Commit Graph

7 Commits

Author SHA1 Message Date
Dan Winship
19d8cc3375 GUnixSocketAddress: handle abstract sockets with non-0-padded names
There are apparently two incompatible ways of naming abstract sockets:
pad the sockaddr with 0s and use the entire thing as the name, or else
don't, and just pass a shorter length value to the relevant functions.
We previously only supported the former method. Add support for the
latter.

Also correctly handle "anonymous" unix sockaddrs (eg, the client side
of a connection, or a socketpair() socket), and add unix domain socket
support to the socket-client and socket-server test programs to make
sure this all works.

https://bugzilla.gnome.org/show_bug.cgi?id=615960
2010-04-22 11:54:41 -04:00
Matthias Clasen
06144900ec Documentation and coding style fixups
Lots of pedanic changes.
2009-05-27 18:20:08 -04:00
Alexander Larsson
f24c7fa9cb Add support for abstract unix socket addresses 2009-05-18 21:31:28 +02:00
Alexander Larsson
d8bdc3e567 Add GError to g_socket_address_to_native
This is nice for some callers so they can report an error.
It is also required to support opional address types like
abstract paths for unix domain sockets.
2009-05-18 21:31:28 +02:00
Christian Persch
a9c33dbd7a Use P_ for translatable param spec strings
Translatable param spec strings should be annotated with P_() instead of
plain _(). Bug #579830.
2009-04-22 16:11:38 +02:00
Dan Winship
9a3d18d2a6 GResolver wrappers: GNetworkAddress, GNetworkService, GSocketConnectable
Higher-level wrappers around GResolver. GSocketConnectable provides an
interface for synchronously or asynchronously iterating multiple
socket addresses, with GNetworkAddress and GNetworkService providing
interfaces based on hostname and SRV record resolution.
Part of #548466.
2009-04-22 08:36:38 -04:00
Dan Winship
68fc055627 Add network address and socket types
Types and methods for dealing with IPv4 and IPv6 addresses (and UNIX
domain socket addresses under UNIX). This does not include code for
actual socket I/O.

Originally from "gnio". Much of the code was written by Christian
Kellner, Samuel Cormier-Iijima, and Ryan Lortie.

Part of #548466.
2009-04-22 08:36:10 -04:00