win32: port monotonic times to use QPC

This provides a high precision monotonic time and
the concerns that we had are no longer true
on new versions of Windows (7+).

https://bugzilla.gnome.org/show_bug.cgi?id=783340
This commit is contained in:
Ignacio Casal Quinteiro 2017-06-01 09:11:00 +02:00
parent b4ee4628d9
commit e4e83bff72

View File

@ -2680,131 +2680,45 @@ g_get_real_time (void)
* Since: 2.28
**/
#if defined (G_OS_WIN32)
static ULONGLONG (WINAPI *g_GetTickCount64) (void) = NULL;
static guint32 g_win32_tick_epoch = 0;
/* NOTE:
* time_usec = ticks_since_boot * usec_per_sec / ticks_per_sec
*
* Doing (ticks_since_boot * usec_per_sec) before the division can overflow 64 bits
* (ticks_since_boot / ticks_per_sec) and then multiply would not be accurate enough.
* So for now we calculate (usec_per_sec / ticks_per_sec) and use floating point
*/
static gdouble g_monotonic_usec_per_tick = 0;
void
g_clock_win32_init (void)
{
HMODULE kernel32;
LARGE_INTEGER freq;
g_GetTickCount64 = NULL;
kernel32 = GetModuleHandle ("KERNEL32.DLL");
if (kernel32 != NULL)
g_GetTickCount64 = (void *) GetProcAddress (kernel32, "GetTickCount64");
g_win32_tick_epoch = ((guint32)GetTickCount()) >> 31;
if (!QueryPerformanceFrequency (&freq) || freq.QuadPart == 0)
{
/* The documentation says that this should never happen */
g_assert_not_reached ();
return;
}
g_monotonic_usec_per_tick = (gdouble)G_USEC_PER_SEC / freq.QuadPart;
}
gint64
g_get_monotonic_time (void)
{
guint64 ticks;
guint32 ticks32;
/* There are four sources for the monotonic time on Windows:
*
* Three are based on a (1 msec accuracy, but only read periodically) clock chip:
* - GetTickCount (GTC)
* 32bit msec counter, updated each ~15msec, wraps in ~50 days
* - GetTickCount64 (GTC64)
* Same as GetTickCount, but extended to 64bit, so no wrap
* Only available in Vista or later
* - timeGetTime (TGT)
* similar to GetTickCount by default: 15msec, 50 day wrap.
* available in winmm.dll (thus known as the multimedia timers)
* However apps can raise the system timer clock frequency using timeBeginPeriod()
* increasing the accuracy up to 1 msec, at a cost in general system performance
* and battery use.
*
* One is based on high precision clocks:
* - QueryPrecisionCounter (QPC)
* This has much higher accuracy, but is not guaranteed monotonic, and
* has lots of complications like clock jumps and different times on different
* CPUs. It also has lower long term accuracy (i.e. it will drift compared to
* the low precision clocks.
*
* Additionally, the precision available in the timer-based wakeup such as
* MsgWaitForMultipleObjectsEx (which is what the mainloop is based on) is based
* on the TGT resolution, so by default it is ~15msec, but can be increased by apps.
*
* The QPC timer has too many issues to be used as is. The only way it could be used
* is to use it to interpolate the lower precision clocks. Firefox does something like
* this:
* https://bugzilla.mozilla.org/show_bug.cgi?id=363258
*
* However this seems quite complicated, so we're not doing this right now.
*
* The approach we take instead is to use the TGT timer, extending it to 64bit
* either by using the GTC64 value, or if that is not available, a process local
* time epoch that we increment when we detect a timer wrap (assumes that we read
* the time at least once every 50 days).
*
* This means that:
* - We have a globally consistent monotonic clock on Vista and later
* - We have a locally monotonic clock on XP
* - Apps that need higher precision in timeouts and clock reads can call
* timeBeginPeriod() to increase it as much as they want
*/
if (g_GetTickCount64 != NULL)
if (G_LIKELY (g_monotonic_usec_per_tick != 0))
{
guint32 ticks_as_32bit;
LARGE_INTEGER ticks;
ticks = g_GetTickCount64 ();
ticks32 = timeGetTime();
if (QueryPerformanceCounter (&ticks))
return (gint64)(ticks.QuadPart * g_monotonic_usec_per_tick);
/* GTC64 and TGT are sampled at different times, however they
* have the same base and source (msecs since system boot).
* They can differ by as much as -16 to +16 msecs.
* We can't just inject the low bits into the 64bit counter
* as one of the counters can have wrapped in 32bit space and
* the other not. Instead we calculate the signed difference
* in 32bit space and apply that difference to the 64bit counter.
*/
ticks_as_32bit = (guint32)ticks;
/* We could do some 2's complement hack, but we play it safe */
if (ticks32 - ticks_as_32bit <= G_MAXINT32)
ticks += ticks32 - ticks_as_32bit;
else
ticks -= ticks_as_32bit - ticks32;
}
else
{
guint32 epoch;
epoch = g_atomic_int_get (&g_win32_tick_epoch);
/* Must read ticks after the epoch. Then we're guaranteed
* that the ticks value we read is higher or equal to any
* previous ones that lead to the writing of the epoch.
*/
ticks32 = timeGetTime();
/* We store the MSB of the current time as the LSB
* of the epoch. Comparing these bits lets us detect when
* the 32bit counter has wrapped so we can increase the
* epoch.
*
* This will work as long as this function is called at
* least once every ~24 days, which is half the wrap time
* of a 32bit msec counter. I think this is pretty likely.
*
* Note that g_win32_tick_epoch is a process local state,
* so the monotonic clock will not be the same between
* processes.
*/
if ((ticks32 >> 31) != (epoch & 1))
{
epoch++;
g_atomic_int_set (&g_win32_tick_epoch, epoch);
g_warning ("QueryPerformanceCounter Failed (%d)", GetLastError ());
g_monotonic_usec_per_tick = 0;
}
ticks = (guint64)ticks32 | ((guint64)epoch) << 31;
}
return ticks * 1000;
return 0;
}
#elif defined(HAVE_MACH_MACH_TIME_H) /* Mac OS */
gint64