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docs: Update GObject how-to for G_DECLARE_*_TYPE macros
Restructure the section of the how-to which covers the header and source code boilerplate for declaring and defining GObjects to use the new G_DECLARE_*_TYPE macros. Present both final and derivable types. Trim various supporting paragraphs. Rename ‘class functions’ to ‘virtual functions’ to use consistent, modern terminology. https://bugzilla.gnome.org/show_bug.cgi?id=744060
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@ -7,8 +7,8 @@
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<partintro>
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<para>
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This chapter tries to answer the real-life questions of users and presents
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the most common scenario use cases I could come up with.
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The use cases are presented from most likely to less likely.
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the most common use cases in order from most likely to least
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likely.
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</para>
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</partintro>
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@ -30,24 +30,12 @@
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The first step before writing the code for your GObject is to write the
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type's header which contains the needed type, function and macro
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definitions. Each of these elements is nothing but a convention which
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is followed not only by GTK+'s code but also by most users of GObject.
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If you feel the need not to obey the rules stated below, think about it
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twice:
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<itemizedlist>
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<listitem><para>If your users are a bit accustomed to GTK+ code or any
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GLib code, they will be a bit surprised and getting used to the
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conventions you decided upon will take time (money) and will make them
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grumpy (not a good thing)</para></listitem>
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<listitem><para>You must assess the fact that these conventions might
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have been designed by both smart and experienced people: maybe they
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were at least partly right. Try to put your ego aside.</para></listitem>
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</itemizedlist>
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It is, nevertheless, important to note that these rules generally apply
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to code that is meant to be called by third parties; it is perfectly
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possible to write a valid, self-contained GObject types without most of
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the boilerplate used in this tutorial; most of the boilerplate is also
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not strictly required if you plan to use the GObject types only through
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language bindings based on introspection.
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is followed by almost all users of GObject, and has been refined over
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multiple years of experience developing GObject-based code. If you are
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writing a library, it is particularly important for you to adhere closely
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to these conventions; users of your library will assume that you have.
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Even if not writing a library, it will help other people who want to work
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on your project.
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</para>
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<para>
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@ -67,27 +55,28 @@
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names easier for those with poor eyesight.
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</para>
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<para>
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When you need some private (internal) declarations in several
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(sub)classes, you can define them in a private header file which
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is often named by appending the <emphasis>private</emphasis> keyword
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to the public header name. For example, one could use
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<filename>maman-bar-private.h</filename>,
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<filename>maman_bar_private.h</filename> or
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<filename>mamanbarprivate.h</filename>. Typically, such private header
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files are not installed.
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</para>
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<para>
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The basic conventions for any header which exposes a GType are described
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in <xref linkend="gtype-conventions"/>.
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</para>
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<para>
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If you want to declare a type named bar with prefix maman, name the type instance
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<function>MamanBar</function> and its class <function>MamanBarClass</function>
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(name is case-sensitive). It is customary to declare them with code similar to the
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following:
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If you want to declare a type named ‘bar’ in namespace ‘maman’, name the
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type instance <function>MamanBar</function> and its class
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<function>MamanBarClass</function> (names are case sensitive). The
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recommended method of declaring a type differs based on whether the type
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is final or derivable.
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</para>
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<para>
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Final types cannot be subclassed further, and should be the default choice
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for new types — changing a final type to be derivable is always a change
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that will be compatible with existing uses of the code, but the converse
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will often cause problems. Final types are declared using
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<link linkend="G-DECLARE-FINAL-TYPE:CAPS"><function>G_DECLARE_FINAL_TYPE</function></link>,
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and require a structure to hold the instance data to be declared in the
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source code (not the header file).
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<informalexample><programlisting>
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/*
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* Copyright/Licensing information.
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@ -102,77 +91,92 @@
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* Potentially, include other headers on which this header depends.
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*/
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G_BEGIN_DECLS
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/*
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* Type macros.
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* Type declaration.
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*/
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#define MAMAN_TYPE_BAR (maman_bar_get_type ())
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#define MAMAN_BAR(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), MAMAN_TYPE_BAR, MamanBar))
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#define MAMAN_IS_BAR(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), MAMAN_TYPE_BAR))
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#define MAMAN_BAR_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), MAMAN_TYPE_BAR, MamanBarClass))
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#define MAMAN_IS_BAR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), MAMAN_TYPE_BAR))
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#define MAMAN_BAR_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), MAMAN_TYPE_BAR, MamanBarClass))
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typedef struct _MamanBar MamanBar;
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typedef struct _MamanBarClass MamanBarClass;
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struct _MamanBar
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{
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/* Parent instance structure */
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GObject parent_instance;
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/* instance members */
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};
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struct _MamanBarClass
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{
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/* Parent class structure */
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GObjectClass parent_class;
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/* class members */
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};
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/* used by MAMAN_TYPE_BAR */
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GType maman_bar_get_type (void);
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#define MAMAN_TYPE_BAR maman_bar_get_type ()
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G_DECLARE_FINAL_TYPE (MamanBar, maman_bar, MAMAN, BAR, GObject)
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/*
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* Method definitions.
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*/
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MamanBar *maman_bar_new (void);
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G_END_DECLS
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#endif /* __MAMAN_BAR_H__ */
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</programlisting></informalexample>
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</para>
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<para>
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Finally, there are different header include conventions. Again, pick one
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and stick to it. I personally use indifferently any of the two, depending
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on the codebase I work on: the rule, as always, is consistency.
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<itemizedlist>
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<listitem><para>
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Some people add at the top of their headers a number of #include
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directives to pull in all the headers needed to compile client
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code. This allows client code to simply #include "maman-bar.h".
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</para></listitem>
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<listitem><para>
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Other do not #include anything and expect the client to #include
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themselves the headers they need before including your header. This
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speeds up compilation because it minimizes the amount of
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pre-processor work. This can be used in conjunction with the
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re-declaration of certain unused types in the client code to
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minimize compile-time dependencies and thus speed up compilation.
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</para></listitem>
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</itemizedlist>
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Derivable types <emphasis>can</emphasis> be subclassed further, and their class and
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instance structures form part of the public API which must not be changed
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if API stability is cared about. They are declared using
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<link linkend="G-DECLARE-DERIVABLE-TYPE:CAPS"><function>G_DECLARE_DERIVABLE_TYPE</function></link>:
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<informalexample><programlisting>
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/*
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* Copyright/Licensing information.
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*/
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/* inclusion guard */
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#ifndef __MAMAN_BAR_H__
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#define __MAMAN_BAR_H__
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#include <glib-object.h>
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/*
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* Potentially, include other headers on which this header depends.
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*/
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G_BEGIN_DECLS
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/*
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* Type declaration.
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*/
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#define MAMAN_TYPE_BAR maman_bar_get_type ()
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G_DECLARE_DERIVABLE_TYPE (MamanBar, maman_bar, MAMAN, BAR, GObject)
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struct _MamanBarClass
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{
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GObjectClass parent_class;
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/* Class virtual function fields. */
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void (* handle_frob) (MamanBar *bar,
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guint n_frobs);
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/* Padding to allow adding up to 12 new virtual functions without
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* breaking ABI. */
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gpointer padding[12];
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};
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/*
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* Method definitions.
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*/
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MamanBar *maman_bar_new (void);
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G_END_DECLS
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#endif /* __MAMAN_BAR_H__ */
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</programlisting></informalexample>
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</para>
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<para>
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The convention for header includes is to add the minimum number of
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<function>#include</function> directives to the top of your headers needed
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to compile that header. This
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allows client code to simply <function>#include "maman-bar.h"</function>,
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without needing to know the prerequisites for
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<filename>maman-bar.h</filename>.
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</para>
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</sect1>
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<sect1 id="howto-gobject-code">
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<title>Boilerplate code</title>
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<para>
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In your code, the first step is to #include the needed headers: depending
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on your header include strategy, this can be as simple as
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<literal>#include "maman-bar.h"</literal> or as complicated as tens
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of #include lines ending with <literal>#include "maman-bar.h"</literal>:
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In your code, the first step is to <function>#include</function> the
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needed headers:
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<informalexample><programlisting>
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/*
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* Copyright information
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@ -180,15 +184,11 @@ GType maman_bar_get_type (void);
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#include "maman-bar.h"
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/* If you use Pimpls, include the private structure
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* definition here. Some people create a maman-bar-private.h header
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* which is included by the maman-bar.c file and which contains the
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* definition for this private structure.
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*/
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struct _MamanBarPrivate {
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int member_1;
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/* Private structure definition. */
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typedef struct {
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gint member1;
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/* stuff */
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};
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} MamanBarPrivate;
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/*
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* forward definitions
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@ -197,7 +197,24 @@ struct _MamanBarPrivate {
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</para>
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<para>
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Call the <function>G_DEFINE_TYPE</function> macro using the name
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If the class is being declared as final using
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<function>G_DECLARE_FINAL_TYPE</function>, its instance structure should
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be defined in the C file:
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<informalexample><programlisting>
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struct _MamanBar
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{
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GObject parent_instance;
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/* Other members, including private data. */
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}
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</programlisting></informalexample>
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</para>
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<para>
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Call the <function>G_DEFINE_TYPE</function> macro (or
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<function>G_DEFINE_TYPE_WITH_PRIVATE</function> if your class needs
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private data — final types do <emphasis>not</emphasis> need private data)
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using the name
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of the type, the prefix of the functions and the parent GType to
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reduce the amount of boilerplate needed. This macro will:
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@ -206,21 +223,40 @@ struct _MamanBarPrivate {
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function</simpara></listitem>
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<listitem><simpara>define a parent class pointer accessible from
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the whole .c file</simpara></listitem>
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<listitem><simpara>add private instance data to the type (if using
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<function>G_DEFINE_TYPE_WITH_PRIVATE</function>)</simpara></listitem>
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</itemizedlist>
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</para>
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<para>
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If the class has been declared as final using
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<function>G_DECLARE_FINAL_TYPE</function> (see
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<xref linkend="howto-gobject-header"/>), private data should be placed in
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the instance structure, <type>MamanBar</type>, and
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<function>G_DEFINE_TYPE</function> should be used instead of
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<function>G_DEFINE_TYPE_WITH_PRIVATE</function>. The instance structure
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for a final class is not exposed publicly, and is not embedded in the
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instance structures of any derived classes (because the class is final);
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so its size can vary without causing incompatibilities for code which uses
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the class. Conversely, private data for derivable classes
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<emphasis>must</emphasis> be included in a private structure, and
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<function>G_DEFINE_TYPE_WITH_PRIVATE</function> must be used.
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<informalexample><programlisting>
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G_DEFINE_TYPE (MamanBar, maman_bar, G_TYPE_OBJECT)
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</programlisting></informalexample>
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or
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<informalexample><programlisting>
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G_DEFINE_TYPE_WITH_PRIVATE (MamanBar, maman_bar, G_TYPE_OBJECT)
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</programlisting></informalexample>
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</para>
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<para>
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It is also possible to use the
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<function>G_DEFINE_TYPE_WITH_CODE</function> macro to control the
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get_type function implementation - for instance, to add a call to
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<function>G_IMPLEMENT_INTERFACE</function> macro which will
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call the <function>g_type_implement_interface</function> function,
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or call the <function>G_ADD_PRIVATE</function> macro will add an
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instance private data structure.
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<function>get_type</function> function implementation — for instance, to
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add a call to the <function>G_IMPLEMENT_INTERFACE</function> macro to
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implement an interface.
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</para>
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</sect1>
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@ -477,11 +513,34 @@ maman_bar_do_action (MamanBar *self, /* parameters */)
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<title>Virtual public methods</title>
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<para>
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This is the preferred way to create polymorphic GObjects. All you
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need to do is to define the common method and its class function in
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the public header, implement the common method in the source file
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and re-implement the class function in each object which inherits
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from you.
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This is the preferred way to create GObjects with overridable methods:
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<itemizedlist>
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<listitem><para>
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Define the common method and its virtual function in the
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class structure in the public header
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</para></listitem>
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<listitem><para>
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Define the common method in the header file and implement it in the
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source file
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</para></listitem>
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<listitem><para>
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Implement a base version of the virtual function in the source
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file and initialize the virtual function pointer to this
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implementation in the object’s <function>class_init</function>
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function; or leave it as <constant>NULL</constant> for a ‘pure
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virtual’ method which must be overridden by derived classes
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</para></listitem>
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<listitem><para>
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Re-implement the virtual function in each derived class which needs
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to override it
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</para></listitem>
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</itemizedlist>
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</para>
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<para>
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Note that virtual functions can only be defined if the class is
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derivable, declared using
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<link linkend="G-DECLARE-DERIVABLE-TYPE:CAPS"><function>G_DECLARE_DERIVABLE_TYPE</function></link>
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so the class structure can be defined.
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<informalexample><programlisting>
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/* declaration in maman-bar.h. */
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struct _MamanBarClass
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@ -503,8 +562,8 @@ maman_bar_do_action (MamanBar *self, /* parameters */)
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MAMAN_BAR_GET_CLASS (self)->do_action (self, /* parameters */);
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}
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</programlisting></informalexample>
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The code above simply redirects the do_action call to the relevant
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class function.
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The code above simply redirects the <function>do_action</function> call
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to the relevant virtual function.
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</para>
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<para>
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@ -569,7 +628,7 @@ maman_bar_do_action_two (MamanBar *self, /* parameters */)
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<para>
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These are very similar to Virtual Public methods. They just don't
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have a public function to call the function directly. The header
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file contains only a declaration of the class function:
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file contains only a declaration of the virtual function:
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<informalexample><programlisting>
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/* declaration in maman-bar.h. */
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struct _MamanBarClass
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@ -582,7 +641,7 @@ struct _MamanBarClass
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void maman_bar_do_any_action (MamanBar *self, /* parameters */);
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</programlisting></informalexample>
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These class functions are often used to delegate part of the job
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These virtual functions are often used to delegate part of the job
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to child classes:
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<informalexample><programlisting>
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/* this accessor function is static: it is not exported outside of this file. */
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@ -611,7 +670,7 @@ maman_bar_do_any_action (MamanBar *self, /* parameters */)
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<para>
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Again, it is possible to provide a default implementation for this
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private virtual class function:
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private virtual function:
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<informalexample><programlisting>
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static void
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maman_bar_class_init (MamanBarClass *klass)
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@ -633,7 +692,7 @@ maman_bar_subtype_class_init (MamanBarSubTypeClass *klass)
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{
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MamanBarClass *bar_class = MAMAN_BAR_CLASS (klass);
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/* implement pure virtual class function. */
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/* implement pure virtual function. */
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bar_class->do_specific_action_one = maman_bar_subtype_do_specific_action_one;
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}
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</programlisting></informalexample>
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@ -667,7 +726,7 @@ maman_bar_subtype_class_init (MamanBarSubTypeClass *klass)
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<para>
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To explicitly chain up to the implementation of the virtual method in the parent class,
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you first need a handle to the original parent class structure. This pointer can then be used to
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access the original class function pointer and invoke it directly.
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access the original virtual function pointer and invoke it directly.
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<footnote>
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<para>
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The <emphasis>original</emphasis> adjective used in this sentence is not innocuous. To fully
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@ -1662,7 +1721,7 @@ klass->write_signal_id =
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</para>
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<para>
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If the signal's default handler is just a class function pointer, it is also possible to override
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If the signal's default handler is just a virtual function pointer, it is also possible to override
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it yourself from the class_init function of a type which derives from the parent. That way, when the signal
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is emitted, the parent class will use the function provided by the child as a signal default handler.
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Of course, it is also possible (and recommended) to chain up from the child to the parent's default signal
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@ -1693,9 +1752,9 @@ klass->write_signal_id =
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<para>
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Usually, the <function><link linkend="g-signal-new">g_signal_new</link></function> function is preferred over
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<function><link linkend="g-signal-newv">g_signal_newv</link></function>. When <function><link linkend="g-signal-new">g_signal_new</link></function>
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is used, the default closure is exported as a class function. For example,
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is used, the default closure is exported as a virtual function. For example,
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<filename>gobject.h</filename> contains the declaration of <link linkend="GObjectClass"><type>GObjectClass</type></link>
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whose notify class function is the default handler for the <emphasis>notify</emphasis>
|
||||
whose notify virtual function is the default handler for the <emphasis>notify</emphasis>
|
||||
signal:
|
||||
<informalexample><programlisting>
|
||||
struct _GObjectClass
|
||||
@ -1713,7 +1772,7 @@ struct _GObjectClass
|
||||
|
||||
<para>
|
||||
<filename>gobject.c</filename>'s <function><link linkend="g-object-do-class-init">g_object_do_class_init</link></function> function
|
||||
registers the <emphasis>notify</emphasis> signal and initializes this class function
|
||||
registers the <emphasis>notify</emphasis> signal and initializes this virtual function
|
||||
to NULL:
|
||||
<informalexample><programlisting>
|
||||
static void
|
||||
@ -1736,24 +1795,24 @@ g_object_do_class_init (GObjectClass *class)
|
||||
}
|
||||
</programlisting></informalexample>
|
||||
<function><link linkend="g-signal-new">g_signal_new</link></function> creates a <link linkend="GClosure"><type>GClosure</type></link> which dereferences the
|
||||
type's class structure to access the class function pointer and invoke it if it not NULL. The
|
||||
class function is ignored it is set to NULL.
|
||||
type's class structure to access the virtual function pointer and invoke it if it not NULL. The
|
||||
virtual function is ignored it is set to NULL.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
To understand the reason for such a complex scheme to access the signal's default handler,
|
||||
you must remember the whole reason for the use of these signals. The goal here is to delegate
|
||||
a part of the process to the user without requiring the user to subclass the object to override
|
||||
one of the class functions. The alternative to subclassing, that is, the use of signals
|
||||
one of the virtual functions. The alternative to subclassing, that is, the use of signals
|
||||
to delegate processing to the user, is, however, a bit less optimal in terms of speed: rather
|
||||
than just dereferencing a function pointer in a class structure, you must start the whole
|
||||
process of signal emission which is a bit heavyweight.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
This is why some people decided to use class functions for some signal's default handlers:
|
||||
This is why some people decided to use virtual functions for some signal's default handlers:
|
||||
rather than having users connect a handler to the signal and stop the signal emission
|
||||
from within that handler, you just need to override the default class function which is
|
||||
from within that handler, you just need to override the default virtual function which is
|
||||
supposedly more efficient.
|
||||
</para>
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user