The default values for construct properties always have to be set, even
if those properties are deprecated. The code to do that is in GLib, and
not under the control of the user (unless they completely override the
`constructor` vfunc, which is not recommended). So don’t emit a warning
for that if `G_ENABLE_DIAGNOSTICS` is enabled.
In particular, this fixes deprecation warnings being emitted for
properties of a parent class when chaining up with a custom constructor,
even when none of the child class code mentions the deprecated property.
Signed-off-by: Philip Withnall <pwithnall@gnome.org>
Fixes: #3254
Avoid scan-build thinking that `new_wrdata` could be `NULL` on this
control path. It can’t be `NULL` if `new_object` is set.
Signed-off-by: Philip Withnall <pwithnall@gnome.org>
Helps: #1767
It may not be obvious, but the moment unlock is called, the locker
instance may be destroyed.
See g_object_unref(), which calls toggle_refs_check_and_ref_or_deref().
It will check for toggle references while dropping the ref count from 2
to 1. It must decrement the ref count while holding the lock, but it
also must still unlock afterwards.
Note that the locker instance is on the object itself. Once we decrement
the ref count we give up our reference and another thread may race
against destroying the object. We thus must not touch object anymore.
How can we then still unlock?
This works correctly because:
- unlock operations must not touch the locker instance after unlocking.
- assume that another thread races g_object_unref() to destroy the
object, while we are about to call object_bit_unlock() in
toggle_refs_check_and_ref_or_deref(). Then that other thread will also
need to acquire the same lock (during g_object_notify_queue_freeze()).
It thus is blocked to destroy the object.
Add code comments about that.
We can only assert for having one toggle reference, after we confirmed
(under lock) that the ref count was in the toggle case.
Otherwise, if another thread refs/unrefs the object, we can hit a wrong
g_critical() assertion about
if (tstackptr->n_toggle_refs != 1)
{
g_critical ("Unexpected number of toggle-refs. g_object_add_toggle_ref() must be paired with g_object_remove_toggle_ref()");
Fixes: 9ae43169cf ('gobject: fix race in toggle ref during g_object_ref()')
GSList doesn't seem the best choice here. It's benefits are that it's
relatively convenient to use (albeit not very efficient) and that an
empty list requires only the pointer to the list's head.
But for non-empty list, we need to allocate GSList elements. We can do
better, by writing more code.
I think it's worth optimizing GObject, at the expense of a bit(?) more
complicated code. The complicated code is still entirely self-contained,
so unless you review WeakRefData usage, it doesn't need to bother you.
Note that this can be easily measure to be a bit faster. But I think the
more important part is to safe some allocations. Often objects are
long-lived, and the GWeakRef will be tracked for a long time. It is
interesting, to optimize the memory usage of that.
- if the list only contains one weak reference, it's interned/embedded in
WeakRefData.list.one. Otherwise, an array is allocated and tracked
at WeakRefData.list.many.
- when the buffer grows, we double the size. When the buffer shrinks,
we reallocate to 50% when 75% are empty. When the buffer shrinks to
length 1, we free it (so that "list.one" is always used with a length
of 1).
That means, at worst case we waste 75% of the allocated buffer,
which is a choice in the hope that future weak references will be
registered, and that this is a suitable strategy.
- on architectures like x86_68, does this not increase the size of
WeakRefData.
Also, the number of weak-refs is now limited to 65535, and now an
assertion fails when you try to register more than that. But note that
the internal tracking just uses a linear search, so you really don't
want to register thousands of weak references on an object. If you do
that, the current implementation is not suitable anyway and you must
rethink your approach. Nor does it make sense to optimize the
implementation for such a use case. Instead, the implementation is
optimized for a few (one!) weak reference per object.
We can safely combine this, and use bit 30 of the ref-count for locking.
This leaves still 2^30-1 for the ref-count, which is more than enough,
because these references are only taken for a short time in
g_weak_ref_get() and g_weak_ref_set(). Note that one thread can at most
take one reference at a time, so the ref-count will always a smaller
number.
Also note, that obviously we will only take a bit lock while also
holding a reference. That means, when weak_ref_data_unref() decreases
the ref-count to zero, the bit will be unlocked as well.
The reason to do this is to free up some space in WeakRefData. Note that
(on x86_64) this doesn't actually make the struct smaller. It's
probably not reasonably possible to make WeakRefData smaller than it
already is (on x86_64). However, by combining the fields we have some
space for reuse without increasing the struct size. That space will be
used next.
Replace the global RWLock with per-object locking. Note that there are
three places where we needed to take the globlal lock. g_weak_ref_get(),
g_weak_ref_set() and in _object_unref_clear_weak_locations(), during
g_object_unref(). The calls during g_object_unref() seem the most
relevant here, where we would want to avoid a global lock. Luckily, that
global lock only had to be taken if the object ever had a GWeakRef
registered, so most objects wouldn't care. The global lock only affects
objects, that are ever set via g_weak_ref_set(). Still, try to avoid that
global lock.
Related to GWeakRef, there are various moments when we don't hold a
strong reference to the object. So the per-object lock cannot be on the
object itself, because when we want to unlock we no longer have access
to the object. And we cannot take a strong reference on the GObject
either, because that triggers toggle notifications. And worse, when one
thread holds the last strong reference of an object and decides to
destroy it, then a `g_weak_ref_set(weak_ref, NULL)` on another thread
could acquire a temporary reference, and steal the destruction of the
object from the other thread.
Instead, we already had a "quark_weak_locations" GData and an allocated
structure for tracking the GSList with GWeakRef. Extend that to be
ref-counted and have a separate lifetime from the object. This
WeakRefData now contains the per-object mutex for locking. We can
request the WeakRefData from an object, take a reference to keep it
alive, and use it to hold the lock without having the object alive.
We also need a bitlock on GWeakRef itself. So to set or get a
GWeakRef we must take the per-object lock on the WeakRefData and the
lock on the GWeakRef (in this order). During g_weak_ref_set() there may
be of course two objects (and two WeakRefData) involved, the previous
and the new object.
Note that now once an object gets a WeakRefData allocated, it can no
longer be freed. It must stick until the object gets destroyed. This
allocation happens, once an object is set via g_weak_ref_set(). In
other words, objects involved with GWeakRef will have extra data
allocated.
It may be possible to also release the WeakRefData once it's no longer
needed. However, that would be quite complicated, and require additional
atomic operations, so it's not clear to be worth it. So it's not done.
Instead, the WeakRefData sticks on the object once it's set.
_object_unref_clear_weak_locations() is called twice during
g_object_unref(). In both cases, it is when we expect that the reference
count is 1 and we are either about to call dispose() or finalize().
At this point, we must check for GWeakRef to avoid a race that the ref
count gets increased just at that point.
However, we can do something better than to always take the global lock.
On the object, whenever an object is set to a GWeakRef, set a flag
OPTIONAL_FLAG_EVER_HAD_WEAK_REF. Most objects are not involved with weak
references and won't have this flag set.
If we reach _object_unref_clear_weak_locations() we just (atomically)
checked that the ref count is one. If the object at this point never had
a GWeakRef registered, we know that nobody else could have raced against
obtaining another reference. In this case, we can skip taking the lock
and checking for weak locations.
As most object don't ever have a GWeakRef registered, this significantly
avoids unnecessary work during _object_unref_clear_weak_locations().
This even fixes a hard to hit race in the do_unref=FALSE case.
Previously, if do_unref=FALSE there were code paths where we avoided
taking the global lock. We do so, when quark_weak_locations is unset.
However, that is not race free. If we enter
_object_unref_clear_weak_locations() with a ref-count of 1 and one
GWeakRef registered, another thread can take a strong reference and
unset the GWeakRef. Then quark_weak_locations will be unset, and
_object_unref_clear_weak_locations() misses the fact that the ref count
is now bumped to two. That is now fixed, because once
OPTIONAL_FLAG_EVER_HAD_WEAK_REF is set, it will stick.
Previously, there was an optimization to first take a read lock to check
whether there are weak locations to clear. It's not clear that this is
worth it, because we now already have a hint that there might be a weak
location. Unfortunately, GRWLock does not support an upgradable lock, so
we cannot take an (upgradable) read lock, and when necessary upgrade
that to a write lock.
It's not clear what this code comment tries to tell us. Yes, when we
make changes, we must take care that the changes are correct and update
the relevant places.
It seems long obsolete. Drop it.
This partly reverts commit d7dd9aefd8 ('placed a comment about not
changing CArray until we have').
In general, we must not call out to external, unknown code while holding
a lock. That is prone to dead lock.
g_object_ref() can emit a toggle notification. In g_weak_ref_set(), we
must not do that while holding the lock.
The optional flags should be used for bit locks. That means,
we must only use atomic operations when updating the flags.
Having a variant of _X methods that update the flags without
locks (_X), means that we must take care not to take bit locks
during construction.
That is hard to get right. There is so much happening during object
construction, that it's unclear when it's really safe to access the
flags without atomic. Don't do this.
Add a GObjectPrivate struct and let GObject have private data.
On architectures where we have an alignment gap in GObject struct (64
bit), we use the gap for "optional_flags". Use the private data for
those optional flags, on architectures where we don't have them.
For now, private data is only added for those optional flags (and not on
architectures, where the flags fit inside GObject). In the future, we
may add additional fields there, and add the private struct always.
The main purpose will be to replace all the global locks with per-object
locks, and make "optional_flags" also available on 32bit.
In g_object_unref(), we call _object_unref_clear_weak_locations() before
and after dispose() already. At those places it is necessary to do.
Calling it a third time during g_object_real_dispose() seems not useful,
has unnecessary overhead and actually undesirable.
In particular, because g_object_real_dispose() is the implementation for
the virtual function GObject.dispose(). For subclasses that override dispose(),
it's not well defined at which point they should chain up the parent
implementation (for dispose(), I'd argue that usually they chain up at
the end of their own code). If they chain up at the end, this has no
effect.
This only really matters if you try to register GWeakRef during dipose
and/or resurrect the object.
static void dispose(GObject *object)
{
g_weak_ref_set(&global_weak_ref, object);
global_ref = g_object_ref(object);
G_OBJECT_CLASS (parent_class)->dispose (object);
}
the object was resurrected, but g_object_real_dispose() would clear the
weak ref. That is not desirable, nor does it make sense.
Instead, the virtual function dispose() is called from two places, from
g_object_unref() and g_object_run_dispose(). In both cases, it is
ensured that weak locations are cleared *after* dispatching the virtual
function. Don't do it somewhere in the middle from
g_object_real_dispose().
dispose() can resurrect an object and/or register a weak-ref. After
returning from dispose(), we must check again. And we must do so in a
race-free manner, where we check that we have no more weak-locations
and the ref-count is one.
In fact, if _object_unref_clear_weak_locations() determines that the
ref-count is 1, it must also decrement the ref-count to zero while
holding the weak_locations_lock. This prevents g_weak_ref_set() to
still register a weak-pointer after the reference count dropped to zero.
Also add an assertion to g_weak_ref_set(), that the object is still
alive. The assertion is useful to finding bugs, but the change really
makes it impossible that a wrongly used g_weak_ref_set() can still
resurrect the object after finalization starts.
The final
g_datalist_id_set_data (&object->qdata, quark_weak_locations, NULL);
during finalization is no longer necessary and dropped.
We never set any data for quark_weak_refs. It's unused, drop it.
Also, fail a g_critical() assertion, if the GWeakRef is unexpectedly not
registered in the object. That really shouldn't happen.
Previously:
1. old_val = atomic_add(&object->ref_count);
2. if (old_val == 1 && OBJECT_HAS_TOGGLE_REF (object)) { toggle_notify() }
As old_val was 1, you might think that no other thread can have a valid
reference to object. However, that's not the case. For one, GWeakRef can
be used to create another strong reference. More easily, the single
reference can be shared between multiple threads (as long as the code
takes care that the object lives long enough).
That means, another thread can easily add and drop references (including
toggle references). All between step 1 and 2.
A race here might be hard to hit, and the effect might not be obviously
bad. However, consider old_val is 1 due to a normal reference, and
another thread adds a toggle ref between step 1. and 2. Then we would
notify a toggle from 1->2, although a newly added toggle ref is expected
to always start with a normal and a toggle reference. The first toggle
notification is expected to notify about the loss of other references, not
about getting a second reference.
To handle this properly, when we increase the reference count from 1 to
2, we must do so under a lock and check for the toggle notification.
As we now correctly track the toggle behavior, we can also assert in
toggle_refs_get_notify_unlocked() that n_toggle_refs agrees with the
number of references, that is, that the user did always match
g_object_add_toggle_ref() with g_object_remove_toggle_ref().
The downside is here too, that there is now a case (when increasing the
reference count from 1 to 2) where we need to take the global lock.
That performance problem should be addresses by using per-object locks
instead of a global lock.
The previous g_object_unref() was racy. There were three places where we
decremented the ref count, but still accessed the object afterwards
(while assuming that somebody else might still hold a reference). For
example:
if (!g_atomic_int_compare_and_exchange_full ((int *) &object->ref_count,
old_ref, old_ref - 1,
&old_ref))
continue;
TRACE (GOBJECT_OBJECT_UNREF (object, G_TYPE_FROM_INSTANCE (object), old_ref));
/* if we went from 2->1 we need to notify toggle refs if any */
if (old_ref == 2 && OBJECT_HAS_TOGGLE_REF (object))
{
/* The last ref being held in this case is owned by the toggle_ref */
toggle_refs_notify (object, TRUE);
}
After we decrement the reference count (and gave up our reference), we
are only allowed to access object if we know we have the only possible
reference to it. In particular, if old_ref is larger than 1, then
somebody else holds references and races against destroying object.
The object might be a dangling pointer already.
This is slightly complicated due to toggle references and clearing of
weak-locations.
For toggle references, we must take a lock on the mutex. Luckily, that
is only necessary, when the current reference count is exactly 2.
Note that we emit the TRACE() after the ref count was already decreased.
If another thread unrefs the object, inside the TRACE() we might have a
dangling pointer. That would only be fixable, by emitting the TRACE()
before the actual unref (which has its own problems). This problem
already existed previously.
The change to the test is necessary and correct. Before this patch,
g_object_unref() would call dispose() and decrement the reference count
right after.
In the test case at gobject/tests/reference.c:1108, the reference count
after dispose and decrement is 1. Then it thaws the queue notification,
which emits a property changed signal. The test then proceeds to
reference the object again and notifying the toggle reference.
Previously, the toggle reference was notified 3 times.
After this change, the property changed signal is emitted before
decreasing the reference count. Taking a reference then does not cause
an additional toggle on+off, so in total only one toggle happens.
That accounts for the change in the test. The new behavior is
correct.
The indentation level in g_object_unref() is wrong. Fix it by reformatting
the function with clang-format. That makes follow up patches easier to adhere
a consistent style.
No other changes.
Toggle refs are seldom used, and when they are, it makes mostly sense that
there is only one of them. Thus, when removing the last toggle ref, also
remove the associated data.
Previously:
- if the object is currently not frozen, we called
g_object_notify_queue_freeze() once. Afterwards dispatch the event
directly. This is probably the common case, and requires one
notify_lock lock.
- if the object is currently frozen, we call
g_object_notify_queue_freeze(), g_object_notify_queue_add().
g_object_notify_queue_thaw().
This required taking the notify_lock three times.
- if the object is currently not frozen and in_init, then we called
g_object_notify_queue_freeze(), g_object_notify_queue_freeze(),
g_object_notify_queue_add(). This also required to take
the lock three times. There is another thaw at the end of
object initialization.
That was because we first call g_object_notify_queue_freeze() to see
whether we are frozen. And depending on that, queue the event (and thaw
again).
Instead, g_object_notify_queue_add() can do the check and queueing in
one step. There is no need to call a freeze() to (conditionally) enqueue
a notification. Now only one lock is taken in all cases.
Also, g_object_notify_queue_freeze() and g_object_notify_queue_thaw()
both call g_datalist_id_get_data() (which also take a bit lock). As the
thaw is no longer necessary, the second lock is also saved.
Before dispatching signals (and calling out to user code), we want to
take a reference and ensure that the object stays alive.
However, a thaw may not decrease the freeze_count to zero, or there may
be no properties to notify. Avoid taking a reference in those cases.
This was done since the beginning (commit e773d7dba6 ('fixed dealing
with collection/lcopy of NULL values.'). But it's not clear, why we
would need to take a reference on the calling object.
Freeze does not emit any signals/callbacks and does not call back to the
user. It just sets up some internal state.
This doesn't require to take a reference. The caller must hold a valid
reference to being with, but if that's given, there is no need to
acquire another reference.
g_atomic_int_get() returns a signed int. While we don't expect this to be ever
negative, a negative value would also indicate a bug. Adjust the check to assert
against negative ref-count too.
Right now, we're assuming that GObjectClass will be initialised first
and under a lock, but that's not always the case: when traversing a list
of type, the first one might be a GTypeInterface, and if we initialise
an interface that installs a property, the whole thing comes crashing
down because the global GParamSpecPool is not initialised.
Instead of taking a lock everywhere, we can use an atomic compare and
swap; the first thread that installs a property wins the race, as any
other access to the GParamSpecPool is performed under a lock.
Nicks and blurbs don't have any practical use for gio/gobject libraries.
Leaving tests untouched since this features is still used by other libraries.
Closes#2991
Round-tripping pointers via gsize is not guaranteed to work (the C standard
only requires this for (u)inptr_t) and in fact breaks on CHERI-enabled
systems such as Arm Morello where pointers are 128-bits but size_t is 64.
This means the current casts would strip the high bits of the pointer and
return a non-dereferenceable value. Fix this by casting the operand that
holds the pointer to guintptr instead of gsize.
Helps: https://gitlab.gnome.org/GNOME/glib/-/issues/2842
This should not result in any functional changes, but will eventually
allow glib to be functional on CHERI-enabled systems such as Morello.
Helps: https://gitlab.gnome.org/GNOME/glib/-/issues/2842
When building for CHERI with additional warning flags, implicitly
converting uintptr_t to an integer type that can't store a pointer
results in a compiler warnings. Silence two of these by adding
explicit casts.