkVersion="131072" TargetFrameworkVersion="131072"
> >
<Platforms> <Platforms>
<Platform <Platform
Name="Win32" Name="Win32"
/> />
<Platform <Platform
Name="x64" Name="x64"
/> />
</Platforms> </Platforms>
<ToolFiles> <ToolFiles>
</ToolFiles> </ToolFiles>
<Configurations> <Configurations>
<Configuration <Configuration
Name="Debug|Win32" Name="Debug|Win32"
InheritedPropertySheets=".\glib-build-defines.vsprops" InheritedPropertySheets=".\glib-build-defines.vsprops"
ConfigurationType="2" ConfigurationType="2"
CharacterSet="2" CharacterSet="2"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="../../../gio,../../../gmodule" AdditionalIncludeDirectories="../../../gio,../../../gmodule"
PreprocessorDefinitions="_DEBUG;$(GioBuildDefines)" PreprocessorDefinitions="_DEBUG;$(GioBuildDefines)"
MinimalRebuild="true" MinimalRebuild="true"
BasicRuntimeChecks="3" BasicRuntimeChecks="3"
RuntimeLibrary="3" RuntimeLibrary="3"
UsePrecompiledHeader="0" UsePrecompiledHeader="0"
WarningLevel="3" WarningLevel="3"
DebugInformationFormat="4" DebugInformationFormat="4"
CompileAs="1" CompileAs="1"
/> />
<Tool <Tool
Name="VCLinkerTool" Name="VCLinkerTool"
AdditionalDependencies="zlib1d.lib $(WindowsNetworkingLibs)" AdditionalDependencies="zlib1d.lib $(WindowsNetworkingLibs)"
OutputFile="$(OutDir)\$(GlibDllPrefix)$(ProjectName)$(GlibDllSuffix).dll" OutputFile="$(OutDir)\$(GlibDllPrefix)$(ProjectName)$(GlibDllSuffix).dll"
LinkIncremental="2" LinkIncremental="2"
GenerateDebugInformation="true" GenerateDebugInformation="true"
SubSystem="2" SubSystem="2"
RandomizedBaseAddress="1" RandomizedBaseAddress="1"
DataExecutionPrevention="0" DataExecutionPrevention="0"
ImportLibrary="$(TargetDir)$(ProjectName)-2.0.lib" ImportLibrary="$(TargetDir)$(ProjectName)-2.0.lib"
TargetMachine="1" TargetMachine="1"
/> />
</Configuration> </Configuration>
<Configuration <Configuration
Name="Release|Win32" Name="Release|Win32"
InheritedPropertySheets=".\glib-build-defines.vsprops" InheritedPropertySheets=".\glib-build-defines.vsprops"
ConfigurationType="2" ConfigurationType="2"
CharacterSet="2" CharacterSet="2"
WholeProgramOptimization="1" WholeProgramOptimization="1"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
AdditionalIncludeDirectories="../../../gio,../../../gmodule" AdditionalIncludeDirectories="../../../gio,../../../gmodule"
PreprocessorDefinitions="$(GioBuildDefines)" PreprocessorDefinitions="$(GioBuildDefines)"
RuntimeLibrary="2" RuntimeLibrary="2"
UsePrecompiledHeader="0" UsePrecompiledHeader="0"
WarningLevel="3" WarningLevel="3"
DebugInformationFormat="3" DebugInformationFormat="3"
CompileAs="1" CompileAs="1"
/> />
<Tool <Tool
Name="VCLinkerTool" Name="VCLinkerTool"
AdditionalDependencies="zlib1.lib $(WindowsNetworkingLibs)" AdditionalDependencies="zlib1.lib $(WindowsNetworkingLibs)"
OutputFile="$(OutDir)\$(GlibDllPrefix)$(ProjectName)$(GlibDllSuffix).dll" OutputFile="$(OutDir)\$(GlibDllPrefix)$(ProjectName)$(GlibDllSuffix).dll"
LinkIncremental="1" LinkIncremental="1"
GenerateDebugInformation="true" GenerateDebugInformation="true"
SubSystem="2" SubSystem="2"
OptimizeReferences="2" OptimizeReferences="2"
EnableCOMDATFolding="2" EnableCOMDATFolding="2"
RandomizedBaseAddress="1" RandomizedBaseAddress="1"
DataExecutionPrevention="0" DataExecutionPrevention="0"
ImportLibrary="$(TargetDir)$(ProjectName)-2.0.lib" ImportLibrary="$(TargetDir)$(ProjectName)-2.0.lib"
TargetMachine="1" TargetMachine="1"
/> />
</Configuration> </Configuration>
<Configuration <Configuration
Name="Debug|x64" Name="Debug|x64"
InheritedPropertySheets=".\glib-build-defines.vsprops" InheritedPropertySheets=".\glib-build-defines.vsprops"
ConfigurationType="2" ConfigurationType="2"
CharacterSet="2" CharacterSet="2"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="../../../gio,../../../gmodule" AdditionalIncludeDirectories="../../../gio,../../../gmodule"
PreprocessorDefinitions="_DEBUG;$(GioBuildDefines)" PreprocessorDefinitions="_DEBUG;$(GioBuildDefines)"
MinimalRebuild="true" MinimalRebuild="true"
BasicRuntimeChecks="3" BasicRuntimeChecks="3"
RuntimeLibrary="3" RuntimeLibrary="3"
UsePrecompiledHeader="0" UsePrecompiledHeader="0"
WarningLevel="3" WarningLevel="3"
DebugInformationFormat="3" DebugInformationFormat="3"
CompileAs="1" CompileAs="1"
/> />
<Tool <Tool
Name="VCLinkerTool" Name="VCLinkerTool"
AdditionalDependencies="zlib1d.lib $(WindowsNetworkingLibs)" AdditionalDependencies="zlib1d.lib $(WindowsNetworkingLibs)"
OutputFile="$(OutDir)\$(GlibDllPrefix)$(ProjectName)$(GlibDllSuffix).dll" OutputFile="$(OutDir)\$(GlibDllPrefix)$(ProjectName)$(GlibDllSuffix).dll"
LinkIncremental="2" LinkIncremental="2"
GenerateDebugInformation="true" GenerateDebugInformation="true"
SubSystem="2" SubSystem="2"
RandomizedBaseAddress="1" RandomizedBaseAddress="1"
DataExecutionPrevention="0" DataExecutionPrevention="0"
ImportLibrary="$(TargetDir)$(ProjectName)-2.0.lib" ImportLibrary="$(TargetDir)$(ProjectName)-2.0.lib"
TargetMachine="17" TargetMachine="17"
/> />
</Configuration> </Configuration>
<Configuration <Configuration
Name="Release|x64" Name="Release|x64"
InheritedPropertySheets=".\glib-build-defines.vsprops" InheritedPropertySheets=".\glib-build-defines.vsprops"
ConfigurationType="2" ConfigurationType="2"
CharacterSet="2" CharacterSet="2"
WholeProgramOptimization="1" WholeProgramOptimization="1"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
AdditionalIncludeDirectories="../../../gio,../../../gmodule" AdditionalIncludeDirectories="../../../gio,../../../gmodule"
PreprocessorDefinitions="$(GioBuildDefines)" PreprocessorDefinitions="$(GioBuildDefines)"
RuntimeLibrary="2" RuntimeLibrary="2"
UsePrecompiledHeader="0" UsePrecompiledHeader="0"
WarningLevel="3" WarningLevel="3"
DebugInformationFormat="3" DebugInformationFormat="3"
CompileAs="1" CompileAs="1"
/> />
<Tool <Tool
Name="VCLinkerTool" Name="VCLinkerTool"
AdditionalDependencies="zlib1.lib $(WindowsNetworkingLibs)" AdditionalDependencies="zlib1.lib $(WindowsNetworkingLibs)"
OutputFile="$(OutDir)\$(GlibDllPrefix)$(ProjectName)$(GlibDllSuffix).dll" OutputFile="$(OutDir)\$(GlibDllPrefix)$(ProjectName)$(GlibDllSuffix).dll"
LinkIncremental="1" LinkIncremental="1"
GenerateDebugInformation="true" GenerateDebugInformation="true"
SubSystem="2" SubSystem="2"
OptimizeReferences="2" OptimizeReferences="2"
EnableCOMDATFolding="2" EnableCOMDATFolding="2"
RandomizedBaseAddress="1" RandomizedBaseAddress="1"
DataExecutionPrevention="0" DataExecutionPrevention="0"
ImportLibrary="$(TargetDir)$(ProjectName)-2.0.lib" ImportLibrary="$(TargetDir)$(ProjectName)-2.0.lib"
TargetMachine="17" TargetMachine="17"
/> />
</Configuration> </Configuration>
</Configurations> </Configurations>
<References> <References>
</References> </References>
<Files> <Files>
<Filter <Filter
Name="Source Files" Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx" Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}" UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
> >
#include "libgio.sourcefiles" #include "libgio.sourcefiles"
</Filter> </Filter>
<Filter <Filter
Name="Header Files" Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd" Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}" UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
> >
</Filter> </Filter>
<Filter <Filter
Name="Resource Files" Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav" Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}" UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
> >
<File RelativePath="..\..\..\gio\gio.rc" /> <File RelativePath="..\..\..\gio\gio.rc" />
</Filter> </Filter>
</Files> </Files>
</VisualStudioProject> </VisualStudioProject>