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synced 2025-08-03 07:53:39 +02:00
GAction is now an interface
the new class GSimpleAction is the implementation half
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@@ -33,82 +33,53 @@ G_BEGIN_DECLS
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#define G_TYPE_ACTION (g_action_get_type ())
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#define G_ACTION(inst) (G_TYPE_CHECK_INSTANCE_CAST ((inst), \
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G_TYPE_ACTION, GAction))
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#define G_ACTION_CLASS(class) (G_TYPE_CHECK_CLASS_CAST ((class), \
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G_TYPE_ACTION, GActionClass))
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#define G_IS_ACTION(inst) (G_TYPE_CHECK_INSTANCE_TYPE ((inst), G_TYPE_ACTION))
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#define G_IS_ACTION_CLASS(class) (G_TYPE_CHECK_CLASS_TYPE ((class), G_TYPE_ACTION))
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#define G_ACTION_GET_CLASS(inst) (G_TYPE_INSTANCE_GET_CLASS ((inst), \
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G_TYPE_ACTION, GActionClass))
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#define G_ACTION_GET_IFACE(inst) (G_TYPE_INSTANCE_GET_INTERFACE ((inst), \
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G_TYPE_ACTION, GActionInterface))
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typedef struct _GActionPrivate GActionPrivate;
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typedef struct _GActionClass GActionClass;
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typedef struct _GActionInterface GActionInterface;
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/**
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* GAction:
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*
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* The <structname>GAction</structname> structure contains private
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* data and should only be accessed using the provided API
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*
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* Since: 2.26
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*/
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struct _GAction
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{
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/*< private >*/
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GObject parent_instance;
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GActionPrivate *priv;
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};
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/**
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* GActionClass:
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* GActionInterface:
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* @get_name: the virtual function pointer for g_action_get_name()
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* @get_parameter_type: the virtual function pointer for g_action_get_parameter_type()
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* @get_state_type: the virtual function pointer for g_action_get_state_type()
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* @get_state_hint: the virtual function pointer for g_action_get_state_hint()
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* @set_state: the virtual function pointer for g_action_set_state(). The implementation should check the value
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* for validity and then chain up to the handler in the base class in order to actually update the
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* state.
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* @activate: the class closure for the activate signal
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* @get_enabled: the virtual function pointer for g_action_get_enabled()
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* @get_state: the virtual function pointer for g_action_get_state()
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* @set_state: the virtual function pointer for g_action_set_state()
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* @activate: the virtual function pointer for g_action_activate(). Note that #GAction does not have an
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* 'activate' signal but that implementations of it may have one.
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*
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* Since: 2.26
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*/
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struct _GActionClass
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struct _GActionInterface
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{
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GObjectClass parent_class;
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GTypeInterface g_iface;
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/*< public >*/
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/* virtual functions */
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const gchar * (* get_name) (GAction *action);
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const GVariantType * (* get_parameter_type) (GAction *action);
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const GVariantType * (* get_state_type) (GAction *action);
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GVariant * (* get_state_hint) (GAction *action);
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gboolean (* get_enabled) (GAction *action);
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GVariant * (* get_state) (GAction *action);
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void (* set_state) (GAction *action,
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GVariant *state);
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/*< private >*/
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gpointer vfunc_padding[6];
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/*< public >*/
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/* signals */
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void (* activate) (GAction *action,
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GVariant *parameter);
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/*< private >*/
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gpointer signal_padding[6];
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};
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GType g_action_get_type (void) G_GNUC_CONST;
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GAction * g_action_new (const gchar *name,
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const GVariantType *parameter_type);
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GAction * g_action_new_stateful (const gchar *name,
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const GVariantType *parameter_type,
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GVariant *state);
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const gchar * g_action_get_name (GAction *action);
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const GVariantType * g_action_get_parameter_type (GAction *action);
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const GVariantType * g_action_get_state_type (GAction *action);
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GVariant * g_action_get_state_hint (GAction *action);
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gboolean g_action_get_enabled (GAction *action);
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void g_action_set_enabled (GAction *action,
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gboolean enabled);
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GVariant * g_action_get_state (GAction *action);
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void g_action_set_state (GAction *action,
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GVariant *value);
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