diff --git a/gio/gsocketlistener.c b/gio/gsocketlistener.c index 392f9ecd6..842140b75 100644 --- a/gio/gsocketlistener.c +++ b/gio/gsocketlistener.c @@ -42,26 +42,23 @@ /** - * SECTION:gsocketlistener - * @title: GSocketListener - * @short_description: Helper for accepting network client connections - * @include: gio/gio.h - * @see_also: #GThreadedSocketService, #GSocketService. + * GSocketListener: * - * A #GSocketListener is an object that keeps track of a set + * A `GSocketListener` is an object that keeps track of a set * of server sockets and helps you accept sockets from any of the * socket, either sync or async. * - * Add addresses and ports to listen on using g_socket_listener_add_address() - * and g_socket_listener_add_inet_port(). These will be listened on until - * g_socket_listener_close() is called. Dropping your final reference to the - * #GSocketListener will not cause g_socket_listener_close() to be called - * implicitly, as some references to the #GSocketListener may be held + * Add addresses and ports to listen on using + * [method@Gio.SocketListener.add_address] and + * [method@Gio.SocketListener.add_inet_port]. These will be listened on until + * [method@Gio.SocketListener.close] is called. Dropping your final reference to + * the `GSocketListener` will not cause [method@Gio.SocketListener.close] to be + * called implicitly, as some references to the `GSocketListener` may be held * internally. * - * If you want to implement a network server, also look at #GSocketService - * and #GThreadedSocketService which are subclasses of #GSocketListener - * that make this even easier. + * If you want to implement a network server, also look at + * [class@Gio.SocketService] and [class@Gio.ThreadedSocketService] which are + * subclasses of `GSocketListener` that make this even easier. * * Since: 2.22 */