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Fix a typo
And reword some docs.
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@ -50,14 +50,14 @@
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* linkend="gobject-Signals"/>.
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*
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* <para id="floating-ref">
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* #GInitiallyUnowned is derived from #GObject. The only difference between
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* the two is that the initial reference of a #GInitiallyUnowned is flagged
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* GInitiallyUnowned is derived from GObject. The only difference between
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* the two is that the initial reference of a GInitiallyUnowned is flagged
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* as a <firstterm>floating</firstterm> reference.
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* This means that it is not specifically claimed to be "owned" by
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* any code portion. The main motivation for providing floating references is
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* C convenience. In particular, it allows code to be written as:
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* |[
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* container = create_container();
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* container = create_container ();
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* container_add_child (container, create_child());
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* ]|
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* If <function>container_add_child()</function> will g_object_ref_sink() the
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@ -67,8 +67,8 @@
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* reference leaks, it would have to be written as:
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* |[
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* Child *child;
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* container = create_container();
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* child = create_child();
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* container = create_container ();
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* child = create_child ();
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* container_add_child (container, child);
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* g_object_unref (child);
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* ]|
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@ -79,24 +79,24 @@
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* a new reference.
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* Since floating references are useful almost exclusively for C convenience,
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* language bindings that provide automated reference and memory ownership
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* maintenance (such as smart pointers or garbage collection) therefore don't
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* need to expose floating references in their API.
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* maintenance (such as smart pointers or garbage collection) should not
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* expose floating references in their API.
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* </para>
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*
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* Some object implementations may need to save an objects floating state
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* across certain code portions (an example is #GtkMenu), to achive this, the
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* following sequence can be used:
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* across certain code portions (an example is #GtkMenu), to achieve this,
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* the following sequence can be used:
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*
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* |[
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* // save floating state
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* /* save floating state */
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* gboolean was_floating = g_object_is_floating (object);
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* g_object_ref_sink (object);
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* // protected code portion
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* /* protected code portion */
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* ...;
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* // restore floating state
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* /* restore floating state */
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* if (was_floating)
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* g_object_force_floating (object);
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* g_obejct_unref (object); // release previously acquired reference
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* g_object_unref (object); /* release previously acquired reference */
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* ]|
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*/
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