gsocket: add g_socket_send_messages()

Allows sending of multiple messages (packets, datagrams)
in one go using sendmmsg(), thus drastically reducing the
number of syscalls when sending out a lot of data, or when
sending out the same data to multiple recipients.

https://bugzilla.gnome.org/show_bug.cgi?id=719646
This commit is contained in:
Tim-Philipp Müller
2014-06-12 18:16:45 +01:00
parent 3c3fc0e463
commit fff5c7cd63
4 changed files with 320 additions and 1 deletions

View File

@@ -425,6 +425,41 @@ struct _GOutputVector {
gsize size;
};
/**
* GOutputMessage:
* @address: (allow-none): a #GSocketAddress, or %NULL
* @vectors: pointer to an array of output vectors
* @num_vectors: the number of output vectors pointed to by @vectors.
* @bytes_sent: initialize to 0. Will be set to the number of bytes
* that have been sent
* @control_messages: (array length=num_control_messages) (allow-none): a pointer
* to an array of #GSocketControlMessages, or %NULL.
* @num_control_messages: number of elements in @control_messages.
*
* Structure used for scatter/gather data output when sending multiple
* messages or packets in one go. You generally pass in an array of
* #GOutputVectors and the operation will use all the buffers as if they
* were one buffer.
*
* If @address is %NULL then the message is sent to the default receiver
* (as previously set by g_socket_connect()).
*
* Since: 2.44
*/
typedef struct _GOutputMessage GOutputMessage;
struct _GOutputMessage {
GSocketAddress *address;
GOutputVector *vectors;
guint num_vectors;
guint bytes_sent;
GSocketControlMessage **control_messages;
guint num_control_messages;
};
typedef struct _GCredentials GCredentials;
typedef struct _GUnixCredentialsMessage GUnixCredentialsMessage;
typedef struct _GUnixFDList GUnixFDList;